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I try my own hand in Archie vs Digimon matches. Ultra Sonic is used and both are immeasurable. Who wins?

Sonic: 0

Chronomo: 10 (Dragonmasterxyz, VindictiveLoser, DragonEmperor23, Schnee One, Homu Sweet Homu, ShakeResounding, CrimsonStarFallen, MYHERO, The real cal howard, FateAlbane)

Inconclusive: 2 (Bobsican, ABoogieYesSir)

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46BBB3B3-CAD7-49BE-818E-39C53A51C63F
 
How would Sonic's fate hax play out here, since Chrono's acausality only seems to be type 1 judging from the description.
 
If it can keep him alive from literally anything Chronomon can do, idk. Especially seeing as anything Chronomon does, kills Sonic.
 
For example, a beam that was intended to kill Sonic made him go super. Would it help him here, I'll leave up to the voters to decide.
 
Look at it in this perspective: his Fate Manip is good enough to stalemate Magnamon, who's essentially guaranteed success (granted, Type 8 did help). Dragon is right that the Fate Manip is essentially the only thing keeping Sonic alive here.

Does Chronomon have that X-Antibody thing or anything that can stop Sonic's Conceptual Manip from working on him?
 
He has no resistance to conceptual attacks. However, I should note that Magnamon has never actually defeated beings as strong as Chronomon, Lucemon or Susanoomon before. Note that these guys far outrank the X-Antibody Knights in power. It worked on Dexmon as he was not so many leagues above him. Magnamon would not have a chance against the true top tiers of Digimon to be blunt.

Although Digimon World: DS scaling is wonky, I think it's safe to say that Chronomon is at least stronger than or comparable to Incomplete Susanoomon.
 
@Dragon My first paragraph was referencing Fate Manip, not strength. I'll edit that in. I know Magnamon gets blown out of the water lol.
 
I honestly don't see Fate Manipulation saving Sanic here. It may keep him alive for a bit, but Chronomon has so many options. Including the ability to seal Sonic's powers by....ahem....howling....
 
Correct me if I'm wrong but wouldn't assuming that the Fate thing still keeps Sonic alive against people who seem to severely outclass the worst he has faced be a NLF?
 
Ye, but that should mean that the scale of it is somewhere in 2-A lvl, not that he can suddenly say no if some other 2-A who far outclasses the best showings of his ability or his worst enemies come along like the Chicken here.
 
I agree with Fate here that it's gonna be difficult to assume that Fate Manip will guarantee him a win here. Granted, Sonic could still win here.

Remember that the Sonic's Fate Manipulation doesn't specifically apply towards anything. It could help him more, or it could help him by screwing about with his enemy. Both scenarios have happened, so I feel like Sonic could begin with Conceptual Manipulation off of the bat due to it being his only chance of winning. I'm holding onto my vote for now, but I just wanted to point that out.
 
How would Sonic know that he'd need Concept Manipulation to win. He wouldn't know how strong Chronomon is as of yet. Not to mention that anything off the bat can kill Sonic.
 
He did that in Worlds Collide where he erased the Chaos Force and Illumina.

It just requires him to think "I want you gone."
 
"Sonic also only used the multiversal ranged conceptual erasure once ever."

- Cal

Pretty sure this means chicken oneshots before he uses it since anything he does is admiteddly a oneshot.
 
Dragonmasterxyz said:
But is he gonna go up to a random bird and say "I want you gone." in character?
Nothing he will do will work so naturally he is gonna use his ace in the hole as a last resort. The question is though if he can use it before he gets one shotted. With how random the fate manipulation is, I'm gonna lean towards inconclusive lol.
 
@HERO That's a perfectly fine reason to vote Inconclusive, but it just feels... Lazy. Not calling you lazy cuz granted, you're right about it being random on how it acts, but eh. I might do the same, but I dunno.

I don't want every Sonic match to be Incon lol
 
So let me see if I get this straight.

You are voting Inconclusive. Thus you're saying there's an equal chance of Sonic's Fate manipulation randomly pulling the exact only and best possible outcome/turn of events where he wins as there's a chance of Chronomon doing literally anything it can possibly do and oneshotting?


An outcome which will also be pulled for certain 50/50 against an opponent far above his paycheck or the best displays of said ability?

...What.
 
I know it sounds dumb as hell but yeah. There isn't just one exact way for the fate hax to pull out a win though. It can diagnose the mon with PIS or it can pull some bigger bullshit like the beam that tried to kill Sonic turned him super instead.
 
I'm sorry if the above sounded too ironic, btw, it's just that it feels like a particularly deep stretch in reasoning to me to say it's inconclusive when one side absolutely can and will oneshot with any of its powers whereas the other relies on a very specific turn of events involving two out of all his abilities being played in the best manner possible for him and the worst manner possible to his opponent (when said opponent seems to brutally outclass his scale of 2-A at that) from the moment the match starts.
 
@MYHERO My problem with that is that the moment you pull that against far superior characters, it sort of becomes the textbook definition of NLF.

By the same reasoning I could say Sonic pulls an Inconclusive somehow against some infinitely above baseline 2-A because PIS says so, making them act ultimately dumb and not oneshot him, while also giving the chance for him to use his exact one and only best ability from the start.
 
So this was from my conversation with Executor on Sonic's Fate Manip.

"My problem with the skill is the same as I have with all the skills of luck, fate and things like that. They are random. Sonic's luck has already acted in many ways as aids (like Titan Tails, Mogul's transformation into Master Emerald, Sonic becoming Super Sonic when hit by chaotic energy twice rather than being destroyed, and other times) and it's always something specific to victory. I think it's very difficult to use this in battles with other franchises, since we do not know precisely how Sonic's luck can relate to what the opponent is going to do. This can be used in a simple way (let's say that Sonic has abilities that depend on a certain percentage of occurrence, then luck could manifest itself to ensure that he uses the skill) or something complex in a very specific way that this occurs, it is literally a great exaggeration.

In fact, this occurs in comics (as Sonic gets stronger rather than dying multiple times), but I do believe it is very head canon stipulate how this would relate to other franchises.

It's like I think about Fate Hax on all the franchises I follow (That's why I do not talk about Magnamon in Vs. Threads, unless it's to explain something that happened)."

This is kinda why people are going for Inconclusive. Executor himself has stated people like Sonic and Magnamon are like walking exaggerations that manifest their Fate hax in ways you can't really explain. Whether he would manifest it in using one move or in something else, nobody can really say. All you can say about people like them is "Muh Fate Hax says no" and crap like that.

So I get what you're saying @Fate, but it's like... You just don't know. I'm not arguing about whether it works on Chronomon or not btw, just that it isn't too unreasonable for him to possibly lead wuth Conceptual Manipulation. I'm still holding onto my vote.
 
I mean, Exec's view on it is actually in line with what I mean here. Even assuming it works, what this ability has for Sonic under the situation of this match is a "maybe" whereas Chronomon has a "definitely" for any of his powers.

That to me settles it in Chronomon having much more solid/reliable chances, but I'll just spectate and see how this plays out.

Won't cast a vote, myself.
 
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