In the main hax tiering, I have been thinking a lot about the tier that is second from omnipotent. Particularly a character draft or character sketch of an outerversal character with a set of specific abilities.
I have found that the mentality behind this level of hax goes as follows "I must be as powerful as possible without using the term omnipotent and I must be prepared to fight other beings trying to do the same thing as me." - Of course also taking into consideration that outerversal entities transcend time, space and probably a number of other things by default so being extremely haxed requires hax that is either conceptual, or is a conceptual version of hax that normally doesn't work, such as how time/space manipulation doesn't work here. More on that later.
The hax in this tier is often so abstract that it can often be made independent from other concepts due to the abstract nature of which it can be described. But what separates it from the tiers below that already begin to cover some abstract hax is the level of transcendence (outerverse hax may approach, equal or surpass true platonic concepts) and the applications of it are either vast or very inherently potent, designed to work on beings that offer very little in terms of exploitable weaknesses, as outerversal beings have a distinct lack of "vital functions" as well as bounds.
This can place it above very potent hax that still relies on other concepts such as plot hax and fate hax. The concepts that this hax does rely on are pretty hard to fully escape from, such as being an entity, having a function or information, possibly following metaphysical laws, etc.
Here are the abilities I gave the character: "Apeiron".
Transcendence inducement, Transcendence null (Outerversal) Retroactive, Functionality Manipulation, Functionality Removal, Resistance and immunity null, immutability, mu perspective, mu negate, entity manipulation, encryption filter.
Only listing abilities that I made or I find extra notable. Apeiron has much of the standard outerverse abilities too, such as true godly.
Explanations of the less common ones.
Transcendence inducement "Targets anything, user transcends its properties, rendering it not applicable to the user. If used in conjunction with another power, the power can transcend attempts to block or interrupt it."
Transcendence null "The inverse of the above. Is able to remove a target's degree of transcendence over bounds, push a target below bounds, impose bounds on a target, lift existing bounds above them."
(Outerversal) Retroactive "The funny explanation is that it allows the user to for example; power null the foe before power nulling the foe at all. The real explanation is that it allows a power to be applied to the absolute state of the outerverse as if it was always that way by default, even before Outerversal Retroactive is used. It is like being able to apply powers retroactively, even though outerversals already transcend time, it is retroactive from their timeless point of view, making it comparable to a timeless/concept version of past manipulation. It can also be seen as vaguely similar to law manipulation due to how it works."
Functionality manipulation "Manipulates the functionality of the target, including properties that are outerversal by nature. The only things truly immune to it are things that lack functions entirely. The only other way to be immune is to be unidentifiable or undefinable to the user... In short, if the user can comprehend you, you and your attacks will get functionality manipulated. This can be applied to foes who transcend information."
Functionality removal "Similar to the above. Removes the functionality of the target."
Immutability "Immunity to change. Simple as that."
Mu perspective "When a change occurs, it is either a change in your perspective or a change in reality, as well as either a change to you or a change to your surroundings that makes it seem like you're the one being altered, ex: 'Are you moving or is everything else moving?'. Mu Perspective allows a power to be none of these things, but take affect anyway, making it impossible to resist as resisting anything implies that it is being applied to the target and thus has to go through resistances. Even protecting perspective, reality, you and your surroundings simultaneously won't stop it for it does not work like an 'or' function. However, Mu Perspective can be used on its own."
(Standard use) "When Mu Perspective is used on its own instead of in conjunction with another power, it has a default effect, similar to transcendence null. It creates a duality of 'lifting the entire setting's hierarchy up above the target' and 'demoting the target to a below dimensional level', both having the same result, but the power itself cancels out both causes... In a way, the power is best described as an extreme version of cause and effect manipulation where not only the cause is removed, but the result is completely detached from all implications of the cause whatsoever, save for the very result itself, so much so that it can technically change things without changing anything about them; it works on immutability."
Mu negate "View reality as a set of questions, where yes confirms its state and no confirms an opposing state. Ex: Does cheese exist? 'Yes' makes it exist, 'No' erases all cheese... Mu negate is to go back and 'un-ask' the question, thus causing all implications of the question to cease, thus erasing the target on a higher level and keeping them from coming back as the 'question of them' is no longer 'asked'."
Entity manipulation "The ability to manipulate anything that is considered to be an entity. Mind, soul and body manipulation resistances does not resist entity manipulation, for those are only symptoms of the cause."
Encryption filter "A self applied power that makes the user and its powers impossible to comprehend or understand to beings of a similar level. May induce madness and confusion in those with weak mental fortitude."
What can you make of this? Is there a method to the madness? Or a madness to the method?