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Is Sans staying at Rela+? I mean, he's not "Under Revision", so that leads me to believe he's staying at that speed, but why? MHS+ is way, way slower than Rela+.
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Tsunderplane is one of the game's monsters whose bullets appear next to it outside the battle board. They also appear in front of it, which would give it a minimum size, in this case. In fact, in Perp's blog, one of the pictures shows a bullet next to Tsunderplane.Blahblah9755 said:Oh yeah, I forgot about the crashing thing.
But scaling tsunderplane's size to the size of its bullets probably shouldn't work (if I'm understanding what you meant correctly) seeing how using that we would have all monsters, especially Asgore, being staggeringly tall, which would then circularly scale to the height of Frisk and the souls, go through this a few(and by a few I mean a ton of) times and we've got sttgl sized Undertale characters :3 So yeah, I don't think we can scale the size of a monster to that of its bullets
I stated that the battle board is not always accurate without frame of reference. In this case, as I just stated, Tsunderplane's attacks come from outside the box and pass beside it.SomebodyData said:@Azathoth didn't you state that the size in the battle board is innaccurate in one of our debates about the calcs?
Literally this.LordXcano said:@Somebody IDK if this is what you were talking about but the issue here isn't the speed it's the size
Literally never said that. I said the Overworld is also not 100% reliable, so it should not be treated like it is, which is also why multiple calcs would be a good idea.SomebodyData said:And the battle board is any better?
Well, in my experience, when the major key in a calc has unreliable factors, you try not to implement said key. Even if speed is reliable, the sheer fact that the calc uses bullets with the idea that it has the same size as the plane that shot them, is kinda absurd.
I've dropped that arguement a while back.
UtU may be a bit weaker since it was a Chara possesed Frisk she fought, not pure Chara themselves, also for inconsistency. In overworld sprites, Undyne is taller then papyrus, but in the battle screen, Papyrus is taller then UndyneMarvelFanatic119 said:Wouldn't Undyne the Undying still be 2-B for fighting Chara and taking their hits?
Other than that, I agree with everything else you said.
Even if Chara was around only 1/1,000,000 of their full power, that would still put them at the 2-B level. Just like how Sans defeated a multiversal enemy which is citied in his profile, despite Chara not reaching full power. UtU is the only character in the Genocide Route to take several hits from Chara, not to mention their stats are the same (both at 99/99).Squid peanut said:UtU may be a bit weaker since it was a Chara possesed Frisk she fought, not pure Chara themselves, also for inconsistency. In overworld sprites, Undyne is taller then papyrus, but in the battle screen, Papyrus is taller then Undyne
Low 7-C Tsunderplane seems like a reasonable low-end. Wouldn't raise controversies.Crazystarf said:Low 7-C for Tsunderplane sounds good. I believe this would scale to Papyrus, and other monsters similar to Tsunderplane's level.
Undyne and Asgore should at least be 7-C for being much stronger than all of the monsters underground, especially the Undying version on Undyne.
Crazystarf said:(Size of Frisk's Soul)We can determine the size of Frisk's soul from a couple things:
- Pixel scaling the size of Frisk from Asgore, who is shown on screen along with the souls
- Pixel scaling the human with the sword that appears in the UT intro, who is 1/2 the size of Asgore (Asgore is 3.4m via calculation)
- Asgore is about 2x the size of a regular human shown from the intro, if not more
http://s32.postimg.org/v7eno1e4x/soul_size.jpg
- Shown here on this screen, we can approximate Frisk's height as well as the approximate size of the souls.
(Perspective)
It seems that some people have issues in regarding the size of monsters shown on screen, noting that you cannot determine the exact size of monsters by scaling from the battle screen. Here is my take on this.
- The size of Frisk's soul was never indicated to change throughout the game, rather stays the same size throughout his battles.
- The way every monster is shown on top over the battle screen may not be an indication of the size of monsters or Frisk's soul changing size, but rather the perspective of Frisk viewing the monster in front of him during battle changes.
- All of the monsters' attacks are shown directly on the battle screen, with some attacks from monsters such as Undyne (her spear slice) as well as Asgore (his trident slice) travelling from the monster directly towards the battle screen.
- After thinking about it, my thoughts about this are that while remaining a 2-D game, UT is actually trying to show Frisk's interaction with the monsters from his line of sight (first-person perspective from Frisk's point of view).
- Remember that UT is a game that interacts with you on a personal level, giving you choices, actions, etc, so it is likely that Toby designed the game like this in order to provide a possible first-person perspective while strictly remaining 2-D. Check what happens if you tilt the battle screen 90-degrees straight towards you.