- 523
- 213
- Speed equalized
- V1's weapons are normal variants
- The two are 10 meters apart
L1:
They go full Romance Arc (correct answer UwU ): @Shadowslash125, @AThe1412, @Jerry59, @AnAverageUsername,
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Wolf scales to the Divine Dragon, whose AP is 15.93 KT.To what values does Wolf scale to? V1 scales to 13 kt
13.85*To what values does Wolf scale to? V1 scales to 13 kt
Also V1's weapons upscale significantly from that value, so the difference is at least practically nonexistentWolf scales to the Divine Dragon, whose AP is 15.93 KT.
Steal the Mortal Blade and stab him with it.Does V1 have any way to get past Wolf's immortality?
Does V1 have any way to get past Wolf's immortality?
The problem with that is the Mortal Blade kills anyone trying to draw and use the blade other than other immortals like Sekiro, so basically he should steer clear of trying to do that.Steal the Mortal Blade and stab him with it.
V1 can kill him mulitple times, with each kill extending the time he's out cold before he rises up again, right?Does V1 have any way to get past Wolf's immortality?
Would that type of death manip even work on a blood-fueled machine? (and I mean he's joking lel, V1 doesn't have LS to steal the funny blade anyway and it's not in-char for it to do that)The problem with that is the Mortal Blade kills anyone trying to draw and use the blade other than other immortals like Sekiro, so basically he should steer clear of trying to do that.
EDIT: Putting it here instead of making another post.
Oh yea forgot it might not work for V1.Would that type of death manip even work on a blood-fueled machine? (and I mean he's joking lel, V1 doesn't have LS to steal the funny blade anyway)
Oh welp, so uh what does Wolf start with?Oh yea forgot it might not work for V1.
Since it's a player driven game, it can vary, but you can say that Wolf would start off by taking 1 of 5 sugars/spiritfalls. A red one raises his attack, a green one raises his stealth by practically making him invisible and silencing movement, a blue one I think increases the amount of damage he can take, a yellow one increases his posture so that he's less likely to stagger, and a crimson one can increase his power even more than a red one at the cost of halving his vitality and posture.Oh welp, so uh what does Wolf start with?
I don't know anything about Sekiro tbh. Do these require prep time? In case they don't, how long does Green Spiritfall last?Since it's a player driven game, it can vary, but you can say that Wolf would start off by taking 1 of 5 sugars/spiritfalls. A red one raises his attack, a green one raises his stealth by practically making him invisible and silencing movement, a blue one I think increases the amount of damage he can take, a yellow one increases his posture so that he's less likely to stagger, and a crimson one can increase his power even more than a red one at the cost of halving his vitality and posture.
He can also stack divine confetti, which also boosts his power further.
Assuming Mortal Blade death manip works on machines (and again doesn't it only induce death on those who try to use it), V1 normally doesn't engage in close combat at first (like V2 I suppose). It tries to keep its distance while constantly shooting around its target. If V1 has to engage in cc, it has fought opponents like Gabriel and has the Feedbacker, which reflects attacks with higher damage than usualWolf's go to (I'll consider this fight as a boss fight where he can't sneak attack and knock out an entire healthbar) is usually to start fighting him straight on with his Kusabimaru first. Seeing any signs of V1 using blood to heal himself will likely have Wolf use the Mortal Blade on him (regardless of whether it will actually work or not).
I wouldn't say they require preptime, spiritfalls are items he gets after killing Headless' that he has on him at all times. As for how long they last, idk, half a minute? I never bothered to check.I don't know anything about Sekiro tbh. Do these require prep time? In case they don't, how long does Green Spiritfall last?
How big is V1? If it is big enough, Sekiro could grapple it to get closer. Does it also happen to fly or stay in the air for prolonged periods of time? If that's the case, Sekiro can pull off an anti-aerial deathblow.Assuming Mortal Blade death manip works on machines (and again doesn't it only induce death on those who try to use it), V1 normally doesn't engage in close combat at first (like V2 I suppose). It tries to keep its distance while constantly shooting around its target. If V1 has to engage in cc, it has fought opponents like Gabriel and has the Feedbacker, which reflects attacks with higher damage than usual
Eh, well uh if V1 sees someone instantly go invisible for 30 secs, it wouldn't just stand there, maybe it would try a nail trap, core nukes AoE, or smth else to prevent Wolf from getting close, I guessI wouldn't say they require preptime, spiritfalls are items he gets after killing Headless' that he has on him at all times. As for how long they last, idk, half a minute? I never bothered to check.
