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Tier 7 Prototype?

Well, unless that military base is a Tardis, it would make more sense that gameplay limitations altered how the base was supposed to look. KE is a way of measuring attack power, so I don't get what you were going for on that part. The nuke does seem like a stretch to me though.
 
DMUA said:
Well, unless that military base is a Tardis, it would make more sense that gameplay limitations altered how the base was supposed to look. KE is a way of measuring attack power, so I don't get what you were going for on that part. The nuke does seem like a stretch to me though m
Its a very common thing in games to have an interior much bigger than the exterior to save space on an open world map.

What im getting at is it doesnt scale to his general AP, only his AP when he uses Devestator. Ieven agreed that the Devistator could be tier 7
 
Since when did repeating illogical arguments ad nauseum = a proper debunk????
 
@Duma I only said the speed and size of the tendrills based on the city, i didn't make head canon.
 
@UMR

I agree, he should be Town Level, i didn't say he wasn't (well, not today), i was just talking about the context.
 
As ive explained numerous times in the thread, the only thing that should even be tier 7 is Heller with the Devastator. Everything else is High 8-C/8-B, the building collapsing feat is innacurate, and the nuke feat is unuseable
 
I think this thread should be closed and turned into a discussion about some of the feats you don't agree with instead of other feats that could be accepted, this is out of hand and i'm partly responsible.

Make it staff only if you do.
 
No point, we've already identified the issue here and several people already agree that theyre incorrect. All we need now is more people to look at it
 
To be fair it's the two staff members that are causing a problem.
 
>Inaccurate

Nothing about the building calc is inaccurate. You're the one arguing for different sized magical buildings.
 
Unite My Rice said:
>Inaccurate
Nothing about the building calc is inaccurate. You're the one arguing for different sized magical buildings.
Yes, the building is bigger on the inside than it is on the outside. That is because its a game and is trying to conserve space. That does not in any way justify going against what the building is depicted as
 
Please do your best to remain polite towards and patient with each other, and don't post any mocking meme images. Thank you.
 
>Official art shows the building as huge

>Actual interior is huge

>>>>>>>>>>>>>>>>>>>>>>its a game and trying to conserve space


So in other words, the base is actually huge.
 
Perhaps this thread should have the highlight removed, be closed and restarted as a staff only discussion, that summarises the main points in a matter-of-fact manner.
 
Unite My Rice said:
>Official art shows the building as huge

>Actual interior is huge

>>>>>>>>>>>>>>>>>>>>>>its a game and trying to conserve space

So in other words, the base is actually huge.
So in other words you should use the bulding size shown in the cutscene, not concept art that contradicts it
 
Zensum said:
Rice seems reasonable here
Hes making characters tier 7 based off a feat they didnt survive and a feat using concept art that contradicts the game. how is that reasonable?
 
I still think that this discussion seems to have grown hostile and out of control. It would probably be best to restart it as a polite and matter-of-fact staff only thread.
 
I'm probably half responsible for it getting out of hand, i was being condescending and a little rude.
 
I do think that we should avoid using or abusing game mechanics here. I personally believe rice is correct about the nature of this feat. It just doesn't quite add up very well otherwise
 
WeeklyBattles said:
Hes making characters tier 7 based off a feat they didnt survive and a feat using concept art that contradicts the game. how is that reasonable?
Your using game mechainics in an illogical manner. Rice makes a better point imo
 
Antvasima said:
I still think that this discussion seems to have grown hostile and out of control. It would probably be best to restart it as a polite and matter-of-fact staff only thread.
But they're both Staff and the only main argumenting bodies.
 
Antvasima said:
I still think that this discussion seems to have grown hostile and out of control. It would probably be best to restart it as a polite and matter-of-fact staff only thread.
Can we not make this staff-only? It isn't like the staff kept this calm and collected in the first place. While I agree with Weekly personally, the other knowledgeable users very well may prove useful in this discussion.

We don't need to move everything to staff only.
 
Remember when Mercer was Building Level and Multi City Block level with offensive powers?

I didn't like that profile.
 
WeeklyBattles said:
Hes making characters tier 7 based off a feat they didnt survive and a feat using concept art that contradicts the game. how is that reasonable?
The nuke feat is brought up by somebody other than me every time. And Alex clearly did survive it, they made a second game.

>contradicts the game

When you yourself admitted its possibly due to game restrictions, when the inside is bigger and the art is bigger. Makes 0 sense. That, and the fact that the very walls that are lined with explosions are still standing. Makes 0 sense.
 
Pretty much everyone agrees with Rice, should this be closed, and the downgrades disregarded.
 
Fhfhghghg said:
Pretty much everyone agrees with Rice, should this be closed, and the downgrades disregarded.
No, these will not be disregarded as the downgrades are correct
 
A few agree with Weekly and a few agree with Rice. There are things to be addressed.
 
You're not even arguing from a logical position yet you're over here making executive decisions on your own smh. v.v
 
As someone who has played both games, P1 at least two times, i'm gonna have to agree with Rice.

Most of his point prove to be the most accurate i would say.
 
@Rice Explain why it would be more logical to use the concept art that contradicts the buildings size in-game than to use the buildings displayed size
 
KamiYasha said:
As someone who has played both games, P1 at least two times, i'm gonna have to agree with Rice.

Most of his point prove to be the most accurate i would say.
Which ones? I've played through both and i disagree with him entirely
 
When everybody but me is talking about the nuke feat = durability. Red herrings for days.
 
This arguments is too dificult, one argument is an Appeal to Reality, one is Game Mechanics.
 
WeeklyBattles said:
@Rice Explain why it would be more logical to use the concept art that contradicts the buildings size in-game than to use the buildings displayed size
Ok my logic:

Concept art shows a huge interior, therefore the exterior must logically be as big

Interior in-game is huge

The outside (free roam) is a fraction of the interior

Literally every base/hive shares the same building model

Therefore, it is a gameplay limitation

Your logic:

The base in free roam is small on the outside, therefore the inside must be as small

Also your logic:

"That is because its a game and is trying to conserve space. That does not in any way justify going against what the building is depicted as"


Makes 0 sense.
 
Okay, you know what, fine, lets use rices calc siez. The calc does not take into account:

Inverse square law

The fact that it was multiple smaller explosions, not a single explosion

The explosions did not even bring the building all the way down, only half

Yet the outcome was tier 7

???
 
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