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Some Missing Abilities for Sonic

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WeeklyBattles

VS Battles
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So ive noticed that there are a few abilities missing from Sonic's page:

Base Sonic:

Teleportation - The description for Chaos Control states that Sonic is able to teleport long distances. He can also teleport other people and objects.

Mid-Low Regen - Sonic can heal himself by vibrating his molecules at high speeds, healing any physical damage he may have received. This ability is refereed to as Sonic Heal.

Enhanced Senses/Minor Precognition - Sonic's quills can sense nearby dangers, which they warn him about by creating a tingling sensation.

Super Sonic:

Energy Manipulation and Projection - Super Sonic can project chaos energy as highly destructive waves of golden energy and charge projectiles with energy before shooting them. He can also pass his chaos energy onto others, allowing them to achieve Super States of their own.

Teleportation - See above

Darkspine Sonic:

Fire Manipulation - In combat, Darkspine Sonic can create concentrated flames on his hands and feet to amplify the destructive force behind his attacks, and form highly powerful bursts of flames.

Time Manipulation - Able to use Time Break in this form

Excalibur Sonic:

Energy Manipulation - Able to channel a large amount of energy into Excalibur in order to increase the power of his attacks.


Would it be alright to add these? Also, is there a reason we dont include Color Powers from Sonic Colors?
 
Maybe add that he needs the wisps to use them? That might be too complicated. I dunno.

Everything else seems fine. Pretty stright forward.
 
PostmodernD said:
Maybe add that he needs the wisps to use them? That might be too complicated. I dunno.
Everything else seems fine. Pretty stright forward.
Worst comes to worst it could just be a new tab, but he's used the Wisps powers in three seperate games so it's probably notable enough to add.
 
If he's used them in three games, yeah, that seems more than fair. Worst case a new tab, like you said. I can get behind this. It seems there is more than enough justification.
 
I also think that this seems reasonable.
 
Chaos Control: Sonic has never used Chaos Control except in sa2 and 06 in which it was just for the story and for saving sonic (in sa2 Sega obviously wanted to keep the dramatic capsule scene in the game but how was Sonic to get out alive? CC simple so it was just for saving sonic more proof for this is sonic hasn't used it let alone mentioned it since and remember 06 never happened)

also 06 was just for the plot i mean the ENTIRE plot is made up of CC so it was obviously for plot (06 sucked anyway)

Thanks for reading!
 
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