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Stat equalization Tournament for the Undead round 9! (Alvin Murphy vs Zombina) (3-2-0)

Alright so since the distance is still 4 kilometers they wont be able to shoot eachother at the start

Since Murphy is smarter and more cunning he has a slight edge here with the enviroment but looking at the pages it looks like a who shoots first type of match.

EXPECT Zombina never goes for the kill at the start. She always just sprays and tries to burn down her enemy unlike Murphy who prefers headshots rather than other attacks as a side effect of how zombies work in his verse.

So I think Murphy takes this high to extreme diff since she will probably be dead or not have enough brain functions to shoot again while Murphy can def shoot again after being sprayed by bullets.

Now if anyone wants to learn how skilled Murphy is he downscales from 10k. 10K is INSANE at shooting since he can do even stupid shots that should be impossible. Heres a few examples showing how skilled 10k is 1. 2. 3. (Reactions 4.) (Did this missing a arm as far as I remember 5. 6.)
 
Seemingly relevant stuff from the profiles:

Alvin:

Corruption
, Mind Manipulation (He can turn those he bites into zombie-human hybrids, he can command the said hybrids to do whatever he wants even making them commit suicide and control the zombies)
Social Influencing (Created an entire town called Murphytown and tricked people along the show multiple times, made a giant casino and was able to cheat and trick people in there. Made 2 literal insane people start to like eachother and got out of the situation with his words. Was a big trickster in his prison times and cheated a lot without being caught)
Pain Inhibition (Murphy has been beaten up where a normal human would have died, endured being electrocuded several times) Weapon Mastery (He has shown to have some kind of mastery on ranged and melee weapons) Resistance to Disease Manipulation (Murphy is immune to most diseases)
Limited ,Enhanced Senses, (Can see human brains when hungry, he can also sense when zombies are near)

Weaknesses: Can be incredibly overconfident and careless, his mind control will not work on any being which has had its brain severely damaged (For instance, while Murphy can effortlessly control multiple regular zombies simultaneously, he was unable to establish any sort of mental link with the Blasters, since their brains had been extensively ravaged by nuclear fallout)

Zombina:
Disease Manipulation (Able to turn others into zombies by biting them if they are close to death)
Resistance to Pain (Her biology makes her incapable of feeling pain)
Paralysis Inducement (Has specialized shotgun rounds laced with salt that are capable of paralyzing undead)

Intelligence: Gifted (Due to being a zombie, Zombina's brain is slightly damaged, causing her to tend to not think about her actions and be extremely trigger happy as is her zombie nature to follow her desires. Despite this though she is a highly skilled combatant, tasked with the Commando position of the M.O.N. and serving as their weapons specialist. Despite normally opting for a spray and pray tactic with her guns and normally dual wielding her weapons she is a highly skilled marksman, simply choosing to not use precision weapons even though she is fully capable of precision shooting on par with Minako and is more than willing to wield sawed-off sniper rifles in combat. She is also highly skilled at using her undead physiology to her advantage, coupling her straightforward fighting style to create a feint of bullheadedness, deceiving her opponent by allowing herself to be taken down quickly by rushing enemies head on and pretending to be dead so she can infiltrate behind enemy lines, spy on them, and ambush them, as well as doing things such as shooting an opponent restraining her from behind by shooting herself through the torso)


So yeah. while Alvin is apparently skilled with a gun, his range is unknown with it, & more importantly, he seems to be not a dual-wielder, the latter of which should be plainly visible.

He might not know her brain is slightly damaged, or maybe he does because of his brain-sensing sense. Could this tell him if Zombina's brain is too damaged for him to mind control?

If he doesn't know this, he might go for mind control biting. Since Zombina might not know about this, she might do her supposed usual & rush in guns ablazing & feigning bullheadedness.... Only for that to backfire when she gets to close to a zombie she didn't know not only bites but can do mind control bites.
But is her brain sufficiently damaged for it to fail?

Also, Zombina might think he's a regular human from his behaviour, try to bite him, maybe, & then fail to zombify him, getting bitten herself to be mind-controlled.

However, Alvin's pain tolerance will really be put to the test with a likely hail of bullets, so he might not actually go charging in; Surely someone as smart as him can see the threat of a dual-wielder.

So he might try Social Influencing, & since he has good skills in it, MAYBE it would work?


It sounds like her usual tactics might get her in trouble unless she realizes this intelligent, coordinated guy is part zombie & a regular human. This might mean she won't load her salt immediately.
Alvin also has the possible win condition of recognizing the threat of 2 guns & using his good Social Influencing against her. But if she does lead with salt even against someone who could probably easily be mistaken for a zombie, he has a good shot.


