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Introduction
I have calculated Blyke's Turf War Feat for the 3rd time and got 0.2057 tons of TNT. I also calced Isen's Lewes Feat and got 0.01415 tons of TNT. However, from now on, UnOrdinary characters should scale accordingly to their stat sheets which are backed up by in-story fights.
Calcs:
Blyke's Turf War Feat Calc:
Isen's Lewes Feat Calc:
Ventus' Whirlwind Calc:
Weim's Phantom Fist Calc:
Part 1: Power Stat / AP Scaling
Part 2: Defense Stat / Durability Scaling
Part 3: John Doe
I'm sure that some of you were confused as to why John wasn't in the power scaling chart above. First of all, I'm separating John's power scaling from the other characters' power scaling because:
1. John's ability is much more complex than the others.
2. John has a lot of keys.
Secondly, John should be 9-C, Varies with Aura Manipulation. This is because John once broke Tanner's without any abilities, also John's abilities vary depending on what ability he uses
Part 4: A few CRT changes
According to @Antvasima,
"Well, the problem is that anybody who can punch at a certain energy output level needs to have comparable durability or their bodies would break from any of their punching impacts, and the current rather incoherent statistics recurrently do not make any sense for casual viewers of our UnOrdinary pages."
So instead, the durability of UnOrdinary Characters should just be comparable to his/her AP unless they have a higher defense stat than their attack stat.
I have calculated Blyke's Turf War Feat for the 3rd time and got 0.2057 tons of TNT. I also calced Isen's Lewes Feat and got 0.01415 tons of TNT. However, from now on, UnOrdinary characters should scale accordingly to their stat sheets which are backed up by in-story fights.
Calcs:
Blyke's Turf War Feat Calc:
unOrdinary: Blyke Pulverizes The Ground with his Energy Beam Recalc
vsbattles.fandom.com
unOrdinary: Isen Punches The Road
vsbattles.fandom.com
unOrdinary: Ventus Whirlwind
vsbattles.fandom.com
unOrdinary: Weim's Phantom Fist
vsbattles.fandom.com
Part 1: Power Stat / AP Scaling
Power Stat | Tier | AP | Reasoning | Characters who scale to this |
10 | 8-C | 0.25 tons of TNT (Baseline 8-C) | Scales far above Blyke's Turf War Feat | Seraphina |
9 | 8-C | 0.25 tons of TNT (Baseline 8-C) | Should scale above Blyke's Turf War Feat | Narisa |
8 | 9-A+ | 0.2057 tons of TNT | Should scale to Blyke's Turf War Feat | Blyke (Pre-Vigilantism and Post-Vigilantism), Rei, Kuyo |
7 | 9-A+ | 0.1275 tons of TNT (Baseline 9-A+) | Should scale below Blyke's Turf War Feat | Arlo, Remi, Leilah |
6 | 9-A, likely 9-A+ | 0.010415 tons of TNT, likely 0.1275 tons of TNT | Should scale above Isen's Lewes Feat and far below Blyke's Turf War Feat | Gou, Ezra, Skylar |
5 | 9-A | 0.010415 tons of TNT | Should scale to Isen's Lewes Feat | Isen, Cecile, Zeke in Offense Form, Meili, Waldo |
4 | 9-B, likely 9-A | 33.70128 kilojoules, likely 0.010415 tons of TNT | Should scale above Ventus' Whirlwind Feat and below Isen's Lewes Feat | Abel, Rein |
3 | 9-B | 33.70128 kilojoules | Should scale to Ventus' Whirlwind Feat | Ventus, Kalum, Rouker |
2 | 9-C | 7.56218 kilojoules | Should scale to Weim's Phantom Fist Feat | Gavin, Weim, etc. |