Human sized, and I don't think V1 can even get grappled tbh. It has pretty good danmaku dodging and mental calculation featsHow big is V1? If it is big enough, Sekiro could grapple it to get closer.
V1 definitely doesn't stay airborne or even on the ground for long periods of time, it's an annoying bastard that keeps movingDoes it also happen to fly or stay in the air for prolonged periods of time? If that's the case, Sekiro can pull off an anti-aerial deathblow.
Mortal Blade Death Manip is only for when a non-immortal draws the katana from its sheath. Sekiro negates immortality and regeneration when he attacks with the blade.Assuming Mortal Blade death manip works on machines (and again doesn't it only induce death on those who try to use it)
I think the fact that V1 outranges Sekiro would be advantageous, but then Sekiro ain't no slob against ranged attacks. This guy can completely parry his shots like he did against Lady Butterfly's Butterfly shuriken things, or block them with his umbrella shield things while trying to close the gap. Assuming everything goes well (or V1 gets annoyed by John McParry doing his job on all his ranged options), they'll be in cqc range. Checking his intelligence in combat, V1 doesn't seem to be someone to be trifled with even in melee. However, Wolf's going to be doing a whole lot of shit with his shinobi prosthetics like light firecrackers at his grill before the bot tries to take a swing, poke at his robot bits and hook him right back to Wolf with his spear (or strip him clean of his armor), or reposition with Mist Raven for a back attack and possibly a deathblow (Divine Abduction also checks this box but turns the opponent around instead). On his own, he's still a parry menace that can parry through V1's cqcV1 normally doesn't engage in close combat at first (like V2 I suppose). It tries to keep its distance while constantly shooting around its target. If V1 has to engage in cc, it has fought opponents like Gabriel and has the Feedbacker, which reflects attacks with higher damage than usual
Sekiro doesn't necessarily need to grapple V1, more like he can grapple objects near V1 to try and get close to him. SBA has them in Central Park, where there would be trees among other objects he can hook right up. The effectiveness would vary tho.Human sized, and I don't think V1 can even get grappled tbh. It has pretty good danmaku dodging and mental calculation feats
One jump is enough for Wolf to do the anti-aerial deathblow and once he sees V1 jump when he can't do it, he'll probably anticipate when he jumps again. Movement like these can also be dealt with via his loaded shuriken, which staggers opponents in place when they get it.V1 definitely doesn't stay airborne or even on the ground for long periods of time, it's an annoying bastard that keeps moving
V1 definitely doesn't stay airborne or even on the ground for long periods of time, it's an annoying bastard that keeps moving
How does MB regen neg work again? Just one slash and it would stop V1 from healing instantly?Mortal Blade Death Manip is only for when a non-immortal draws the katana from its sheath. Sekiro negates immortality and regeneration when he attacks with the blade.
The thing about V1's weapons, or at least the Railcannon and Revolvers, is that they fire minuscule metal pieces and electric or energy hitscans that can blitz everything in the verse. It can also use things like Sharpshooter to ricochet shots off walls or coins (which also have piercing damage). V1 will also aim at Wolf's "weakness" which I assume would mainly be his head, but it could also hit him multiple times by tossing coins behind him or positioning and hit them in the air. So Wolf will struggle A LOT when V1 throws 500 yen(s) at his face while forcing him to parry using Shotguns, Nailguns, and Rocket LaunchersI think the fact that V1 outranges Sekiro would be advantageous, but then Sekiro ain't no slob against ranged attacks. This guy can completely parry his shots like he did against Lady Butterfly's Butterfly shuriken things, or block them with his umbrella shield things while trying to close the gap. Assuming everything goes well (or V1 gets annoyed by John McParry doing his job on all his ranged options), they'll be in cqc range.