I'll wait for more input.

But currently, I'm leaning Murphy.
 
He might not know her brain is slightly damaged, or maybe he does because of his brain-sensing sense. Could this tell him if Zombina's brain is too damaged for him to mind control?
The brain has to be basically utterly useless for Murphy to not be able to do it. Her brain is fine enough
 
The brain has to be basically utterly useless for Murphy to not be able to do it. Her brain is fine enough
Then it sounds like Murphy might do well if she tries to charge in, either by feigning bullheadness, or trying to bite him herself.

I'm voting Alvin Murphy.
 
I am voting Zombina, actually.

First of all, the biting situation is unrealistic on both ends given SBA and in-characters actions. Zombina doesn't bite, she appears to have a moral objection to purposefully infecting people (Yuuhi's zombification seemed to greatly distress Zombina) and her verse's zombie infections aren't combat applicable in strength so she wouldn't even have a reason to try weaponizing it. You're only zombified by her bite if you have a compromised immune system, or if you're dying, it's purposeless to do it in a fight. Which Zombina also wouldn't do because while she does like to rush in, she doesn't like to CQC, she keeps her guns on the target.

As for Murphy's bite, it has more combat value...but they're shooting each other and the fight starts many MANY meters apart, it seems unrealistic to even both attempting that in this situation, especially considering my later points.

Secondly, SBA wouldn't start them a 4km, it would start them at several hundred based on Zombina's ranges. A glock only has an effective range of about 50 meters according to our pages, so Zombina's more varied arsenal holds a range advantage on Murphy and she'll get the first shots of the fight in. Considering her high fire-rate, duel wielding, and her skill as outlined in her intelligence section, Murphy's eating some lead early, and could very well go down in the first wave of gunfire then and there depending on where her shots land. Watching the justification for Type 2, Murphy's kind of zombie can power through certain shots very effectively, but that high fire rate Zombina touts isn't going to be any fun regardless of his survival.

Which moves on: Zombina will probably realize he's either a zombie or non-human early if he survives that first round. Zombies in her world come in all sorts of variants, but many are indistinguishable from a normal human and are just as intelligent, so Murphy's appearance and intelligence won't mean much in hiding that fact. Zombina and Murphy's zombie physiologies are very similar, so everything Zombina knows about her own kind will be just as applicable against Murphy, which is especially good for Zombina since Shiishii is also an undead that she frequently rivals and has dealt with in the past, which means she doesn't just know how to fight a Zombie who has similar traits to Murphy but also has experience in changing tactics to do so.

Which also brings up the point of skill, experience, and tactics. Zombina does love to spray-and-pray and rush into battle, that is absolutely true, however that's not without purpose. Her opening scene where she shows that off, it was part of the greater plan coordinating with the entire team. However there's a number of examples of Zombina shifting tactics and being creative when the situation calls for it. She shot through her own body when restrained to escape a hold up close, she set up for an ambush against 'D' and kept her range, and she set up a trap to ambush Shiishii as well. She had enough discipline to keep the line when attempting to arrest Rachnera instead of just charging in as well. Zombina likes her 'charge, pretend to get shot, play dead' method, but it's not her only tactic, and having range she likely won't sacrifice that for no reason.

And with that range: Zombina is noted as being comparable to Manako in her intelligence section, who lands long-ranged sniper shots for the team and has done so in hostage situations. Zombina just doesn't like to do this, but realizing that she's dealing with an undead at a range? She should be entirely capable of focusing in to land more devastating and well-aimed shots on her target. Which agian, her experience and knowledge means she should realize what she's dealing with at this point fairly easily, even if she doesn't realize he's a zombie she'll realize the completely wild spray of bullets didn't quite work the first time.

And if she does realize he's a zombie? She knows what to do about them and does possess anti-undead rounds.

Furthermore, Zombina's stealth skill can't go understated. She's shown the ability to hide and plan ambushes, and is perfectly willing to do so undetected. If Murphy attempts to break line of sight or forces her to? Her commando training will likely be more effective than his skill at that point, giving her the edge with the environment. She did so with both 'D' and against ShiiShii, and in ShiiShii's case that was almost certainly 100% her own plan without the possibility of her taking orders to do that.

