I apologize, but what does CIS stand for in this context?
Character Induced Stupidity where a character randomly decides not to go his typical speed.
There is more than just the measured radius of an AoE attack to account for. If a beam hits the ground and explodes, the explosion does not necessarily appear instantly.
This is AoE and attack speed, yeah. List it better on the file instead of bringing it up haphazardly on the thread.
The exact mechanics of an attack can vary a lot, and when imagining a battle scenario these arbitrary speed multipliers are simply not that helpful when compared to our common sense and an educated guess based on our understanding of the specific character in question.
Arbitrary speed multipliers is an assertion that needs proving beyond your claim.
Also keep in mind educated guesses, are still guesses, and closing a thread on guesswork, which given trends on wiki is likely from a staff member, only serves to push the narrative of staff having
It is also entirely dependent on the specific details of the factors whether they are trivial or not. Character differences and hax in play could make a small difference
Minor differences in vs. debating terms, unless again, we’re doing CIS where the character just doesn’t have the speeds.
To use the example from earlier:
The Flash from the Arrowverse constantly stops to talk to his opponents, and is hit by them despite being able to dismantle their entire body before they could blink as a result. He's just not that good at using his speed, and this should be a factor when debating in general.
Flash from Arrowverse is also a character who is LAUGHABLY INCONSISTENT in regards to his speeds, even from a mainstream perspective, and this level of argument is the same as going against AP multipliers altogether for oneshots, just because Comics!Spider-Man may have inconsistent stats.
This is just a terrible example to have, if you can argue that the character in question in-character isn’t threatening, genuinely, guess what? Say that on the thread, you can mitigate it being a speedstomp, EXACT SAME WAY, you can argue for glass cannon matches to be valid, opponent AP doesn’t become relevant in the fight
A trained soldier at mach 20 going for the kill is scarier than a kid at mach 20 playing around.
A trained soldier at 9-A going for the kill is scarier than a kid at 9-A playing around. Same argument, why aren’t you debunking AP multipliers?
The proposal of setting in official policy multipliers based off a few factors incentivizes people to dismiss these additional factors entirely when debating,
Having what a speedstomp is be guesswork and having it re-estimated over and over given multiple differing opinions is far worse than irrelevant hypothetical incentives you bring up. People surprisingly don’t want their characters losing, FinePoint
and likely dissuades them from making the match to begin with as a result.
I think having 40 messages be pondering in the thread whether the match is a speedstomp or not, draining every thread voter and OP’s enthusiasm for the match, is worse than “OMFG YOU DIDNT CONSIDER THIS ONE POINT”, which, just bring up the point in question. Not tough.
I know that many staff do not care about VS debating, but please don't give people more ammo in dismissing a thread entirely before they even think about the factors at play.
…Mate I have 4 Vs. Threads of my own open right now and am following like, 30 of them. Pander against someone else, your proposal is suggesting GUESSWORK, likely by said staff many of who “do not care about VS debating”, on a thread spurred DUE TO SAID guesswork ruining and derailing the match with no one knowing what to do and there being conflicting opinions on it.
Not that this thread experience matters that much noting we’re discussing entirely new territory for Speed Unequalized matches, which feel once-per-month
This question: "Does this character's speed allow them to win?" It's not something we can generalize, there's simply too many things going on in a battle between two unique characters. It's an essential part of a versus thread debate, and it should stay that way rather than devolve into people quoting made-up multipliers which ignore the matchup to skip to a conclusion without proper thought.
Yes instead, made up arguments on what a user’s personal feelings are on the match being a speedblitz or not, that’s superior(???)
If you don’t generalize you discriminate, many matches can now be deemed a stomp based on pure speculation and NOTHING ELSE, something which very well may not be considered such in others, it’s ENTIRELY DEPENDENT on who found the thread.
FinePoint, everything you said is applicable to the already accepted and not disputed policy of wiki multipliers, and genuinely dude, if people are:
quoting made-up multipliers which ignore the matchup to skip to a conclusion without proper thought.
This is known as improper debating, can you try and address it on the thread like how a proper debate would? Exact things happen in Speed Equalized matches with AP multipliers and if it is argued the stronger AP opponent will not be able to hit the weaker AP one before hax oneshot, or not be able to reach him in time, or can’t relevantly harm him in time, or isn’t skilled enough to land a hit proper, we ignore the multiplier.
You’re rejecting what are basic site policies cemented in tradition, because your ideal of vs. thread behaviour got slightly deviated. You just gave toxic verse supporters a way to FRA-train a thread closure via stomp, congrats.