V1 doesn't have a proper way to counter the firecrackers ig, but it has good resistance to heat, so it should be fine trying to tank it. The spear attack though, V1 can actually amplify the attack and then reflect it back (or even before the attack is delivered, apparently). The Nikkon is also much more agile, to the point that it can dodge projectiles, homing attacks, hitscans,... from tougher enemies (and also amped by radiance (and yes cybergrind is canon in case you ask)) coming at him in all sidesChecking his intelligence in combat, V1 doesn't seem to be someone to be trifled with even in melee. However, Wolf's going to be doing a whole lot of shit with his shinobi prosthetics like light firecrackers at his grill before the bot tries to take a swing, poke at his robot bits and hook him right back to Wolf with his spear (or strip him clean of his armor), or reposition with Mist Raven for a back attack and possibly a deathblow (Divine Abduction also checks this box but turns the opponent around instead). On his own, he's still a parry menace that can parry through V1's cqcand build up his stagger bar.
Sekiro doesn't necessarily need to grapple V1, more like he can grapple objects near V1 to try and get close to him. SBA has them in Central Park, where there would be trees among other objects he can hook right up. The effectiveness would vary tho.
One jump is enough for Wolf to do the anti-aerial deathblow and once he sees V1 jump when he can't do it, he'll probably anticipate when he jumps again. Movement like these can also be dealt with via his loaded shuriken, which staggers opponents in place when they get it.
This is what it looks like in case you're wondering. The opponent just gotta be in the air for a brief moment.
Basically any wounds inflicted by it cannot be healed. It can kill enemies who can regenerate after being impaled, getting their throats slit, or having an entire sword shoved down their torso from the shoulder.How does MB regen neg work again? Just one slash and it would stop V1 from healing instantly?
The thing about V1's weapons, or at least the Railcannon and Revolvers, is that they fire minuscule metal pieces and electric or energy hitscans that can blitz everything in the verse. It can also use things like Sharpshooter to ricochet shots off walls or coins (which also have piercing damage). V1 will also aim at Wolf's "weakness" which I assume would mainly be his head, but it could also hit him multiple times by tossing coins behind him or positioning and hit them in the air. So Wolf will struggle A LOT when V1 throws 500 yen(s) at his face while forcing him to parry using Shotguns, Nailguns, and Rocket Launchers
V1 doesn't have a proper way to counter the firecrackers ig, but it has good resistance to heat, so it should be fine trying to tank it. The spear attack though, V1 can actually amplify the attack and then reflect it back (or even before the attack is delivered, apparently). The Nikkon is also much more agile, to the point that it can dodge projectiles, homing attacks, hitscans,... from tougher enemies (and also amped by radiance (and yes cybergrind is canon in case you ask)) coming at him in all sides
Funny enough V1 also has a grapple arm, so if conditions allow we could see these two endlessly chasing each other by grappling objects infinitely lmao
Do anti-air deathblows necessarily one-shot those who are comparable to Wolf himself? Either way they have a slight wind-up, so V1 can dash or ground slam to dodge I think (and possibly parry it since it looks similar to Sisyphus' roundhouse kick, idk)
And shurikens definitely wouldn't work thanks to funny robot skillwank
Wolf uses the Umbrella to block all the coins or just raw deflects them. He can deflect slashes that spawn out of thin air to hit him in nearly every direction.Alright, so does anyone mind summarizing the current arguments? Because frankly, whats stopping V1 from being the absolute mobile bastard he is and just coin-comboing Wolf to death (or at least to a state where Wolf cant fight back)
(Ok well it's normal variants only so no Marksman, but you get the idea)
Actually, before i make arguments- i know V1 has normal variant weapons, so what exactly would he have? Im presuming only the Feedbacker as his arm, correct?Wolf uses the Umbrella to block all the coins or just raw deflects them. He can deflect slashes that spawn out of thin air to hit him in nearly every direction.
Normal variants are only for the guns. He has all the arms.Actually, before i make arguments- i know V1 has normal variant weapons, so what exactly would he have? Im presuming only the Feedbacker as his arm, correct?