1 | 10-B / 10-A | 40 joules / 100 joules | Should be comparable to the Average Human | Zeke in Defense Form, Terrence, Elaine |
Part 2: Defense Stat / Durability Scaling
Power Stat | Tier | AP | Reasoning | Characters who scale to this |
10 | 8-C | 0.25 tons of TNT (Baseline 8-C) | Scales far above Blyke's Turf War Feat | N/A |
9 | 8-C | 0.25 tons of TNT (Baseline 8-C) | Should scale above Blyke's Turf War Feat | Arlo |
8 | 9-A+ | 0.2057 tons of TNT | Should scale to Blyke's Turf War Feat | Lennon (Amplified) |
7 | 9-A+ | 0.1275 tons of TNT (Baseline 9-A+) | Should scale below Blyke's Turf War Feat | Arlo (Passive) |
6 | 9-A, likely 9-A+ | 0.010415 tons of TNT, likely 0.1275 tons of TNT | Should scale above Isen's Lewes Feat and far below Blyke's Turf War Feat | Rein |
5 | 9-A | 0.010415 tons of TNT | Should scale to Isen's Lewes Feat | Isen, Cecile, Zeke in Defense Form |
4 | 9-B, likely 9-A | 33.70128 kilojoules, likely 0.010415 tons of TNT | Should scale above Ventus' Whirlwind Feat and below Isen's Lewes Feat | Gavin |
3 | 9-B | 33.70128 kilojoules | Should scale to Ventus' Whirlwind Feat | Ventus, Elaine |
2 | 9-C | 7.56218 kilojoules | N/A | |
1 | 10-B / 10-A | 40 joules / 100 joules | Should be comparable to the Average Human | Zeke in Offense Form |
Part 3: John Doe
I'm sure that some of you were confused as to why John wasn't in the power scaling chart above. First of all, I'm separating John's power scaling from the other characters' power scaling because:
1. John's ability is much more complex than the others.
2. John has a lot of keys.
Secondly, John should be 9-C, Varies with Aura Manipulation. This is because John once broke Tanner's without any abilities, also John's abilities vary depending on what ability he uses
Key | Power Stat | AP | Defense Stat | Durability |
Fight with Arlo | 7.5 | 0.2057 tons of TNT | 10 | 0.25 tons of TNT |
Fight with Unnamed Spectre Agent | 3.5 | 33.70128 kilojoules, likely 0.010415 tons of TNT | ||
Fight with Zeke | 7.5 | 7.56218 kilojoules | 7.5 | 0.2057 tons of TNT |
Fight with Juni | 4.5 | 0.010415 tons of TNT | 2 | 7.56218 kilojoules |
Fight with Isen | 7.5 | 0.2057 tons of TNT | 5 | 0.010415 tons of TNT |
Fight with Blyke | 10 | 0.25 tons of TNT | 3 | 33.70128 kilojoules |
Fight with Cecile | 5 | 0.010415 tons of TNT | 5 | 0.010415 tons of TNT |
Fight with Royals | 10 | 0.25 tons of TNT | 7.5 | 0.2057 tons of TNT |
Fight with Kalum | 5 | 0.010415 tons of TNT | 2 | 7.56218 kilojoules |
Fight with Safe House | 10 | 0.25 tons of TNT | 7.5 | 0.2057 tons of TNT |
Fight with Seraphina | 10 | 0.25 tons of TNT | 10 | 0.25 tons of TNT |
Fight with Rowden Royals | 10 | 0.25 tons of TNT | 7.5 | 0.2057 tons of TNT |
Fight with Spectre | 6 | 0.010415 tons of TNT, likely 0.1275 tons of TNT | 2 | 7.56218 kilojoules |
Part 4: A few CRT changes
According to @Antvasima,
"Well, the problem is that anybody who can punch at a certain energy output level needs to have comparable durability or their bodies would break from any of their punching impacts, and the current rather incoherent statistics recurrently do not make any sense for casual viewers of our UnOrdinary pages."
So instead, the durability of UnOrdinary Characters should just be comparable to his/her AP unless they have a higher defense stat than their attack stat.
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