• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

When it rains vs (Silence) | Mithrix (Risk of Rain) vs Player (Elemental Battlegrounds)

Messages
866
Reaction score
328
Struggling to find matches for some of these robloxians here but hey lets see what player can do against Risk of Rain.

Speed is unequalized.
Mithrix is High 7-C and has standard equipment
Player is bloodlusted

Rain Risky Dude:

(Silence):

The Banhammer:
 
Last edited:
20x gap
dhqflus-65efd2a9-9b14-43ac-8266-e5f9e4b719df.gif
 
Dunno man. The profile only states the 287 KT value, meaning his base stats or whatever should still downscale from that
His moveset besides his ultimates downscale from that value but his weakest ultimates (earth ult being an example) scales to 287 KT so if he does decide to just end the fight there, then he can just do it.
 
His moveset besides his ultimates downscale from that value but his weakest ultimates (earth ult being an example) scales to 287 KT so if he does decide to just end the fight there, then he can just do it.
? What I mean is that even the downscaled value is still more than enough to one-shot Minos (unless you think his scaling chain can push him to 100 KT, which isn't how it works)

Just use Mithrix or 10% Deku lmao
 
Mithrix will start by aggressively charging at the Player at full speed, trying to smash them with his comically large lunar hammer. The 663 KT value comes from Providence seemingly performing the feat casually, and Mithrix can almost one-shot Survivors who scale to that, so his hammer is going to hit hard
Having to deal with Survivors is a good feat, as it shows he can tag those who try to keep their distance and spam ranged attacks. He also has homing needles and constructs to snipe them back, and his dashes are quick enough to outright blitz others, allowing him to close the distance. He should do relatively well against the Player’s agility
Mithrix’s erupting fire pillars might not be very effective damage-wise since the Player resists them, but they can still inflict the Cripple debuff (along with the shockwaves shit that does the same thing). Stamina stuff are pretty evenly matched (if not outright better for the cyclopean dude since he just keeps going even when hurting himself while also dying)
 
Mithrix will charge at the player, but player would likely use his contact spells that require little to no movement to cast so no way to predict it.
Player can cast moves on himself so if he does come close, player can use their various moves on himself.
 
Mithrix will charge at the player, but player would likely use his contact spells that require little to no movement to cast so no way to predict it.
Player can cast moves on himself so if he does come close, player can use their various moves on himself.
Aye but like, not sure how these can counter Mithrix stuff ? Seems like contact spells require them to get close to Mithrix, and he can use that as an opportunity to dash forward and instantly swing his hammer at their face
Casting moves on themselves isn’t exactly a great advantage tbh, and Mithrix has more than enough endurance to facetank these things while he and his constructs spam attacks at them
 
Aye but like, not sure how these can counter Mithrix stuff ? Seems like contact spells require them to get close to Mithrix, and he can use that as an opportunity to dash forward and instantly swing his hammer at their face
Casting moves on themselves isn’t exactly a great advantage tbh, and Mithrix has more than enough endurance to facetank these things while he and his constructs spam attacks at them
Player has exceptionally powerful spells can surely hold him in place.
As for the contact spells, the time it takes for Player to cast these are much faster than the time it takes for Mithrix to swing his hammer.
 
Player has exceptionally powerful spells can surely hold him in place.
As for the contact spells, the time it takes for Player to cast these are much faster than the time it takes for Mithrix to swing his hammer.
"Exceptionally powerful spells" the ones with a decently long wind-up right? That means player would be vulnerable while using them cuz Mithrix can call his peeps and spam his own homing projectiles to pressure them even more
Also, Mithrix’s slow stance before smashing with his hammer is just gameplay slop for balance purposes lol, and he can still smack them while using Dash so it should be just as fast, if not faster
 
"Exceptionally powerful spells" the ones with a decently long wind-up right? That means player would be vulnerable while using them cuz Mithrix can call his peeps and spam his own homing projectiles to pressure them even more
Also, Mithrix’s slow stance before smashing with his hammer is just gameplay slop for balance purposes lol, and he can still smack them while using Dash so it should be just as fast, if not faster
Not all the spells have long windup. Some ultimates have very quick windups that are a sure hit like Virtual Zone, or ultimates that are virtually inescapable once trapped like Unmatched Power of the Sun (the guy is hold clicking but the windup is really short).
 
Back
Top