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Sonic's extra notable attacks/techniques, weaknesses and etc.

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Base Sonic should have Self-Healing stated in his powers & abilities since he can heal his body.

Willpower (For stamina):

"Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders."

Resistance to Possession:

"Even when possessed by the Ifrit, Sonic was arguably able to occasionally regain control."


Extra Weaknesses: Sonic is incapable of swimming and sinks like a stone in water due to aquaphobia, although he does not demonstrate that fear very often. If Sonic doesn't get his minimum 8 hours of sleep, then his lack of sleep will affect his running. | The excalibur form will disappear once Sonic loses all 100 rings.

Color Powers (via Hyper-go-on energy): http://sonic.wikia.com/wiki/Hyper-go-o

Sonic can slow down/reduce time without using the Time Break nor Chaos Emeralds (via Red Gem): http://sonic.wikia.com/wiki/Slow

"It can only be used when Sonic obtains the Red Gem."

"When activated, Sonic can slow down time, thus effectively slowing down the surrounding environment and enemies' movements while leaving Sonic himself unaffected."


Reminder: Do NOT confuse this to Time Break, you can see the difference: http://sonic.wikia.com/wiki/Time_Break


Sonic's Air Boost ability: http://sonic.wikia.com/wiki/Air_Boost_(Sonic_Boost)

"When performing the Air Boost, Sonic surrounds himself in a blue energy shield and propels himself forward at speeds beyond the sound barrier, thereby turning him into a highly destructive midair projectile. This moves not only enables Sonic to plow through midair enemies, but also to move immense distances through midair in semi-flight."

Sonic Wave: http://sonic.wikia.com/wiki/Sonic_Wave

"The user curls into a ball, as if to perform a Spin Dash, however, the user instead creates a shock wave, whilst jumping backwards from recoil. This move can also be aimed, and the wave can also carry opponents due to the knockback and the projectile speed, depending on such a placement it can deal damage twice."

Sonic Ballet: http://sonic.wikia.com/wiki/Sonic_Ballet

"When performing the Sonic Ballet, the user performs an aerial forward somersault. This serves to increase the user's torque, with the force created from it being used to give a burst forward in mid-air."

Flying Kick or simply Kick: http://sonic.wikia.com/wiki/Flying_Kick

"When performing the Flying Kick, Sonic runs up to an enemy and immediately hits it with a mid-air kick while dealing damage."

Somersault Kick: http://sonic.wikia.com/wiki/Somersault_Kick

"While Sonic must run at a fast pace and jump quickly to perform the Flying Kick while turning around in the air, Sonic kicks out with his leg, releasing a thin blue wave in its wake that he can hit Badniks or other enemies with from afar. When hit by the Somersault's wave, the enemy is startled, giving Sonic the chance to attack the enemy with either a Homing Attack or Spin Dash. The Somersault only serves as a distraction attack, however, as it can only stun enemies and cannot destroy them."

Insta-Shield: http://sonic.wikia.com/wiki/Insta-Shield

"When performing Insta-Shield, the user creates a temporary shield for a split-second that can slash enemies and items within their range without the player having to touch them. It can also be useful for defeating more defensive enemies and even avoiding projectiles."

Tornado (via Green Gem): http://sonic.wikia.com/wiki/Tornado_(Custom_Action)

"In order for Sonic to use this move, he has to obtain the Green Gem."

"When performing this move, Sonic begins spinning his legs around in a style similar to breakdancing at high speeds. The air currents created from this forms a miniature tornado that can damage any enemies and breakable objects found within a few meters radius."

Mid-Air Trick Actions or just Trick Actions (if it's needed): http://sonic.wikia.com/wiki/Trick_Actio

"When performing a Trick Action, the users pull off a certain acrobatic maneuver. Some of these actions include the users thrusting themselves in certain directions, twisting themselves around or doing body flips. These maneuvers are normally executed while the user is thrown into mid-air, although there has been some cases where they can be pulled off while grinding or while setting off gimmicks."

A list of Sonic's trick actions:

http://sonic.wikia.com/wiki/Long_Wind_Jump


http://sonic.wikia.com/wiki/Stop_%27n%27_Slam


http://sonic.wikia.com/wiki/Quick_Reverse


Super Peel Out: http://sonic.wikia.com/wiki/Super_Peel_Out

"When performing this move, Sonic moves his legs in a specific circle pattern, while remaining stationary, before taking off at speeds surpassing his regular speed."

"When performing this move, Sonic crouches slightly down in a standing position, and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds."

Focused Homing Attack: http://sonic.wikia.com/wiki/Focused_Homing_Attack

"The Focused Homing Attack is a variation of the Homing Attack which allows the player to attack up to six enemies at once. However, the Focused Homing Attack can also work on just one foe; if three layers of red targets appear on a certain enemy, the player can release the Focused Homing Attack, and the locked-on foe will be destroyed immediately."

Sonic Cracker: http://sonic.wikia.com/wiki/Sonic_Cracker

"The user places a stationary landmine on the ground that flashes blue. It will explode if an opponent steps on it or if another landmine is placed by the user elsewhere on the field."

S. Air Cracker: http://sonic.wikia.com/wiki/S._Air_Cracker

"The user drops a landmine from the sky directly underneath them. The mine flashes blue and explodes when touched, or if another landmine is placed elsewhere on the field by the same player."


Reminder: I'm gonna also add the scans for Sonic's notable attacks/techniques as well btw.
 
I am too tired to evaluate this properly, but would appreciate community input.
 
I'd rather not copy-paste off the Sonic Wiki.

In addition, isn't Hyper-go-on energy exclusive to Sonic Colors? It should be specified that Sonic needs the power of the wisps to use them.

Willpower should be added to stamina justifications rather than as an actual ability.

Sonic Ballet doesn't look notable enough. It's basically a double jump.

The others look okay for the most part from my perspective.
 
I trust Reppuzan's judgement.
 
To be fair, I don't know all that much about Sonic. But this is just my opinion from the evidence presented.
 
Reppuzan said:
I'd rather not copy-paste off the Sonic Wiki.

In addition, isn't Hyper-go-on energy exclusive to Sonic Colors? It should be specified that Sonic needs the power of the wisps to use them.

Willpower should be added to stamina justifications rather than as an actual ability.

Sonic Ballet doesn't look notable enough. It's basically a double jump.

The others look okay for the most part from my perspective.
1. So, I'll just put it in own words w/o plagiarism then.

2. Mk.

3. Neither of those abilities was mentioned on Sonic's profile, so might as well add it.

4. Ok then.
 
I think this thread should be left for a while and considered by Sera with the revision, considering that with Sonic Mania and Forces the characters will have new abilities/attacks going to be asked as well.
 
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