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I do wonder, however, why do monsters even have Durability Negation? That ability kinda ignores durability by virtue of being, well Dura Neg, while magic attacks are "still affected by conventional durability"
Because the SOUL is assumed to have only 20 HP for non-UT characters iirc.
"Attacking the SOUL" would really just be Regeneration Negation, and that's only if we take the Game Over animation as literal
Why tho?
 
In short:
  • Chara gets a new key for when they have possessed Frisk in Genocide and an Unknown in intelligence
  • Class 25 LS becomes Class 10, with Photoshop Flowey being >x4 that ans Asriel being even a "possibly Infinite"
  • 9-A+ and 8-C become 9-A
  • Flowey gets more scans to him lacking a SOUL
  • The Player gets more info about their existence as a note
  • Monsters get a physiology page
  • DETERMINATION becomes a layered hax which is a combo between Time Travel/Rewind and Power Null
  • Frisk gets a "2-B via TRUE RESET"
The bolded ones are the ones accepted.

Should I apply these, (excluding the Class 25/Infinite things)?

Anyway, how should the monster's Law Manip be worded, maybe something like,
Could probably mention Royal Guard 1 & 2 following these rules, not only in the Genocide Route, but even if you kill one of them, that's probably one of the bigger ones

Sorry Adem but the Law thing comes for another CRT :<
 
Those should be fine, tell me which profiles need to be unlocked.
 
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