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The Boss (Iron Saint) vs Composite Canon Alex Mercer

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Golden_Void

VS Battles
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Asuarmor
Phil mcdonald saints emperor in iron saint armor by skynet v2-d6loz9f
The Boss has his full power as shown (no weapons or DLC)
Alex Mercer is composite P1 + P2 (only because he was heavily nerfed in Prototype 2) and has full mobility in armor mode


Location- NYC
 
I feel like the Boss' weapons are a biiiit more than Mercer can handle *cough*rapid fire infinite ammo black hole gun*cough*

Also, are we talking full power as in just the Boss himself or full power as in he has access to everything including the Zin armada?
 
No weapons, just standard abilities and no Zin Armada

Besides, I think the black hole gun doesn't affect anyone on his tier or higher, same for the disintegration sword
 
From the Boss' page:

Bling: The Bling element turns nearby enemies in the area around The Boss into gold statues, which can be destroyed and turns into extremely large amounts of Cache. Cache is automatically pulled to The Boss while active and gold infused enemies can be quickly with headshots.
 
I mean if we're going to use DLC, Mercer can use Medusa's wrath which is a OSK from far beyond elemental range, also is there any proof it works on boss level opponents?
 
I'm not 100% sure because I haven't played SR4 in a while, but I'm pretty sure it works on the Wardens.
 
It certainly works in the DLC, but anything can one shot him then. Like I said, I'm not sure, but I'm certain that it can affect him.
 
Zin solders and wardens are fodder though and are the prototype equivalent of evolved and brawlers/hunters
 
I'm voting the Boss via lightning which is stated to incapacitate Mercer.
 
Does nobody else find it funny how the SR cast can be set on fire even though they have a fire element???


Also this needs more attention, but I give it to Mercer, Boss's elements haven't been shown to affect boss level opponents, similar to how Johnny Gat's elements don't affect boss level opponents, such as Satan. Mercer also has all the power to stay out of the element range, which isn't very far. There's also the fact that Mercer in the second game (hell even at the end of the first) is one-shotting heavy vehicles which puts his striking strength way above the Boss's. That doubles with his muscle mass ability which casually turns human enemies into paste.

Edit: Also I just played SR4, the elements (I used freeze) don't do anything to the wardens except take their shield off and make them unable to move. As far as that goes, it doesn't do anything to them.
 
Unite My Rice said:
Does nobody else find it funny how the SR cast can be set on fire even though they have a fire element???


Also this needs more attention, but I give it to Mercer, Boss's elements haven't been shown to affect boss level opponents, similar to how Johnny Gat's elements don't affect boss level opponents, such as Satan. Mercer also has all the power to stay out of the element range, which isn't very far.
You can't vote on your own thread
 
No, vs threads are not for highlighting. Just important content revisions and the like.
 
Unite My Rice said:
Does nobody else find it funny how the SR cast can be set on fire even though they have a fire element???
Also this needs more attention, but I give it to Mercer, Boss's elements haven't been shown to affect boss level opponents, similar to how Johnny Gat's elements don't affect boss level opponents, such as Satan. Mercer also has all the power to stay out of the element range, which isn't very far. There's also the fact that Mercer in the second game (hell even at the end of the first) is one-shotting heavy vehicles which puts his striking strength way above the Boss's. That doubles with his muscle mass ability which casually turns human enemies into paste.

Edit: Also I just played SR4, the elements (I used freeze) don't do anything to the wardens except take their shield off and make them unable to move. As far as that goes, it doesn't do anything to them.
They also have an ability that makes them immune to fire damage...

Not sure what you mean, Johnny's powers absolutely affect Satan, one of the easiest methods of defeating his is turning him to stone, unloading whatever gun you have, and then turning him to stone again once he breaks free. And youre also assuming the Boss wouldnt just use his Telekinesis or Gravity abilities to make Mercer into an immobile, floating target practice. And yes, Mercer's striking strength from Prototype 2 is higher than the Boss' Striking strength (City Block Class vs Multi-City Block Class), not that it will help considering the Boss' massive durability advantage.

>Doesnt do anything to them

>Makes them unable to move

...Thats literally what the Freeze ability does, it freezes, making them unable to move...
 
1. Yeah but outside of that they're vulnerable to it. Case in point, Johnny Gat wielding a fire sword and running on lava yet if he stands still in said lava not only does he not sink but he catches fire lol. IIRC Boss still gets set on fire from explosion damage as well.

2. But that's Johnny's blast move, not his element. His holy/worship element doesn't work, don't know about the vampire element and don't remember the others.

