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‘ello everyone, I don’t think I’m going to be making any friends with this thread lol
It’s come to my attention that quite a few profiles allow specific abilities that have only been demonstrated in-game, but not in-canon, and there seems to be a lack of information and clarification (from what I can see, anyway) on what our standards for this are.
Prior to this thread, a few months back – I decided to remove all gameplay exclusive abilities that didn’t have any evidence of being canon from the Hyperdimension Neptunia verse in a CRT, but now that I’m seeing a lot of profiles retaining their game items/abilities without any sort of explanation as to why they aren’t just game mechanics, I had to make this thread to question why these abilities are there.
… Which I’ve been quite late in making, but hey – here it is lol.
Here’s a few examples of what I’m talking about:
Solid Snake (Metal Gear):
TL;DR – Why are some Gameplay elements/mechanics allowed on canon profiles with no explanation? I’d like to know what our standards are for this.
It’s come to my attention that quite a few profiles allow specific abilities that have only been demonstrated in-game, but not in-canon, and there seems to be a lack of information and clarification (from what I can see, anyway) on what our standards for this are.
Prior to this thread, a few months back – I decided to remove all gameplay exclusive abilities that didn’t have any evidence of being canon from the Hyperdimension Neptunia verse in a CRT, but now that I’m seeing a lot of profiles retaining their game items/abilities without any sort of explanation as to why they aren’t just game mechanics, I had to make this thread to question why these abilities are there.
… Which I’ve been quite late in making, but hey – here it is lol.
Here’s a few examples of what I’m talking about:
Solid Snake (Metal Gear):
- Has Limited Air Manipulation from one of his weapons (Tanegashima) in Metal Gear Solid 4, where shooting an enemy has a “1/3 chance of summoning a whirlwind”.
- This weapon hasn’t been shown or referenced in-canon, and Snake’s profile doesn’t have any note stating why this weapon should be considered canon if it does have a valid explanation.
- I also, hopefully, shouldn’t have to point out that the probability of a whirlwind being 1/3 is made for balancing out the absurd strength of the weapon in-game – so having to honour this blatantly obvious game mechanic probability (as well as the weapon as a whole) in VS matches where canon profiles are being used is very weird.
- Similarly, his Solar Gun (once again from MGS4) is listed as one of the reasons Snake gets Light Manipulation, when – once again, the Solar Gun hasn’t been mentioned/shown in the story, nor does it have any clear statements as to why it should be allowed on the profile itself.
- His Item Boxes, even when I went to look at its very own page, has no justification for them being canon whatsoever. They’re never seen or shown in any of the games’ cutscenes, statements, or stories that concern him, iirc.
- Isn’t it strange how, in Sonic Generations for instance, neither Sonic uses any power-up against the Time Eater (or hell, any opponent they've struggled with in their respective continuities) multiple times? Why wouldn’t they want to give themselves a better chance against him when the consequences for failing are so significant?
- Another example would be one of the entries for his Statistics Amplification, that being “Hercules Muscles”, which is a skill you can obtain in Sonic Generations that just allows Sonic to push objects faster.
- Once again, the Generations Skills (with the obvious exception of Super Sonic) can’t be associated with the canon storyline – and if there is a justification/link to canon, it’s certainly not explained or shown on Sonic’s profile.
- Dante gets “Holy Manipulation” from the Holy Water item. An item, as I’m sure you can already guess by now, that has not shown up in any cutscene or novel (that I know of).
- His styles as a whole, and as such the abilities that come along with them, (Trickster, Swordmaster, Gunslinger and Royal Guard) also don’t have any justification. Only citations towards DMC 3, 4 and 5.
- Royal Guard’s description on his profile is also literally just plain-as-day game mechanics (“When Dante is hit using Royal Guard, his Royal Guard meter increases”).
- Here's another canon headscratcher in DMC 5. When Dante realised about what V was going to do to Urizen, why didn't he just Trickster teleport up to him rather than just running at him?
TL;DR – Why are some Gameplay elements/mechanics allowed on canon profiles with no explanation? I’d like to know what our standards are for this.