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This. Just research the verse enough to set the proper standards for that specific verse's difficulty and see if it's just gameplay mechanics or just legit canonical difficulty. Level gaps are irrelevant unless it's a really shitty game that level-gates everything and even then the occasional New Game Plus could just as easily **** shit up.Case by case.
I know they aren’t really canon, but this thread is about feats that change drastically depending on the difficulty. If a character can survive an explosion on easy mode, but gets instantly obliterated on any other difficulty does the character scale or not? Which one takes priority the character getting destroyed, or the character surviving the attack?Now, I may not at all be an expert on this subject, but if I had to guess, unless otherwise is known to be the case, I'd think difficulty settings are considered a game mechanic, and not canon.
That is not technically possible in Minecraft, since The Player chooses the difficulty. In that sense there is no "standard difficulty" in Minecraft, they'd all be valid choices.Personally, when a character has background and verse itself have no defined lore beyond a vague setting, and we need to rely in difficulties to rate every character there, I wouldn't bother in creating profiles of these "characters".
But since users would create the profile from a potato from a potato simulator if they had the chance, then simply stick to standard difficulty.