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Ammunition in Versus Threads

WeeklyBattles

VS Battles
Retired
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This issue was brought up here.

How exactly do we treat character who utilize weapons/gadgets/equipment/etc. that are supposed to have a limited ammo capacity in versus threads? Are they treated as having unlimited ammunition? If not, this would severely hinder character such as Batman, Master Chief, and basically anyone on the wiki who uses equipment and weapons of this nature.

Also, do we allow weapon destroying?
 
I'm not too sure as this would allow for stomps as mismatches.


Example, Vash the Stampede can fire Black Hole bullets but he can only fire a few of them. If we gave him unlimited rounds that'd be pretty unfair and broken, thus leading to mismatches.


I think weapon breaking is banned expect for people like Erza who can just summon more weapons if they break. But lets say Raiden breaks Ruby's weapon, that's not allowed.
 
Ammunition capacity should be limited.

... Why wouldn't we allow weapon destroying...?
 
I think we should treat ammo and tech the same way we treat energy pools/energy reserves, limited. It wouldn't be fair if we let Goku fire off unlimited Kamehameha's without worry of energy drain.

Not too sure about weapon breaking. If a person's entire fighting style/AP is dependent on there weapon, then if it were to be destroyed, they'd be helpless and it probably becomes a stomp (since there AP comes from the weapon).
 
Knightofannihilation666 said:
Example, Vash the Stampede can fire Black Hole bullets but he can only fire a few of them. If we gave him unlimited rounds that'd be pretty unfair and broken, thus leading to mismatches.
Seems fine to me personally

Like Dust Ammo, Batman's tech, etc etc.

I think at the very worst it should be an option considering even with characters with prep and tech would still loose.

IE: Usopp vs Luffy (forget about the context here, my point stands)
 
PTSOXMONKEY99 said:
I think we should treat ammo and tech the same way we treat energy pools/energy reserves, limited. It wouldn't be fair if we let Goku fire off unlimited Kamehameha's without worry of energy drain.
I wouldnt normally have an issue with this if we applied this to transformation

Either all of it is okay IE: Transformation, Energy Pool, Ammo/Tools

Or none of it.
 
We do also apply energy/time limits to transformation I believe. I've seen it on UIO Goku and 7 Flames Natsu matches where it was mentioned that both of these forms/transformations lasted only a short time, and the OP couldn't make them unlimited
 
It's not like we treat transformations as having no time limit?

A lot of characters with limited ammunition have to strategize around that in canon. Kirei only has so many Black Keys on him at once and this is actually central to the way he approaches the majority of his fights in Fate/Zero and Fate/stay night.

"Not too sure about weapon breaking. If a person's entire fighting style/AP is dependent on there weapon, then if it were to be destroyed, they'd be helpless and it probably becomes a stomp (since there AP comes from the weapon)."

If their weapon is destroyed they'd probably be ****** anyways, given that a weapon needs comparable durability to people it's injuring unless it's a ranged weapon. And if they get their ranged weapon destroyed from a range they'd basically be dead anyways.
 
Promestein said:
It's not like we treat transformations as having no time limit?
So what you are telling me, it is totally fair for me to downplay G4 luffy or UIO Goku to have them revert back to base and then get stomped?

Because those have explicit time limits.
 
Buu Saga SSJ3 Goku also has a time limit and I've seen this come up in the majority of discussions with him.

Outlasting an opponent is a valid strategy and time limits are a legitimate weakness. It's no different from stamina, it's just their stamina is garbage. Are we going to boost every character with awful stamina in versus threads for the sake of fights?
 
I gotta agree with Prom here, well about the ammo thing.


Pretty sure we remove time limits otherwise all Goku fights would last 1 minute, which is unfair.
 
I am personally leaning to the idea of either limited ammo/limited time limits

But hey. Now I know the truth.

Time to get some matches removed. ; )
 
@Prom

I was considering things like guns and other long range weapons that don't require physical strength, but you make a good point about the other stuff. I agree with weapon breaking/disarming the opponent

Also agree with the stamina/time limit thing
 
So what if we dont know how much ammo a character carries? most profiles dont exactly mention how much ammo a character has or something
 
Hmm... yeah I question this sometimes, like with Composite Human we give him guns and we act like he doesn't run out eventually.
 
TheSandman31 said:
So what if we dont know how much ammo a character carries? most profiles dont exactly mention how many ammo a character has or something
In what thread is the exact number going to be important?

This wiki doesn't focus on play by plays. It won't list every expenditure of bullets. We don't need to know how many bullets they have exactly unless they have a very limited number like with the Colt or something. It'll rarely come into play anyways, honestly, with the way people debate here.
 
Edwardtruong2006 said:
Hmm... yeah I question this sometimes, like with Composite Human we give him guns and we act like he doesn't run out eventually.
But he has every clip of ammo ever used
 
Standard Equipment: Unknown (Though anything humans have made or know of that could remotely be used for combat, it would be able to as well)
 
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