3. The Boss himself can only move while holding someone with TK. At that it doesn't even 1HK most fodder enemies. Pretty sure that does nothing to wardens either besides knock off their shields. Also implying Boss even gets into range to use his stomp ability when Mercer can just pick him off with whipfist.

4. No, not frozen in the obvious ability sense, frozen as in there's no code for them to react to that once the ability is casted. They just stand there breathing and stuff like that.

Alex also has a superior speed advantage which ends up with Boss getting blitzed, and durability doesn't really matter here since Alex can just make the blacklight virus airborne and decapitate Boss while he's going into cardiac arrest
 
1. Theyre immune to fire damage, not immune to catching on fire.

2. This is what is called a resistance to a type of attack, not "Johnny's abilities dont work on anyone stronger than fodder."

3. ...Or turn them into a living Tesla Coil, or absorb their life force, or turn them into literal time bombs...And Stomp's range is dozens of meters at the bare minimum, he doesnt have to be point blank for it to hit, its an AoE attack.

4. No, it literally freezes them.

5. You...do know Alex's speed is only Supersonic while the Boss is Supersonic+ right...?

Im starting to get the feeling you didnt look at their profiles before you made this matchup...
 
1. They still take damage from that fire though

2. Resistance via being massively more durable\strong than anyone else it was used on. That's the case in a lot of different fictions.

3. Still a lot of those techniques aren't even an insta kill for fodder zin soldiers. I was life stealing a zin soldier the other day then after I got my health he jumped out and still had some fight in him. Stomp has a range of little over 3 car lengths.

4. Again that's blast, not element (even though blast is by far the easiest of the two to dodge)

5. Boss has supersonic from outrunning cars and making a vortex when he runs....

1. Whoever gave him supersonic for that first reason needs to be fired, and the second reason is unquantifiable, probably hax related, not speed.

I speed tested Boss myself the other day. It took him 59 seconds on the most straight path to run 1900m (1.18mi). That's 72mph. Supersonic+??????????????


Then there's the fakest nuke feat in fictio which isn't even large building level, or low-large building level with reach.
 
Going for the Boss here. All Mercer can do is crush and cut, while the Boss can do that + burn him, electrocute him, turn him to gold, rapid-fire shoot him with a black hole or the power of dubstep, ignore his durability, etc
 
Monarch Laciel said:
Going for the Boss here. All Mercer can do is crush and cut, while the Boss can do that + burn him, electrocute him, turn him to gold, rapid-fire shoot him with a black hole or the power of dubstep, ignore his durability, etc
I stated earlier no weapons or DLC. A lot of those points can be countered though.
 
And why are we restricting Boss's weapons and thus a large majority of his attack options while compositing Alex to give him all his powers + full mobility in armour mode which isn't possible?

I'm sorry if that came across rude, but that combined with you yourself voting for mercer earlier, it seems you are favouring him quite a bit and I dislike such things.

Still. Ice powers, fire powers, lightning powers, mind powers (targeted mind control requires a different sort of resistance to just withstanding a flood of memories), etc give Boss the edge in hax and versatility.
 
1. Okay, just checked and they do still take minor damage from fire, theyre only immune to fire damage when the Fire Aura is active, my bad.

2. ...No, resistance via having a resistance to the power(s). Both Legionaries and Archdukes can use Stomp in Gat Outta Hell and Johnny's powers work on them just fine.

3. Okay? I never said it would be an instakill. Three car lengths in raidus maybe but the full range of the AoE is still several dozen meters.

4. Just checked the game, Blast and Buff have the same effect on Wardens.

5. Yeah, that would be me. You...do know what hax are right? Creating a tornado by running isnt hax?

6. Range =/= AP, and im not entirely sure why you linked to OBD.
 
Because Mercer doesn't have a complete toy box filled with weapons, DLC would be a heavy slant on Mercer's side (Medusa's wrath one-hit kills anything), and full mobility is only granting Mercer the ability to glide and diveroll, something that's obsolete in Prototype 2.

Also Mercer has been resistant to mind control ever since he encountered Elizabeth Greene after becoming a part of the hive mind.

Why are the elements so overrated?
 
Also DLC powers arent allowed now? I hate to break it to you but youre starting to seem a little biased restricting all of the Boss' weapons and his DLC Powers while giving Mercer access to every power from both games plus removing the restricted mobility when he's in in Armor Mode. Your attempt to vote for him on your own thread doesnt really help your case either...
 
I don't know why compositing Mercer is even necessary. Just use his strongest (8-B) appearance, and keep the reduced mobility in armour mode. If he chooses to use armour mode that's a necessary consequence and shouldn't be disabled.

Removed any "bonus" DLC powers that are just to let the player mess around more, keep any powers that come from story focused DLC, and let the boss keep some of his weapons at least.
 