He still has coins, normal variants are anything that isn’t Jackhammer or Sawblade(Ok well it's normal variants only so no Marksman, but you get the idea)
So basically Sen Throw. Wouldn't have much of a problem deflecting it, really. Also, most of my points have been said by AThe1412, so I won't repeat myself.He still has coins, normal variants are anything that isn’t Jackhammer or Sawblade
Sekiro can redirect the electricity right back at V1 and believe it or not, he won't have any trouble deflecting attacks coming from his blindspots.
If he tried to redirect the electricity back, then V1 could just throw coins to transmit conductor aftershocks or chargeback at him again. And like, air slashes are still different from microscopic-scale bullets that fire at impossible-to-react-to-speeds ngl. The Umbrella doesn’t actually cover his posterior, so Nailtrap + coins or whatever would still work pretty well. Or idk, break it with Knuckleblaster, cuz ironically that’s V1’s strongest weapon, AP and SS wiseHere's him deflecting One Mind, an attack that spawns air slashes to hit him from almost every direction. Or you know, he can just use the Umbrella and hunker down like a turtle.
Maybe they would only blind it for a short time if hit, since, you know, it has robot physiology and all.Thing about firecrackers is that they don't deal physical damage, rather they're used as a stunning/posture damaging tool due to how incredibly loud and bright they apparently are. Also, V1's heat resistance isn't going to protect him from lazulite flames because they're holy fire (they don't even inflict the Burn status in game like normal fire, just pure physical damage that's even stronger).
About skill, Wolf can basically do the same things V1 does. He can dodge and deflect attacks from almost every direction, avoid homing Phantom Kunais, teleport with Mist Raven to get out of anything he's too slow to dodge,... He also definitely won't be charging in with the spear unless the enemy is wide open (he's not the only guy who can Mikiri Counter so he already got to experience firsthand how risky thrust attacks are).
Any enemy who isn't a boss gets oneshotted while bosses can only take 2 or 3 deathblows at best. Wolf can tag peeps like Isshin with his shurikens who can also deflect One Mind like he can (Funny since Isshin is the guy who invented the technique in the first place).
So Sekiro is Act 2 V2 but a bit slower at running, better at dodging and cqc, has the exact same grapple hook arm and can L1.Keep in mind that this feat was performed by the version of Isshin who's old, tired, and on the verge of dying from a terminal illness. Wolf would later go on to beat Isshin at his absolute prime without dying once and then proceeded to beat an even stronger version of him within his mindscape after the game's ending.
Correct me if I'm wrong but Sen Throw is literally him throwing coins at enemies. V1’s use of coins is not the same,So basically Sen Throw. Wouldn't have much of a problem deflecting it, really. Also, most of my points have been said by AThe1412, so I won't repeat myself.
If you ask me, it's looking like a very equal incon rn.
I just checked the coin mechanic of Ultrakill and it's literally a Geats ahh move. It's also not like Sekiro's sen throw, which is more akin to Meowth's payday attack. Though his sen throw may have lesser range than that of his shurikens, they cause more stagger when they hit an enemy.Correct me if I'm wrong but Sen Throw is literally him throwing coins at enemies. V1’s use of coins is not the same,you dum-dum >:3(and V1 can parry them back at greater speeds and make them explode, so it's not a problem for it either)
V1 can countericoshot V2's coins, and that mf literally use IA and PM to copy V1's coin stuff and is just as skilled. So yes V1 can use Wolf's Sen because this Nikkon skillwank is just that cracked (also calling them "mechanic" is a bit wrong since it's accepted to be V1's sheer calculation)I just checked the coin mechanic of Ultrakill and it's literally a Geats ahh move. It's also not like Sekiro's sen throw, which is more akin to Meowth's payday attack. Though, his sen throw may have lesser range than that of his shurikens, they cause more stagger when they hit an enemy.
Btw question, if V1 throws his coins and Wolf throws his sen, would V1's coin mechanic work with his Sen? If so, then oh boy it's going to be chaotic coin bullet hell. Otherwise, Wolf's Sen throw will funnily enough counter his coin shit lol.
