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Nonduality
Nonduality and Transduality are states of being wherein an entity exists independently of, or qualitatively beyond, various dual systems, ranging from specific, limited sets of dual distinctions to duality itself on a conceptual level. For example, taking 0 and 1, the two possible states of...
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Type 2 (General Transduality): Characters that exist in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it. Furthermore, characters with this type can be accurately described as being in either both or neither state of the dualities.
- Examples: Sun Wukong (Journey to the West) and others via Buddhism Physiology (Journey To The West), Dragon Talisman characters (Dragon Talisman), Khorne (Warhammer Fantasy/Warhammer 40,000)
- Examples: Oblivion (Marvel Comics), Swirl of the Root (Nasuverse), Arcana (Maou Gakuin no Futekigousha)
Typical Transduality Type 2/3 characters are some form of being one with everything as a unity, indifferent to the lower dualities.
The purpose of this thread is to clarify the minimum requirements and clues to look out for to say that a character exists "in a nondual state regarding all dual systems within the scope of an entire level of reality and qualitatively superior or immune to the effects caused within it."
I'm unsure at what point we consider "all dual systems" to apply, but here's a list I found for reference.
What are the "staples" that would imply "all dual systems"? I bolded some that I think work.
- 0th Dimension Physiology/Pan-Dimensional Physiology (Everything/Nothing)
- Absolute Life Manipulation/Absolute Death Manipulation (Life/Death)
- Absolute Restoration/Absolute Destruction (Break/Repair)
- Age Shifting/Age Manipulation (Young/Old)
- Alpha Physiology (Superior/Inferior)
- Beginning Dominance/Conclusion Dominance (Beginning/Ending)
- Boundary Perception (By Nature)
- Boundary Restoration (Altered/Unaltered)
- Causality Manipulation (Cause/Effect)
- Change/Stagnation (Alternation/Uniformity)
- Circadian Manipulation (Day/Night)
- Complete Arsenal (All/None)
- Death Inducement/Resurrection (Life/Death)
- Deification (Man/God)
- Unity/Cosmic Otherness (Unity/Division)
- Distance Manipulation (Near/Far)
- Existence Manipulation/Nothingness Manipulation (Existence/Nonexistence)
- Fiction Manipulation/Real World Manipulation (Real/Fake)
- Immutability (Alteration/Preservation)
- Infinite Supply (Zero/Infinity)
- Inner God (Inner/Outer)
- Logic Manipulation (Possible/Impossible)
- Luck (Success/Failure)
- Manipulations (Inertia/Control)
- Meta Power Manipulation (Able/Unable)
- Meta Powers (Meta/Hypo)
- Meta Probability Manipulation (Possible/Certain)
- Meta Summoning/Meta Banishment (Come/Leave)
- Meta Teleportation (Here/There)
- Moral Manipulation (Moral/Immoral)
- Omniarch (Freedom/Obedience)
- Omnicide (Kill/Survive)
- Omnicounter (Opposites/Similarities)
- Omnicompetence (Capable/Incapable)
- Omnifarious (Alteration/Restoration)
- Omnificence and Absolute Erasure (Creation/Erasure)
- Omnilingualism (Spoken/Heard)
- Omnilock (Connection/Separation)
- Omnipresence (Nowhere/Everywhere)
- Omniscience/Omninescience (Knowledge/Ignorance)
- Omega Physiology (Beginning/End)
- Oneiric Reality Manipulation (Dreams/Reality)
- Paralysis Inducement (Motion/Stillness)
- Phenomenon Manipulation (Science/Magic)
- Physical Godhood (Wave/Particle)
- Portal Creation (Connection/Separation)
- Power Augmentation/Limitation Inducement (Strong/Weak)
- Power Immunity (Susceptible/Immune)
- Power Negation (Omnipotence/Impotence)
- Reality Warping/Unreality Manipulation (Unreality/Reality)
- Reflective Immutability (Self/Others)
- Reversed Effect (Defeat/Victory)
- Rule Bending (Confinement/Freedom)
- Self-Sustenance (Awake/Asleep)
- Singularity/Omnifarious (Unique/Common)
- Supernatural Manipulation (Natural/Unnatural)
- Superpower Manipulation and Evolution (Old/New)
- Time Manipulation (Past/Present/Future)
- Truth Manipulation (Truth/Lies)
- Ultimate Intangibility (Touchable/Untouchable)
- Ultimate Invincibility (Beatable/Unbeatable)
- Unity (Something/Everything)
- Variable Manipulation (More/Less)
- Vector Manipulation/Power Echo (Origin/Destination)
- Virtual Warping (Reality/Virtuality)
- Wound/Death Transferal (Self/Others)
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