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It is similarbut from what I have seen the gameplay is similar to undertale
He doesn't do that move until he absolutely has to, therefore he would only use that as a last resort when he's getting tiredAble to lock his opponent in place so neither of them will be able to do anything
Per the OP, Sans & Jevil are both Bloodlusted.It is similar
He doesn't do that move until he absolutely has to, therefore he would only use that as a last resort when he's getting tired
I’d like to clarify- that’s regarded as Game Mechanics. Through talking with Undyne, she tells you how Asgore kept dodging her attacks when she used to train with him. In addition, you can still Miss with attacks like the Gun iirc, and Monsters very clearly have movement animations. People usually treat Sans being able to dodge as a Speed Feat, or as another one of his weird fourth-wally Tricks, such as never taking his turn or looking at the camera.Ok, come on, canonically the only monster in undertale that dodges attacks is sans itself, in addition to being the only one to attack first than the opponent, that includes jevil
They are from games with extremely similar game mechanics so wouldnt we keep them? Also if game mechanics aren't kept then its a huge stomp for sans because he can teleport just like jevil, except his attacks are strongerI’d like to clarify- that’s regarded as Game Mechanics.
In this case, we’re discussing turn-based gameplay and not even being able to Dodge attacks. I’m fairly sure that we shouldn’t keep the Game Mechanics here, no.They are from games with extremely similar game mechanics so wouldnt we keep them? Also if game mechanics aren't kept then its a huge stomp for sans because he can teleport just like jevil, except his attacks are stronger
Its not about him being able to dodge, but outside of turn based battle he can literally just spam gaster blastersI’m not sure how going from one character being able to dodge to everyone being able to dodge makes this a Stomp.
I didn't know about that one, I assumed that only sans dodged because he said he doesn't understand why other monsters didn't dodge attacks...I’d like to clarify- that’s regarded as Game Mechanics. Through talking with Undyne, she tells you how Asgore kept dodging her attacks when she used to train with him. In addition, you can still Miss with attacks like the Gun iirc, and Monsters very clearly have movement animations. People usually treat Sans being able to dodge as a Speed Feat, or as another one of his weird fourth-wally Tricks, such as never taking his turn or looking at the camera.
Teleportation, Afterimage Creation and Illusion Creation and duplication Would Make Sans Couldn't Just Spam BlastersIts not about him being able to dodge, but outside of turn based battle he can literally just spam gaster blasters
…inside Turn-Based Battle he does that too, lol. Half of his attacks involve him shooting you with Blasters. Turn-based Battle also doesn’t limit him from just spamming Blasters due to how Turns work in Undertale. Either way, my point stands- we should be ignoring Game Mechanics for the sake that they are both Unfair and Game Mechanics.Its not about him being able to dodge, but outside of turn based battle he can literally just spam gaster blasters
I am sure at least he will be very tired after that.sans could dodge the FINAL CHAOS?
and the final explosion?I am sure at least he will be very tired after that.
If i remember it has a great AOEand the final explosion?
makes sense... if the Jevil is bloodlusted he should start with the final chaos, it should give him a big advantage.If i remember it has a great AOE
But I guess he can dodge it with his teleportation.
Wait is he bloody? In that case I see much more advantage to jevil, since in the final moments of his fight he begins to combine all his types of danmaku.makes sense... if the Jevil is bloodlusted he should start with the final chaos, it should give him a big advantage.
Yes, thinkng in voting JevilThe fight happens in the hall of judgment with both characters bloodlusted, the distance is 15 meters
Sans' teleportation trumps Jevil's teleportation because jevil can only teleport himself while sans can teleport himself AND othersTeleportation, Afterimage Creation and Illusion Creation
Under this logic he uses the attack before his "special" and knocks jevil down to 1 healthmakes sense... if the Jevil is bloodlusted he should start with the final chaos, it should give him a big advantage.
please rephrase thatUnder this logic he uses the attack before his "special" and knocks jevil down to 1 health
I don't understand how teleport others give sans and advantage here. And jevil still has After image creation and Illusion creation.Sans' teleportation trumps Jevil's teleportation because jevil can only teleport himself while sans can teleport himself AND others
Whatever situation sans put the Jevil in, Jevil could still use his own teleport and other previously mentioned abilities to dodgeI don't understand how teleport others give sans and advantage here. And jevil still has After image creation and Illusion creation.
It is also worth mentioning that Jevil unlike sans has a better resistance than he, since he can continue fighting at full power for long periods and even as his own page mentions he only felt tired after being hypnotized more than 10 times.Jevil uses Statistics Reduction to turn sans HP to 0
Whatever situation sans put the Jevil in, Jevil could still use his own teleport and other previously mentioned abilities to dodge
Actually forget that, I was wrong about it reducing you to one health.please rephrase that
No he can't. Sans can teleport Jevil INTO a bone wall, or literally fill the room full of gaster blasters so he has nowhere to teleport toJevil could still use his own teleport
this is actually a big advantage of the Jevil, if we compare their fight, not only the Jevil is never defeated itself, he just gets tired of "playing" he fights 3 opponents at once, meanwhile, sans fights only one opponent and when he gets too tired he ends up falling asleep while fighting, thus being defeatedIt is also worth mentioning that Jevil unlike sans has a better resistance than he, since he can continue fighting at full power for long periods and even as his own page mentions he only felt tired after being hypnotized more than 10 times.