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Video game difficulties

It is very late where I live so I’ll just ask one question and go. What does case by case mean in this scenario. Case by case still needs standards, yet it seems to just be a massive hand wave in this thread (note I am very tired so I could be overthinking this).
 
Case by case.
This. Just research the verse enough to set the proper standards for that specific verse's difficulty and see if it's just gameplay mechanics or just legit canonical difficulty. Level gaps are irrelevant unless it's a really shitty game that level-gates everything and even then the occasional New Game Plus could just as easily **** shit up.
 
Now, I may not at all be an expert on this subject, but if I had to guess, unless otherwise is known to be the case, I'd think difficulty settings are considered a game mechanic, and not canon.
 
Now, I may not at all be an expert on this subject, but if I had to guess, unless otherwise is known to be the case, I'd think difficulty settings are considered a game mechanic, and not canon.
I know they aren’t really canon, but this thread is about feats that change drastically depending on the difficulty. If a character can survive an explosion on easy mode, but gets instantly obliterated on any other difficulty does the character scale or not? Which one takes priority the character getting destroyed, or the character surviving the attack?
 
Don't think there's much more to discuss. As an additional recommendation, use the difficulty that is more realistic in context: not going choose as canon where insignificant enemies like cats and such will kill you in 2-3 hits (not without a good reason, and assuming the player has human constitution), but in a shooter game has more sense when few bullets can kill you, instead of enduring a complete round.
 
“use the difficulty that is more realistic in context”

That would only apply to things that are actually realistic though (like a regular human versus animals or guns). But what about things that are entirely fictional, like Enderman surviving Creeper explosions, or the bosses in Terraria completely curpstomping the player on the hardest difficulty. In the Enderman case it is a fictional creature being hit by another fictional creature’s self destruct, nothing is realistic there.

“Don't think there's much more to discuss.”

Literally the only thing people have said is “case by case” with zero explanation of what would actually determine one case from another. Nothing has been discussed, it has just been quickly handwaved and ignored.
 
Personally, when a character has background and verse itself have no defined lore beyond a vague setting, and we need to rely in difficulties to rate every character there, I wouldn't bother in creating profiles of these "characters".

But since users would create the profile from a potato from a potato simulator if they had the chance, then simply stick to standard difficulty.
 
Personally, when a character has background and verse itself have no defined lore beyond a vague setting, and we need to rely in difficulties to rate every character there, I wouldn't bother in creating profiles of these "characters".

But since users would create the profile from a potato from a potato simulator if they had the chance, then simply stick to standard difficulty.
That is not technically possible in Minecraft, since The Player chooses the difficulty. In that sense there is no "standard difficulty" in Minecraft, they'd all be valid choices.
 
... Don't known man, If the difficulty is so relevant tor you then choose the one where it would lowball the characters (hard difficulty I believe).
 
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