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Pure Evil: All for One vs Garou

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Did I need more?


Garou gets his powers drained and All For One punches him in the face. Pretty straightforward victory.
 
Garou doesn't have any powers All For One can steal. I'll come back to this in a bit but currently I'm thinking about inconclusive, slightly leaning towards AFO
 
Both of them should be comparable in AP.

I don't think there's anything All For One can steal that could really give him an edge here. And Garou is a vastly more experienced combatant. All For One does not have many feats when it comes to fight, only fighting All Might who is a brawler.

I'd say Garou Mid-diff via CQC skill, and Reactive Evolution.
 
Except for his reactive evolution that he gets as he slowly turns into a monster.
 
Don't really see how Garou doesn't win, He's basically All Might but with Martial Arts, Reactive Evolution, and Adaptation.And as others already mentioned All For One can't really steal anything.I vote Garou
 
Honestly thinking about it I'll probably go for All For One via sheer versatility. Here All for One would have resistance to blunt force attacks and decent Regenerationn. Which is the only thing Garou has on him, along with attack reflection but All For One also has that.


Search would allow All For One to keep track of Garou and would make him aware of any Garou's weak points. Garou also has a form of precog, however it's very poor as it's muscular based and can be tricked. I'd say these abilities would counter each other.


All For One also has a nice edge in range and has a nice amount of AoE via Air propulsion. He can also enhance his AP via Muscular Coiling.


I'd give it to All For One with a difficult fight.
 
Hmm you guys make a good point but I'm still not sold on AFO stealing Garou's monster abilities(adaption,reactive evolution,etc) since the monster transformation occurs because of Garou's willpower and breaking his limiter and its not really a quirk or anything like that, but verse equalization probably doesn't care so idrk.
 
As I said before, All For One isn't stealing his powers. Verse equalization is looked at a case by case scenario. This is one of those scenarios where we can't equalize things.
 
AfO is definitely bringing more versatility to the table. He has flight, air blasts with massive range (he's willing to mix the former two, giving him a massive mobility advantage). He can boost his stats via muscle enhancements (keep in mind that Garou is only an unknown above baseline, whereas AfO is at the very least 3x higher than baseline)

AfO can also reflect the blunt force of Garou's attacks back onto him, and can stack his Quirks to boost his damage output, making it dangerous for Garou to get in close.

No gonna comment on the stealing powers thing

All for One via mine and Knights reasons
 
Saying All Might isn't a good martial artist means that you really haven't read MHA.

All Might is a very skilled hand-to-hand combatant who constantly abuses the environment to his advantage, pinning opponents under rails, smashing opponents into obstacles, and abusing the properties of One for All to make his attacks nigh-undodgeable for anyone short of a god tier in the verse. He's used all sorts of grappling maneuvers in addition to his punches and utterly demolishes a Noumu who was tailor made to fight him simply because he was more skilled than it.

All For One's physical damage reflection gives him a serious edge. It's not perfect, but against Garou, who specializes in using nothing but physical force, it will leave a mark.
 
I've read it up to 100 something chapters and yeah what you described besides grappling maneuvers isn't really martial arts but it is a good use of the enviorment and even then thats not Garou level of martial arts.

Sure but it can be taxed.
 
@Dienomite

You don't have to have a specific style to be a good hand-to-hand combatant. Slapping a name on a style of combat doesn't make it better. Garou's fighting style is simply different from All Might's.
 
Very true that AFO has the versatility advantage but his range isn't anything new to Garou as you already know that Garou fought Overgrown Rover who utilizes ranged attacks and is superior to AFO in that department along with having massive AOE with said attacks and yes although Garou is 7-A by and unkown amount we can somewhat guess how high he is since we know peak human Garou>>SuperAlloyDarkshine>>Garou > Overgrown Rover >> Bang and Bomb making peak human Garou at the VERY VERY least 2x baseline.

Flight would be a headache for Human Garou but once he evolves he wouldn't have a problem.

AFO reflecting physical damage would definitly be a problem, until Garou starts evovling.

Garou being hit and severly damaged by AFO would instantly start his monster transformation which would give Garou a massive advantage as we seen when Garou goes from getting stomped by Superalloy Darkshine and then pages later stomping Superalloy Darkshine, plus AFO is in character so he will try and break Garou emotionally after probably wrecking him giving more time for the monster transformation process.
 