Plus, thanks to having a range disadvantage, the possibility of Murphy firing a non-optimal shot at some point isn't terrible. If he EVER misses his shot, Zombina can use her play dead tactic which might put Murphy in a really poor position without him even realizing it. He needs to make up a lot of ground, all while under gunfire from an opponent who's going to get a read on the situation, to make sure he lands a more realistic shot to go for her head.

My TLDR:

Murphy's clearly skilled, and almost certainly smarter than Zombina in most ways. But Zombina has the starting range advantage, her arsenal has a massive fire-rate and versatility advantage over his, her home-verse knowledge and experience is highly applicable against Murphy's philology, Zombina's experience and skill with her firearms is actually higher than she portrays herself with thanks to Makano scaling and she's proven she's not so undisciplined that she won't changed tactics or think creatively, and she's shown the ability to make use of her stealth and plan out traps and ambushes when needed some of which she prepared on her own outside of a team setting. Murphy may need just 1 clean headshot to win, but I think Zombina's too varied and overwhelming with too many options.
 
I am voting Zombina, actually.

First of all, the biting situation is unrealistic on both ends given SBA and in-characters actions. Zombina doesn't bite, she appears to have a moral objection to purposefully infecting people (Yuuhi's zombification seemed to greatly distress Zombina) and her verse's zombie infections aren't combat applicable in strength so she wouldn't even have a reason to try weaponizing it. You're only zombified by her bite if you have a compromised immune system, or if you're dying, it's purposeless to do it in a fight. Which Zombina also wouldn't do because while she does like to rush in, she doesn't like to CQC, she keeps her guns on the target.

As for Murphy's bite, it has more combat value...but they're shooting each other and the fight starts many MANY meters apart, it seems unrealistic to even both attempting that in this situation, especially considering my later points.

Secondly, SBA wouldn't start them a 4km, it would start them at several hundred based on Zombina's ranges. A glock only has an effective range of about 50 meters according to our pages, so Zombina's more varied arsenal holds a range advantage on Murphy and she'll get the first shots of the fight in. Considering her high fire-rate, duel wielding, and her skill as outlined in her intelligence section, Murphy's eating some lead early, and could very well go down in the first wave of gunfire then and there depending on where her shots land. Watching the justification for Type 2, Murphy's kind of zombie can power through certain shots very effectively, but that high fire rate Zombina touts isn't going to be any fun regardless of his survival.

Which moves on: Zombina will probably realize he's either a zombie or non-human early if he survives that first round. Zombies in her world come in all sorts of variants, but many are indistinguishable from a normal human and are just as intelligent, so Murphy's appearance and intelligence won't mean much in hiding that fact. Zombina and Murphy's zombie physiologies are very similar, so everything Zombina knows about her own kind will be just as applicable against Murphy, which is especially good for Zombina since Shiishii is also an undead that she frequently rivals and has dealt with in the past, which means she doesn't just know how to fight a Zombie who has similar traits to Murphy but also has experience in changing tactics to do so.

Which also brings up the point of skill, experience, and tactics. Zombina does love to spray-and-pray and rush into battle, that is absolutely true, however that's not without purpose. Her opening scene where she shows that off, it was part of the greater plan coordinating with the entire team. However there's a number of examples of Zombina shifting tactics and being creative when the situation calls for it. She shot through her own body when restrained to escape a hold up close, she set up for an ambush against 'D' and kept her range, and she set up a trap to ambush Shiishii as well. She had enough discipline to keep the line when attempting to arrest Rachnera instead of just charging in as well. Zombina likes her 'charge, pretend to get shot, play dead' method, but it's not her only tactic, and having range she likely won't sacrifice that for no reason.

And with that range: Zombina is noted as being comparable to Manako in her intelligence section, who lands long-ranged sniper shots for the team and has done so in hostage situations. Zombina just doesn't like to do this, but realizing that she's dealing with an undead at a range? She should be entirely capable of focusing in to land more devastating and well-aimed shots on her target. Which agian, her experience and knowledge means she should realize what she's dealing with at this point fairly easily, even if she doesn't realize he's a zombie she'll realize the completely wild spray of bullets didn't quite work the first time.

And if she does realize he's a zombie? She knows what to do about them and does possess anti-undead rounds.

Furthermore, Zombina's stealth skill can't go understated. She's shown the ability to hide and plan ambushes, and is perfectly willing to do so undetected. If Murphy attempts to break line of sight or forces her to? Her commando training will likely be more effective than his skill at that point, giving her the edge with the environment. She did so with both 'D' and against ShiiShii, and in ShiiShii's case that was almost certainly 100% her own plan without the possibility of her taking orders to do that.