Assumed that cuz I had to watch a video just to know what it was, and it was aptly named "coin mechanic".(Also calling them "mechanic" is a bit wrong since it's accepted to be V1's sheer calculation)
Oh o aye i mean yes they’re mechanics in the game obviously. I hate myself for misunderstanding peopleAssumed that cuz I had to watch a video just to know what it was, and it was aptly named "coin mechanic".
yeahEDIT: Ok so Wolf gets into trouble if he uses sen throw against V1, case closed, but the whole debate can still go on in spite of that.
OP updated:3They go full Romance Arc (correct answer UwU ):
The flames itself don't cause the burn status, but they are still treated as flames, but more divine and can deal higher damage against spirits, and deep-seated hatred too I guess.If they only deal physical damage, then ehhhhhhhhh, idk. V1 can't parry Streetcleaner's flamethrower since it's actual fire, but it can parry other npi stuff so weird case. Guess it just needs to dodge fr fr
As long as he hasn't touched the ground, he can still redeflect the electricity. As for the coins, there's an argument that he'll be able to deflect it together with the electricity but I'm not too sure if it'd be that effective. Mist Raven does the job better at dodging the coins tho.If he tried to redirect the electricity back, then V1 could just throw coins to transmit conductor aftershocks or chargeback at him again.
Fair deduction, but nailtrap looks like it need some time to prep by like shooting at Wolf's foot for a while. The latter wouldn't really stay in his loaded umbrella for too long and he'd be on the move before V1 is able to do it. I'd argue coins have a better chance than the nails. How much does the knuckleblaster upscale from V1's AP (unless of course it has an exact ap value)? The umbrella hasn't been broken by any enemy in the game and if attacked enough, the umbrella would just smoke, allowing Wolf to return V1's damage (I think twofold) with projected force by splitting the umbrella and dealing good damage. The Lazullite Umbrella will do the most damage while the suzaku one can tank fire and explosions without any setbacks.The Umbrella doesn’t actually cover his posterior, so Nailtrap + coins or whatever would still work pretty well. Or idk, break it with Knuckleblaster, cuz ironically that’s V1’s strongest weapon, AP and SS wise
Sekiro is less of a dodger and more of a deflector, though he still would have means of dodging via grapple and/or Mist Raven.Also, I wouldn’t say Sekiro can do everything V1 does, at least not the danmaku-dodging feats. Radiance amped these peeps in damage, durability, and speed, and they were already tougher than V1 before the amp. Most of them are also pretty skilled + they literally throw stuff that V1 cannot react to and spam a bunch of bullets aimed specifically at it. That’s some Undertale-level danmaku-dodging or even more bs
They should kiss damn
They go full Romance Arc (correct answer UwU ):
If he tried to redirect the electricity back, then V1 could just throw coins to transmit conductor aftershocks or chargeback at him again. And like, air slashes are still different from microscopic-scale bullets that fire at impossible-to-react-to-speeds ngl. The Umbrella doesn’t actually cover his posterior, so Nailtrap + coins or whatever would still work pretty well. Or idk, break it with Knuckleblaster, cuz ironically that’s V1’s strongest weapon, AP and SS wise
Maybe it would only blind it for a short time if hit, since, you know, it has robot physiology and all.
Are Lazulite flames smth like this? If they only deal physical damage, then ehhhhhhhhh, idk. V1 can't parry Streetcleaner's flamethrower since it's actual fire, but it can parry other npi stuff so weird case. Guess it just needs to dodge fr fr
So Sekiro is Act 2 V2 but a bit slower at running, better at dodging and cqc, has the exact same grapple hook arm and can L1.They should kiss damn
Also, I wouldn’t say Sekiro can do everything V1 does, at least not the danmaku-dodging feats. Radiance amped these peeps in damage, durability, and speed, and they were already tougher than V1 before the amp. Most of them are also pretty skilled + they literally throw stuff that V1 cannot react to and spam a bunch of bullets aimed specifically at it. That’s some Undertale-level danmaku-dodging or even more bs
Correct me if I'm wrong but Sen Throw is literally him throwing coins at enemies. V1’s use of coins is not the same,you dum-dum >:3(and V1 can parry them back at greater speeds and make them explode, or even fistful of dollar, so it's not a problem for it either)
He can just redirect it again and again even if the opponent throws it back at him. Electricity just doesn't work on him.