Garou is even stronger than you mentioned.

Garou (Peak. Keep in mind that his punches are also "Many Levels above the Humans", which puts him far far above most S-Classes) > Ogon Senshi > Garou (Casually caught his Superalloy Bazooka and Blitzed him) > Darkshine (to the point where he would have killed Garou if he didn't block his tackle) > Garou > Overgrown Rover > Bang, Bomb, Post Gouketsu Genos (Who could stomp a weakened Garou, who was able to outclass many top 10 A Classes {S Level}), and Fubuki.

Also even normal Kuroi Senshi is capable of one shotting Bomb.

Ogon is the strongest of the Monster Main Forces, this means he is undoubtedly superior to Gouketsu.

Garou is at his Peak of Human powers while fighting Ogon, literally becoming a monster after adapting one more time, so i think Reactive Adaption should be disabled or he'd get to Multi Continent Level.

All Might is also stronger, firstly he said Over 300 of those punches against Nomu would = 5, and each of those punches was using more than 100%.

Garou is definitley more skilled, as repp mentioned, All for One is skilled, but Garou can easily adapt to different forms of combat, even using Watchdog Man's non human combat, and recognising both Saitama's and Tank Top Master's style, even to the point where he could dodge Saitama's style despite him saying he couldn't do so normallly.

I still Go AFO for reasons above.
 
How dare you call Garou evil ovo

Anyway, I am not sure who has the AP advantage here, but I think I will go for Garou. He is a smart fighter and his experience as the Hero Hunter facing various heroes with different superpowers, combined with his ability to quickly figure out his opponent's strategy and fighting style should allow him to deal with AFO's versatility. He also outlasts AFO judging by his stamina feats.
 
@Andy Garou stomps Overgrown Rover who easily overpowered two baselines, AFO is 371 megatons
 
@Gargoyle

That wasn't even close to the peak of his powers, as i explained.
 
Yeah based on what I see this battle could either way but leaning more towards All for one here via his Vertsaility and power Absorption that would be able to take Garou's Reactive evolution, stat amping, and minor levels of regen away.

I mean All for one has to grab Garou to really take his power away and Garou could repel the Grab if need be. Also Garou would still have his Martial Arts and Precognition that comes more from Raw Skill then any supernatural powers. The real problem for Garou is that if he gets touch from All for one then bye bye Evolution and Stat Amping which are quite literally his crutch he needs to survive and win a fight. Also Garou's regen comes from his evolution so that also out the drain.

So yeah unless All for one needs to touch the guy for a really long time I don't see how Garou could get pass power absorption.
 
Okay I went over All for ones page a Bit more and now realize that he needs to hold on to the person for sometime before there Powers are his. So I'll change my vote to Garou but he barely edges out a win here.
 
@Fhfhghghg I thought Garou would be way stronger than what I guessed but didn't want to seem like I was wanking.Thanks. And now to all, I'll give my counter-arguments to AFO abilities:

Search:This is great for keeping a eye on Garou but useless in finding Garou's weakness.Garou's weaknesses would either be in Martial Arts skill/Combat Skill(being outskilled) or Monster Garou being mindless.For AFO to combat the former he would need to rely on range or the keep away game which won't work because Garou already faced superior ranged attacks and AFO playing keep away would just give time for Garou to evolve and out tier him and the latter just won't matter because of the tier difference by then.

Transmission:Not useful for obvious reasons

FQA:Not useful against Garou

Musculoskeletal Coiling:Useful but Garou could easily dodge it by itself.

Air Propulsion:Would be useful at first especially amps and with its keep away but Garou evolution would out tier it quickly with evolution.

Impact Recoil:Would be useful until Garou evolves.

Bonespear, Proliferation, Rivet:In character AFO just use these to make a huge arm that would be easy to defend against or could jump start Garou's evolution if hit by it.

Shock Absorbtion:Super useful but would hurt AFO more in the end because Garou's evolution.

Super Regenerationn:Useful but has a limit that Garou could bypass with evolution or Techniques.

And don't think I'm wanking Garou's Reactive Evolution, it would literally work that fast as we seen from its showings and it allowing Garou to go from Mountain level to Multi-continent(possibly planet level) in the matter of a few chapters and pages with little in-verse time in between.

