Let's also go over the fact that in pretty much every instance of the TK, he has either used it to lead into a physical strike or push someone anyway and has never shown to be able to do dodge during that time.
I mean to be fair, TK was used against singular opponents (there was an instance where he had to fight multiple Kaijins but his TK completely overwhelmed them enough to be unable to fight back against him), and because of the overwhelming part, they never really got the chance to fight and attack back during the TK part. The only person to do was Black Sun, and that's because he had the NPI to do so by pulling the TK like a rope to him. While we haven't seen him dodge in his TK, it won't be quite a stretch to say he can since he can just move his hand that's TKing as he dodges.
Your assumptions are based off of the Riders already knowing what you do and not going in for physical H2H like they've been shown to do, which they do not.
How else are they supposed to close the gap, especially when Queen's going to fly out of range of them? Are they supposed to stand there and just punch the air as they become pin cushions for their danmaku? I admit that they usually fight using CQC, but they're not above trying to throw stuff like their swords at people or using TK to close gaps, doing whatever it takes to win (via SBA). You said Queen's going to fly out of range from them, then the only logical thing for CQC guys to do is to close the gap to initiate CQC in any plausible and possible way available for them. Taking by what you've said, they'll be seeing Queen fly with the chair and would go "She's flying, we need to catch her. She's flying with that chair, we have to destroy it not to have her fly anymore". They're not morons and they should be skilled enough to notice.
Also, please just show me an instance of the Riders being able to dodge Danmaku because your arguments only work if the riders are dodging just one attack at a time, which they are not. Queen and Berdly's attacks cover a wide amount of range. If they dodge one attack, there'll still be like 10 more waiting for them in the dodgable areas. Kris's SOUL is a lil heart so it can weave in between those cracks but the Riders are not. I just find it incredibly hard to believe that they would be able to dodge every single one of them all the time like what you claim. It's just enhanced senses, not instinctive reaction. Spider-Sense, this is not.
Another thing I will admit, they have not dealt with danmaku. The only thing closest to danmaku is against multiple gun users Kaijin Shadow Moon and Mantis Kaijin had to outmanoeuvre to escape. Kaijin Form Black Sun and Shadow Moon scales to Mantis Kaijin, who has shown to dodge bullets, with Kaijin Form Shadow Moon having a scene of his own where he does this, though a few bullets bounced off him. This is Kamen Rider Black Sun and Kamen Rider Shadow Moon fighting them, not their kaijin forms, meaning they'll be more than likely to be able to effortlessly dodge at this point. Their Kaijin Forms already had enhanced senses and with their rider forms, these enhanced senses carry over in addition to having additional enhanced senses AND extrasensory perception. While sure they're no Spider-Man, neither is Kris nor the player, and they still can dodge the danmaku effortlessly assuming we're having a composite player of the player is extremely skilled. Having enhanced senses and extrasensory perception will definitely help them on this front. That doesn't mean I won't count the possibility that they're hit, at which they have their terrifying tenacious stamina, and their amps which will at least soften the blow even if it's just a bit and their damage reduction.
As stated before, they've only been shown to be able to hold one target at a time. And even if they are held, Queen is able to spawn in projectiles without making a motion, meaning the attacks would not even stop. Shadowmoon would just be concentrating on holding Queen in place and get blasted point blank by an attack. And Black Sun at the same time has to deal with Berdly.
Again as stated before by me, Shadow Moon fights
SINGULAR opponents, that's why he only uses one hand and one at a time, even then it was enough to overwhelm several people to the point it became a 1v1. There's no reason why someone with telekinesis can't use both arms to utilize it. And since by the time they've got into CQC range and are grappling both of them (disregarding TK for the moment), they'll probably use the Deltarune Duo's bodies to block the oncoming danmaku coming for them, and it's even easier for Shadow Moon with his TK to bring her off her chair to use her as a body shield. Black Sun against Berdly won't be too much of a problem either, assuming Shadow Moon hasn't ended him yet or used him to whack Queen to disordinate her or Queen to whack Berdly.
There's one thing I failed to say about Shadow Moon's Telekinesis. Way into my first reply and even here, they have stat amps that can at least help them out. Turns out I overlooked the fact that
Shadow Moon can amp his telekinesis for more power and range (not the several meters thing, the width I mean), meaning it's entirely plausible for him to grab Queen and Berdly with just one hand.