So if Wolf can just keep redirecting it, V1 can also keep redirecting it, or just dodge and wait for the coins to redirecting it again and again, only for Wolf to redirect them again and againAs long as he hasn't touched the ground, he can still redeflect the electricity. As for the coins, there's an argument that he'll be able to deflect it together with the electricity but I'm not too sure if it'd be that effective. Mist Raven does the job better at dodging the coins tho.
refer to:They're air slashes that spawn directly on him with no warning as to where they'll hit. From what I have seen, I have no idea how V1 can parry something like that.
(It also has minor power null as seen with This will hurt, if you wish to count it as one)
It needs prep, but very little actually. It can shoot a bit with the Blue nailgun to instantly mitigate the Heat nailgun's cooldown, and it can still use other weapons while setting up the trap simultaneously. So it shouldn’t take long at all. Knuckleblaster's shockwave (not even the punch) can break Gutterman's shield in a single hit, and that shield is durable enough to no-sell almost everything V1 has, including coins and RailcannonsFair deduction, but nailtrap looks like it need some time to prep by like shooting at Wolf's foot for a while. The latter wouldn't really stay in his loaded umbrella for too long and he'd be on the move before V1 is able to do it. I'd argue coins have a better chance than the nails. How much does the knuckleblaster upscale from V1's AP (unless of course it has an exact ap value)? The umbrella hasn't been broken by any enemy in the game and if attacked enough, the umbrella would just smoke, allowing Wolf to return V1's damage (I think twofold) with projected force by splitting the umbrella and dealing good damage. The Lazullite Umbrella will do the most damage while the suzaku one can tank fire and explosions without any setbacks.
Grapple isn't gonna work, considering V1 can tag opponents with similar mobility or even faster travel speed, even those with teleportsSekiro is less of a dodger and more of a deflector, though he still would have means of dodging via grapple and/or Mist Raven.
I assume Mikiri Counter is the stomp thing ? If he does that then Feedbacker could counter that counter, if that makes any sense (and as stated above it deals more damage too)V1 would need to get close to use Knuckleblaster which means Wolf can either just deflect it or Mikiri Counter (Mikiri Counter works on any thrust attack including kicks).
I thought having inorganic physiology would reduce these effects for some reason, forget that lel. Still I don’t think a war machine that has to deal with and dodge point-blank explosions would get stunned by these fireworks, same with its flashbang effect. There's also the Earthmover beams, which do the same thing as normal lightning but on a much bigger scale, creating huge ass explosions and lighting up the sky across hundreds of kilometers. A normal person watching regular lightning is already bad for their eyes and can even cause blindness, and V1 is, ya know, 7-4How does V1 being a robot reduce the amount of time it gets blinded? A flashbang is just as effective against a GoPro as it is against human eyes. On top of that, the sounds of the firecrackers will also drown out any sound cues that might warn him of incoming attacks.
Wolf and V1 playing ping-pong with a coin.
ErmmmmWhere V1 mouth! >:0
It needs prep, but very little actually. It can shoot a bit with the Blue nailgun to instantly mitigate the Heat nailgun's cooldown, and it can still use other weapons while setting up the trap simultaneously. So it shouldn’t take long at all. Knuckleblaster's shockwave (not even the punch) can break Gutterman's shield in a single hit, and that shield is durable enough to no-sell almost everything V1 has, including coins and Railcannons
Grapple isn't gonna work, considering V1 can tag opponents with similar mobility or even faster travel speed, even those with teleports
I assume Mikiri Counter is the stomp thing ? If he does that then Feedbacker could counter that counter, if that makes any sense (and as stated above it deals more damage too)
I thought having inorganic physiology would reduce these effects for some reason, forget that lel. Still I don’t think a war machine that has to deal with and dodge point-blank explosions would get stunned by these fireworks, same with its flashbang effect. There's also the Earthmover beams, which do the same thing as normal lightning but on a much bigger scale, creating huge ass explosions and lighting up the sky across hundreds of kilometers. A normal person watching regular lightning is already bad for their eyes and can even cause blindness, and V1 is, ya know, 7-4
Ermmmm
Not just with parrying, the umbrella too, which hasn't been broken as well against the very same oneshot attacks.Wolf can also parry attacks that can one-shot him.