Basically, if AFO doesn't kill/incapcitate Garou immediately or does anything to stop his reactive evolution, Garou wins.And since AFO tries to emotionally break his opponents instead of going for the kill immediately, he would once again, unintentionally start Garou's evolution, making Garou win.
 
Dienomite22 said:
@Fhfhghghg I thought Garou would be way stronger than what I guessed but didn't want to seem like I was wanking.Thanks. And now to all, I'll give my counter-arguments to AFO abilities:

Search:This is great for keeping a eye on Garou but useless in finding Garou's weakness.Garou's weaknesses would either be in Martial Arts skill/Combat Skill(being outskilled) or Monster Garou being mindless.For AFO to combat the former he would need to rely on range or the keep away game which won't work because Garou already faced superior ranged attacks and AFO playing keep away would just give time for Garou to evolve and out tier him and the latter just won't matter because of the tier difference by then.

Transmission:Not useful for obvious reasons

FQA:Not useful against Garou

Musculoskeletal Coiling:Useful but Garou could easily dodge it by itself.

Air Propulsion:Would be useful at first especially amps and with its keep away but Garou evolution would out tier it quickly with evolution.

Impact Recoil:Would be useful until Garou evolves.

Bonespear, Proliferation, Rivet:In character AFO just use these to make a huge arm that would be easy to defend against or could jump start Garou's evolution if hit by it.

Shock Absorbtion:Super useful but would hurt AFO more in the end because Garou's evolution.

Super Regenerationn:Useful but has a limit that Garou could bypass with evolution or Techniques.

And don't think I'm wanking Garou's Reactive Evolution, it would literally work that fast as we seen from its showings and it allowing Garou to go from Mountain level to Multi-continent(possibly planet level) in the matter of a few chapters and pages with little in-verse time in between.

Basically, if AFO doesn't kill/incapcitate Garou immediately or does anything to stop his reactive evolution, Garou wins.And since AFO tries to emotionally break his opponents instead of going for the kill immediately, he would once again, unintentionally start Garou's evolution, making Garou win.
I am pretty sure that boost in power was because he was breaking his limiter rather than evolving, but other than that yeah Garou could edge out a win but because of AFO versatility he barely edges out a win. Only being saved by the FACT that AFO needs to maintain contact on a person to absorb their powers.
 
You are wanking Garou's reactive evolution. He isn't going to adapt to ranged attacks that makes zero sense. And his Reactivate Evolution isn't allowing him to get a tier jump. He isn't even going to be 7-A+ with it.


1: Search would definitely work. Garou isn't a perfect martial artist, he clearly has flaws that AFO can exploit.


2: Transmission is useless so that's fair.


3: Nobody even mentioned that.


4: Muscular Coiling is statistics amplification, how do you dodge Statics amplification?


5: with AoE like Air Propulsion, I seriously doubt Garou is dodging.


6: Growing resistance to Attack Reflection? No. That's 100% wank, you are applying no limits fallacies to Garou's Reactive Evolution. He isn't going to become resistant to something like that.


7: Again you make it seem like Garou's Reactive Evolution is God like. No it's low tier Reactive Evolution.


8: Uhhh no. Garou isn't bypassing Shock Absorption via Reactive Evolution. He'd need to overcome with a mixture of AP and speed like how All Might did. But Speed is equalized so that won't be happening.


9: Again no. Literally all your arguments rely on heavily wanking and overestimating Garou's Reactive Evolution.


10: That isn't how this works. Garou isn't going to any other tier in this match other than 7-A. He isn't jumping tiers.


11: He doesn't do that with all opponents. He only did that with All Might.


Afaik your vote isn't valid as it heavily on wanked Reactive Evolution.
 
@Thatoneguy78 I was talking about peak human Garou, the one right before he turns into a monster since I imagine thats the one we are using.
 
Not to mention All For One can SUCC his reactive evolution if it gets too out of hand.
 
Dienomite22 said:
@Thatoneguy78 I was talking about peak human Garou, the one right before he turns into a monster since I imagine thats the one we are using.
No we're using the one that was fighting Superalloy Darkshine.
 
Garou's human form was at the peak of his power when he fought ogon, he then went to his second form after.

Reactive evolution would be unfair in this fight, or he'd become multi continent level.

Garou's human form doesn't have fast reactive evolution that allows him to instantly grow new abilities, like resistance to telekinesis. That is his monster form.

I agree with knight.
 
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