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Ohhhh this is gonna be good I know it.
Speed is obviously equal, both are 7A.
All For One: 8
Garou: 5
Speed is obviously equal, both are 7A.
All For One: 8
Garou: 5
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I am pretty sure that boost in power was because he was breaking his limiter rather than evolving, but other than that yeah Garou could edge out a win but because of AFO versatility he barely edges out a win. Only being saved by the FACT that AFO needs to maintain contact on a person to absorb their powers.Dienomite22 said:@Fhfhghghg I thought Garou would be way stronger than what I guessed but didn't want to seem like I was wanking.Thanks. And now to all, I'll give my counter-arguments to AFO abilities:
Search:This is great for keeping a eye on Garou but useless in finding Garou's weakness.Garou's weaknesses would either be in Martial Arts skill/Combat Skill(being outskilled) or Monster Garou being mindless.For AFO to combat the former he would need to rely on range or the keep away game which won't work because Garou already faced superior ranged attacks and AFO playing keep away would just give time for Garou to evolve and out tier him and the latter just won't matter because of the tier difference by then.
Transmission:Not useful for obvious reasons
FQA:Not useful against Garou
Musculoskeletal Coiling:Useful but Garou could easily dodge it by itself.
Air Propulsion:Would be useful at first especially amps and with its keep away but Garou evolution would out tier it quickly with evolution.
Impact Recoil:Would be useful until Garou evolves.
Bonespear, Proliferation, Rivet:In character AFO just use these to make a huge arm that would be easy to defend against or could jump start Garou's evolution if hit by it.
Shock Absorbtion:Super useful but would hurt AFO more in the end because Garou's evolution.
Super Regenerationn:Useful but has a limit that Garou could bypass with evolution or Techniques.
And don't think I'm wanking Garou's Reactive Evolution, it would literally work that fast as we seen from its showings and it allowing Garou to go from Mountain level to Multi-continent(possibly planet level) in the matter of a few chapters and pages with little in-verse time in between.
Basically, if AFO doesn't kill/incapcitate Garou immediately or does anything to stop his reactive evolution, Garou wins.And since AFO tries to emotionally break his opponents instead of going for the kill immediately, he would once again, unintentionally start Garou's evolution, making Garou win.
No we're using the one that was fighting Superalloy Darkshine.Dienomite22 said:@Thatoneguy78 I was talking about peak human Garou, the one right before he turns into a monster since I imagine thats the one we are using.
But how long does AFO need to hold the Person to SUCC their powers awayDMUA said:Not to mention All For One can SUCC his reactive evolution if it gets too out of hand.