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The sans vs The jevil

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Is this turn based battle or are they fighting the way normal fights would go? (sorry if this is a necro but I kinda want to see how this ends up and I don't want to make a new thread if one already exists)
 
Never played deltarune but from what I have seen the gameplay is similar to undertale so Sans can finally make use of this
Able to lock his opponent in place so neither of them will be able to do anything
Incon fra
 
It is similar

He doesn't do that move until he absolutely has to, therefore he would only use that as a last resort when he's getting tired
Per the OP, Sans & Jevil are both Bloodlusted.


"Bloodlust refers to a state where a character is fighting without any inhibitions, and cares about nothing other than defeating the enemy.

Bloodlusted characters fear nothing, and won't hesitate taking injures if it leads to a higher probability of winning a battle.

A bloodlusted character will not be victim to Character-Induced Stupidity, and will be much more likely to speed blitz opponents (if doing so is within their powerset).

Some characters are naturally bloodlusted, and act this way in their own fictional continuity."
 
The move we are talking about, where he does absolutely nothing in order to keep it their turn, wouldn't be "defeating the enemy". In undertale he does this move in order to get frisk to give up, but jevil won't give up because he is bloodlusted, therefore it'll just be a tie for eternity
 
He won't use the move though. He has way stronger moves. The real question is who has the first turn, and thats probably sans. He'll use his first attack and blast jevil to pieces. Sure it wont kill jevil but I think a bunch of his HP is gone because jevil can't dodge like sans can
 
If Sans is bloodlusted a single turn should do enough damage with his crazy DPS. KARMA doesn't get stronger with an increase in HP but it only makes up like 25% of Sans' damage so it's not too important.
 
Ok, come on, canonically the only monster in undertale that dodges attacks is sans itself, in addition to being the only one to attack first than the opponent, that includes jevil

so even though bloodlusted sans will attack first with their "strongest attack" which will hit all the bones and leisures due to the jevi not dodging. in that case, could jevil survive the sans opening attack?
 
Ok, come on, canonically the only monster in undertale that dodges attacks is sans itself, in addition to being the only one to attack first than the opponent, that includes jevil
I’d like to clarify- that’s regarded as Game Mechanics. Through talking with Undyne, she tells you how Asgore kept dodging her attacks when she used to train with him. In addition, you can still Miss with attacks like the Gun iirc, and Monsters very clearly have movement animations. People usually treat Sans being able to dodge as a Speed Feat, or as another one of his weird fourth-wally Tricks, such as never taking his turn or looking at the camera.
 
They are from games with extremely similar game mechanics so wouldnt we keep them? Also if game mechanics aren't kept then its a huge stomp for sans because he can teleport just like jevil, except his attacks are stronger
In this case, we’re discussing turn-based gameplay and not even being able to Dodge attacks. I’m fairly sure that we shouldn’t keep the Game Mechanics here, no.

I’m not sure how going from one character being able to dodge to everyone being able to dodge makes this a Stomp.
 
I’d like to clarify- that’s regarded as Game Mechanics. Through talking with Undyne, she tells you how Asgore kept dodging her attacks when she used to train with him. In addition, you can still Miss with attacks like the Gun iirc, and Monsters very clearly have movement animations. People usually treat Sans being able to dodge as a Speed Feat, or as another one of his weird fourth-wally Tricks, such as never taking his turn or looking at the camera.
I didn't know about that one, I assumed that only sans dodged because he said he doesn't understand why other monsters didn't dodge attacks...
Its not about him being able to dodge, but outside of turn based battle he can literally just spam gaster blasters
Teleportation, Afterimage Creation and Illusion Creation and duplication Would Make Sans Couldn't Just Spam Blasters
 
Its not about him being able to dodge, but outside of turn based battle he can literally just spam gaster blasters
…inside Turn-Based Battle he does that too, lol. Half of his attacks involve him shooting you with Blasters. Turn-based Battle also doesn’t limit him from just spamming Blasters due to how Turns work in Undertale. Either way, my point stands- we should be ignoring Game Mechanics for the sake that they are both Unfair and Game Mechanics.

And Lemon holds a valid point as well. You’re focusing on what Sans could do, but you forget, this Jester has a couple cards up his sleeve. It’s not like Jevil can’t attack.
 
Teleportation, Afterimage Creation and Illusion Creation
Sans' teleportation trumps Jevil's teleportation because jevil can only teleport himself while sans can teleport himself AND others
makes sense... if the Jevil is bloodlusted he should start with the final chaos, it should give him a big advantage.
Under this logic he uses the attack before his "special" and knocks jevil down to 1 health
 
Jevil uses Statistics Reduction to turn sans HP to 0

I don't understand how teleport others give sans and advantage here. And jevil still has After image creation and Illusion creation.
Whatever situation sans put the Jevil in, Jevil could still use his own teleport and other previously mentioned abilities to dodge

and if I'm correct how the Sans Karma and DPS works, this would greatly reduce the Sans DPS as Jevil could only teleport out of attacks, greatly minimizing the amount of damage he would take.
 
Jevil uses Statistics Reduction to turn sans HP to 0


Whatever situation sans put the Jevil in, Jevil could still use his own teleport and other previously mentioned abilities to dodge
It is also worth mentioning that Jevil unlike sans has a better resistance than he, since he can continue fighting at full power for long periods and even as his own page mentions he only felt tired after being hypnotized more than 10 times.
 
It is also worth mentioning that Jevil unlike sans has a better resistance than he, since he can continue fighting at full power for long periods and even as his own page mentions he only felt tired after being hypnotized more than 10 times.
this is actually a big advantage of the Jevil, if we compare their fight, not only the Jevil is never defeated itself, he just gets tired of "playing" he fights 3 opponents at once, meanwhile, sans fights only one opponent and when he gets too tired he ends up falling asleep while fighting, thus being defeated
 
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