Plus, thanks to having a range disadvantage, the possibility of Murphy firing a non-optimal shot at some point isn't terrible. If he EVER misses his shot, Zombina can use her play dead tactic which might put Murphy in a really poor position without him even realizing it. He needs to make up a lot of ground, all while under gunfire from an opponent who's going to get a read on the situation, to make sure he lands a more realistic shot to go for her head.

My TLDR:

Murphy's clearly skilled, and almost certainly smarter than Zombina in most ways. But Zombina has the starting range advantage, her arsenal has a massive fire-rate and versatility advantage over his, her home-verse knowledge and experience is highly applicable against Murphy's philology, Zombina's experience and skill with her firearms is actually higher than she portrays herself with thanks to Makano scaling and she's proven she's not so undisciplined that she won't changed tactics or think creatively, and she's shown the ability to make use of her stealth and plan out traps and ambushes when needed some of which she prepared on her own outside of a team setting. Murphy may need just 1 clean headshot to win, but I think Zombina's too varied and overwhelming with too many options.
Counted!
 
Lets go.
First of all, the biting situation is unrealistic on both ends given SBA and in-characters actions. Zombina doesn't bite, she appears to have a moral objection to purposefully infecting people (Yuuhi's zombification seemed to greatly distress Zombina) and her verse's zombie infections aren't combat applicable in strength so she wouldn't even have a reason to try weaponizing it. You're only zombified by her bite if you have a compromised immune system, or if you're dying, it's purposeless to do it in a fight. Which Zombina also wouldn't do because while she does like to rush in, she doesn't like to CQC, she keeps her guns on the target.
Since the distance is 4kilometers by SBA (Thats what I know) And there on they will both hide and try to ambush eachother making the distance closer. We also gotta remember Murphy is smart enough to not use ranged attacks unless he gets a surprise attack seeing that he is against a literal dubble wielder zombie..
As for Murphy's bite, it has more combat value...but they're shooting each other and the fight starts many MANY meters apart, it seems unrealistic to even both attempting that in this situation, especially considering my later points.
If they are close it is likely for Murphy to jump on Zombina or the otherway around but thats fair.
Secondly, SBA wouldn't start them a 4km, it would start them at several hundred based on Zombina's ranges. A glock only has an effective range of about 50 meters according to our pages, so Zombina's more varied arsenal holds a range advantage on Murphy and she'll get the first shots of the fight in.
I thought SBA always means 4km? Are you sure thats how it works
Considering her high fire-rate, duel wielding, and her skill as outlined in her intelligence section, Murphy's eating some lead early, and could very well go down in the first wave of gunfire then and there depending on where her shots land. Watching the justification for Type 2, Murphy's kind of zombie can power through certain shots very effectively, but that high fire rate Zombina touts isn't going to be any fun regardless of his survival.
10k probably is superior to her skill just looked at the few examples I showed also you gotta remember because speed is equalized I think Murphy still has the reaction advantage though Idk if it works like that in stats equalized matches, their skill is basically the same tbh just that Murphy likes to be more precise and go for headshot
Which moves on: Zombina will probably realize he's either a zombie or non-human early if he survives that first round. Zombies in her world come in all sorts of variants, but many are indistinguishable from a normal human and are just as intelligent, so Murphy's appearance and intelligence won't mean much in hiding that fact. Zombina and Murphy's zombie physiologies are very similar, so everything Zombina knows about her own kind will be just as applicable against Murphy, which is especially good for Zombina since Shiishii is also an undead that she frequently rivals and has dealt with in the past, which means she doesn't just know how to fight a Zombie who has similar traits to Murphy but also has experience in changing tactics to do so.
As we now Murphy is extremely cunning its on his profile believe me it is so in character for Murphy to act dead to make Zombina either get close for a good headhsoot or closer for a bite so it is very possible for him to trick her again in this situation
Which also brings up the point of skill, experience, and tactics. Zombina does love to spray-and-pray and rush into battle, that is absolutely true, however that's not without purpose. Her opening scene where she shows that off, it was part of the greater plan coordinating with the entire team. However there's a number of examples of Zombina shifting tactics and being creative when the situation calls for it. She shot through her own body when restrained to escape a hold up close, she set up for an ambush against 'D' and kept her range, and she set up a trap to ambush Shiishii as well. She had enough discipline to keep the line when attempting to arrest Rachnera instead of just charging in as well. Zombina likes her 'charge, pretend to get shot, play dead' method, but it's not her only tactic, and having range she likely won't sacrifice that for no reason.
That makes sense but heres the thing 10k was able to shoot a bullet through doctors hair to a tree making it bounce from the tree and then killing 2 zombies in the head. Murphy scales below that which still gives him an advantage on skill so if she ever comes in glocks range Murphy is gonna tap her head.
And if she does realize he's a zombie? She knows what to do about them and does possess anti-undead rounds.
Yeha but she wont. Murphy is smart and cunning enough to hide it for a surprise attack knowing he cannot win with range
Furthermore, Zombina's stealth skill can't go understated. She's shown the ability to hide and plan ambushes, and is perfectly willing to do so undetected. If Murphy attempts to break line of sight or forces her to? Her commando training will likely be more effective than his skill at that point, giving her the edge with the environment. She did so with both 'D' and against ShiiShii, and in ShiiShii's case that was almost certainly 100% her own plan without the possibility of her taking orders to do that.
I am not sure what state Murphy is in but if he is hungry then Zombina is ******. He can feel the presence and even see brains of his victims like x-ray vision so if she tries to sneak up on him? Murphy is gonna get his dinner.
Plus, thanks to having a range disadvantage, the possibility of Murphy firing a non-optimal shot at some point isn't terrible. If he EVER misses his shot, Zombina can use her play dead tactic which might put Murphy in a really poor position without him even realizing it. He needs to make up a lot of ground, all while under gunfire from an opponent who's going to get a read on the situation, to make sure he lands a more realistic shot to go for her head.
I am pretty sure Murphy always shoots his opponent again even if they are on the ground as in Z-Nation those ******* are hard to kill but it is possible I guess but how would getting closer to Murphy help her?
Murphy's clearly skilled, and almost certainly smarter than Zombina in most ways. But Zombina has the starting range advantage, her arsenal has a massive fire-rate andversatility advantage over his, her home-verse knowledge and experience is highly applicable against Murphy's philology, Zombina's experience and skill with her firearms is actually higher than she portrays herself with thanks to Makano scaling and she's proven she's not so undisciplined that she won't changed tactics or think creatively, and she's shown the ability to make use of her stealth and plan out traps and ambushes when needed some of which she prepared on her own outside of a team setting. Murphy may need just 1 clean headshot to win, but I think Zombina's too varied and overwhelming with too many options.
I still think Murphy takes this atleast 6/10 mostly because of his smart,skilll,bite,ability advantages
 