Also, Medusa's Wrath is a Force Multiplier, which is basically a mod for the game itself, not an actual ability that Mercer has.
 
1. It's all good

2. But do the elements work on Legionnaires and Archdukes? I know everything else works but elements are a gray area when it comes to high tier characters.

3. I know you didn't, but TK I'm pretty sure fails to work on a lot of opponents that most other powers succeed at, such as those rolling laser robots, wardens, etc., and 6 car diameter, which is pretty much all that we need to know because from point A to point B is a straight line.

4. I would take a picture showing you my freeze element does nothing to the warden but disable his shield but that's a loooot of work.

5. I know what hax is, but outrunning cars and creating a vortex while running justifies supersonic+ how exactly?

6. Well can it be calc'd or are we just supposed to assume it's like every other nuke and automatically give it a town level tier?
 
Monarch Laciel said:
I don't know why compositing Mercer is even necessary.
Because Prototype 2 removed 90% of his moveset and actually removed powers from him.
 
And even if we play by tiers like that speed tier attempt earlier, Alex has hypersonic reactions, MCB at least (not like Boss is gonna spam DFA the whole match, much less be allowed to, and is more durable from his first game appearance where he survived a much stronger nuclear blast.
 
6. I would say calc it. It's not a proper nuke as far as I can tell. But they are 8-B here so its irrelevant isn't it?
 
2. Yes they do.

3. Yeah that's basically just game mechanics so you cant just fling a hard to kill enemy across the city, seeing as how the Boss is able to move things like tanks, planes, and garbage trucks, which are several times larger that either of them without issue. Okay, lets math this out. a car is on average 4.8 meters in length, 4.8 x 3 = 14.4 x 2 = 28.8. 14.4^2 x pi = 651.44 m^2.

4. Okay, just checked and youre right it doesnt, my bad, though it doesnt make much sense considering the other two elements work just fine and the Freeze Blast works...

5. Its the minimum speed needed to be able to move tanks and garbage trucks the way he does just by running past them.

6. It is stated to create a nuclear blast and has the visual effects of a nuclear blast, so it was agreed on that low-end Town level would be an accurate tier.
 
Seems like WeeklyBattles is more on fire than Mercer can handle o_O

Anyway, speed advantage, hax advantage, the Boss literally has many powers that exploit Mercer's weakness... What more could you want to prove that the Boss wins here?
 
3. Flinging someone across the city doesn't do any damage (until they hit something), to which some low-tier soldiers are able to mid-air recover from distances less than a city block.

5. That's due to his shield. I have a completed profile and a new game. Without his shield, the only way he tosses cars is by running directly into them, which we can attribute to his super strength since 1. His start-up animation (running average human speed) is capable of flipping a car over and 2. He can run in-between cars and nothing happens unless he makes direct contact. I've even re-done Boss's speed running in game. It took him 1:16.40 to run 2083m in the straightmost path, which equates to 27.2m/s, not even subsonic. What other feats speak for his speed?

6. This nuke is incapable of killing everyone on a one-block radius, especially when average Saints soldiers still require 2 hits from the Boss to be killed after DFA nuke, and civilians at the end of the street are walking like nothing happened. I'd prefer a calc to justify a low town level AP when it visibly looks like a 1 ton bomb, which would be 4x baseline building level. Since you stated it got it's AP because it is one and looks like one, why not also accept that it could be lower than the given tier?


And lol no Boss does not have a speed advantage. Mercer had hypersonic reactions since his first game, and he's way faster than supersonic in the second game especially after consuming his evolved. The only hax here really is his freeze ability.

The fire ability does nothing to a guy who took a nuke point blank, as well as taking explosive ordinance point blank daily. Even Heller developed resistance to fire when he just got his powers by consuming one Blackwatch soldier and a handful of infected.

The lightning ability isn't even real lightning for multiple reasons. One being, unlike actual lightning/electricity (or even the cattle prod Cross used against him), this "lightning" doesn't make any muscles contract. In fact it amps the speed of whoever touches it to superhuman levels (average civilian running speed was their walking speed at, least), though it kills weaker opponents after this amp. Using this will get Boss blitzed out of his suit.

The only hax left is the freeze ability, which Mercer can answer with being fast enough to stay out of it's miniscule range (elements, blast attacks are jokes to dodge), or regen if Boss attempts to shatterkill him. Attempting to shatterkill a warden only lowers their health by a certain amount.

Stomp does nothing, Mercer has been dodging shockwaves on a much larger scale since the first game.

I already proved low most low-tier enemies can recover mid-air from most telekinesis abilities.
 
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