• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

What is piercing damage?

Yeah, I think there is more to it, but it stems to how thin something is.

Like, if your body had a durability of 20 joules per square centimeter and you took a punch of 100 joules, it should destroy you right? But the punch's size makes the energy spread to 10 square centimeters, aka each cm^2 receives only 10 joules, so your durability tanks it.

But, if a paper hits you on 1 millimeter squared, and causes 1 joule, it will cut because if 1 cm^2 tanks 20 joules, 1 mm^2 would only tank 0.02 joules.

This is all only on real life though, in fiction they tend to either be normal damage, durability negation because plot or strong dudes have dense skin.

Whoever, we tend to considered stuff with piercing damage as an AP advantage over comparable opponents, as long as they are treated as such.
 
Yeah, I think there is more to it, but it stems to how thin something is.

Like, if your body had a durability of 20 joules per square centimeter and you took a punch of 100 joules, it should destroy you right? But the punch's size makes the energy spread to 10 square centimeters, aka each cm^2 receives only 10 joules, so your durability tanks it.

But, if a paper hits you on 1 millimeter squared, and causes 1 joule, it will cut because if 1 cm^2 tanks 20 joules, 1 mm^2 would only tank 0.02 joules.

This is all only on real life though, in fiction they tend to either be normal damage, durability negation because plot or strong dudes have dense skin.

Whoever, we tend to considered stuff with piercing damage as an AP advantage over comparable opponents, as long as they are treated as such.
Thanks, this is indeed interesting
 
I believe they abuse less surface area than blades but make up by the enormous joules via KE, so they are a great example.
 
Basically, when perform a physical attack, that one attack carries x amount of strength, disptributed through the surface of the attack. In case of bladed or piercing weapons, the surface is pretty small (compared to fist's and club's for example), increasing the pressure of the attack, and since most material hardness if measured in pressure units (like UTS), it means it could end up piercing or cutting the material.
 
Back
Top