You have SBA wrong, SBA starts at the highest range of the two characters, and if it's beyond 4 km then it always starts at 4 km. Zombina has range advantage, fight starts with line of sight.

Murphy's glock doesn't have effective range without him making up the distance or breaking line of sight and getting closer to her, all without her making use of any of her advantages on him.

He has to deal with her waves of high fire rate bullets, and the fact that she will likely determine that she needs to make use of more concentrated and accurate fire because she will recognize the moment that didn't work.

That is a LOT of distance, CQC and trying for the bite is unrealistic and is likely a nonfactor. Zombina would never in-character do it either, so she's never going to attempt an upclose scuffle without him forcing it.

With how speed equal works I'm pretty sure projectile speed is still respected, his combat speeds will not let him dodge bullets. (Zombina is reaxtion speed featless, but probably should be subsonic but that's a CRT we were going to make...and kinda irrelevant for this situation)

Yes actually I neglected his enhanced senses, but they are conditional when they trigger by the looks of it. They will not be useable in every senario. However, Zombina's strong advantages early means he will often not get the chance to even use this ability.

And on the point of Murphy trying to play dead, Zombina starts with range and line of sight and has likely determined what he is, or his inhumane nature. She uses the same method, so in that situation she has no reason to trust that either.

Zombina has a strong start, range, attack rate, line of sight, gear versatility, high skill aim capabilities, combat applicable experience and knowledge, and if the fight breaks like of sight she has combat skill and experience and stealth skill that's only countered by a conditional ability.

Murphy's bite is very useless due to range, and he has to put in so much more work to even have the effective range he needs to secure the shot due to having a far less effective weapon.

