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This should prolly be a good starting point if anyone wants to make any changes.Here's my rough idea-
Usable: Actual in-game items, maneuvers like combos, actual feats of destruction, scripted events like boss fights and all their maneuvers, events without which you cannot progress through the story, actual maneuvers that are referenced in the game itself in some manner, side-quests involving such maneuvers and item usage, the game training you to do this in the story itself, etc.
Unusable: Stat abuse of health-bars, abuse of damage amps not involving in-game stuff, stuff like Critical Damage, Damage Buffs or Stat Reduction unless proper in-game descriptions exist in a database or some such (Usually they do exist in many RPGs via using potions and stuff, but care must be taken to ensure there are actual descriptions of them and not running about on visuals alone because multiplier abuse also exists), exploitation of glitches, anything that breaks the game in general and has no baseline description for it at all.
Any anti-feats, moments of PIS or outliers are their own thing and should not be lumped in with game mechanics.