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I’ve been told on this site we always use the hardest difficulties when we judge games, but now some people have told me we don’t do that. So I’m wondering what do we count as the canon difficulty in games. I bring this up because games like Terraria and Minecraft that have zero story or cutscenes have characters scale to in game feats. But in certain difficulties these feats can one shot those who scale to them. Like in Minecraft Creepers instantly one shot Enderman on Hardmode but not on any other difficulty. Also in Terraria one of your powers changed depending on the difficulty, your regeneration is worse the higher the difficulty (and bosses completely plow straight through you but a thread about that is why I’m making this thread).
So I’m wondering do we treat the hardest difficulty of a game as canon, or do we go for the game’s default difficulty.
So I’m wondering do we treat the hardest difficulty of a game as canon, or do we go for the game’s default difficulty.