I do not change my vote, I still vote Zombina
 
You have SBA wrong, SBA starts at the highest range of the two characters, and if it's beyond 4 km then it always starts at 4 km. Zombina has range advantage, fight starts with line of sight.
Oh damn. I forgot it was like that lol
Murphy's glock doesn't have effective range without him making up the distance or breaking line of sight and getting closer to her, all without her making use of any of her advantages on him.
Murphy would just break the line of sight and try to get close then it doesnt change much. She has to get close to actually land hits since hitting someone from maximum range is hard even harder if you just spray
He has to deal with her waves of high fire rate bullets, and the fact that she will likely determine that she needs to make use of more concentrated and accurate fire because she will recognize the moment that didn't work.
Most of the bullets will miss anyway if she shoots from that distance and that is ignoring the fact that she will try to get closer to deal more damage which is good for Murphy as he can just tap her head.
That is a LOT of distance, CQC and trying for the bite is unrealistic and is likely a nonfactor. Zombina would never in-character do it either, so she's never going to attempt an upclose scuffle without him forcing it.
This is confusing me does Zombina go for bite IC or not? What about when she is in close combat?
With how speed equal works I'm pretty sure projectile speed is still respected, his combat speeds will not let him dodge bullets. (Zombina is reaxtion speed featless, but probably should be subsonic but that's a CRT we were going to make...and kinda irrelevant for this situation)
It wont let him dodge bullets obviously but it will help him react before her to make up a plan or just break the line of sight
Yes actually I neglected his enhanced senses, but they are conditional when they trigger by the looks of it. They will not be useable in every senario. However, Zombina's strong advantages early means he will often not get the chance to even use this ability.
He just feels the presence of zombies and can see brains like x-ray vision when he is hungry. Zombina wont be able to be stealthy
And on the point of Murphy trying to play dead, Zombina starts with range and line of sight and has likely determined what he is, or his inhumane nature. She uses the same method, so in that situation she has no reason to trust that either.
How can she even know Murphy is an undead? Unless she calls everything weird looking a zombie
Murphy's bite is very useless due to range, and he has to put in so much more work to even have the effective range he needs to secure the shot due to having a far less effective weapon.
What I am saying is Murphy will win if they ever get into close combat as his bite is more powerful it looks like. Plus you gotta remember since she has the stealth advantage if Murphy breaks the line of sight she will try to ambush him which would end with a slave for Murphy.
I do not change my vote, I still vote Zombina
Alright then
 
Murphy would just break the line of sight and try to get close then it doesnt change much. She has to get close to actually land hits since hitting someone from maximum range is hard even harder if you just spspray
Zombina opens with spray, but she scales directly to Manako, a high accuracy sniper. It's in her intelligence section, which is a massive boon to landing those shots.
Most of the bullets will miss anyway if she shoots from that distance and that is ignoring the fact that she will try to get closer to deal more damage which is good for Murphy as he can just tap her head.
In the tactics section I pointed out times she did not rush in to a situation, standing her ground and making use of her range advantage instead to make use of her guns.
This is confusing me does Zombina go for bite IC or not? What about when she is in close combat?
Back up in first post: No. She has a moral objection to purposely zombifying people, she doesn't bite in character. Close combat she still won't physically scuffle unless forced, she will instead use point blank shots. Zombina doesn't CQC if she can help it and especially will not bite.
It wont let him dodge bullets obviously but it will help him react before her to make up a plan or just break the line of sight
Movement speed is still that underlining problem, he will be shot a lot on his attempts to do either of those, which plays into Zombina's other listed advantages
He just feels the presence of zombies and can see brains like x-ray vision when he is hungry. Zombina wont be able to be stealthy
but the defining part is 'when he is hungry' correct? It's still conditional and isn't applicable in all situations then.
How can she even know Murphy is an undead? Unless she calls everything weird looking a zombie
I have explained before: Mon Musu zombies have large amounts of variance and can even look like normal humans. Zombina as a zombie, a cop who deals with monsters, and having an undead rival she's fought before: Knows this.

Murphy's Type 2 will immediately tell her what she needs to know, he's not human. And she may likely realize he's undead ontop of that because that's the most logical answer in her own verse.
What I am saying is Murphy will win if they ever get into close combat as his bite is more powerful it looks like. Plus you gotta remember since she has the stealth advantage if Murphy breaks the line of sight she will try to ambush him which would end with a slave for Murphy.
My point is the close combat is extremely unlikely. I agree it's an instant wincon, but the conditions of the fight make it unrealistic to use. It's a massive range disparity to get into a position to use it.

As for Zombina's ambushes, she still doesn't bite or CQC if she can help it, her ambushes will be to shoot him even more. He will likely never get the chance to bite.
Alright then
Very fair, and I'll leave it there then since we're just back and forth, I think everything about both of them has been said.
 
Anyways I believe even with the range Murphy will win mostly because of how his powers directly counter her powers
 
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