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Self Aware Game Mechanics

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if a game is canonically a game and is self aware (something similar to like, undertale (this is not undertale related though) for example) then would it be "legal" to use game mechanics as part of an argument for said verse?
 
Mechanics which are canon can be obviously be used, but just because one thing is canon doesn't mean everything is.

To use Undertale as an example, the SAVE and LOAD mechanics are canon, but that doesn't mean we can use their stats to directly compare characters mathematically.
 
But if the entire game is canonically a game as opposed to just a single mechanic, then it would be reasonable to say that all mechanics are therefore canon?
 
never played it
I was thinking more so fnaf world but I didn't wanna mention it at first cause I'm planning a crt involving it
Okay. Well, the short answer is no.
Worlds being fiction is nothing new, but it doesn't exclude that world from being subject to things like plot-induced stupidity, outliers, or even game mechanics.

The "this universe is actually a video game" is really nothing different than "this universe is actually a story".
We don't excuse absurdities in the latter, so we shouldn't in the former either.
 
I think you misunderstood be a little
I'm more so referring to "this universe is a game, but it knows its a game and the fact that it's a game is a part of the story"
I'm not really talking about PIS or outliers, I'm simply talking about game mechanics
game mechanics in a fictional world aren't valid, but there's no reason game mechanics in a game world wouldn't be valid,
 
I think you misunderstood be a little
I'm more so referring to "this universe is a game, but it knows its a game and the fact that it's a game is a part of the story"
I'm not really talking about PIS or outliers, I'm simply talking about game mechanics
game mechanics in a fictional world aren't valid, but there's no reason game mechanics in a game world wouldn't be valid,
The DC universe is viewed as a story by The Writer.
In that sense, it knows it's a story, and it being a story is part of the story.
Outliers and PIS are part of a story, but we still ignore them.

It's the same thing here.
If being a game is so integral to the plot, then certain game mechanics will probably be supported by lore.
If they're not, and they cause issues, they can be ignored.
 
The DC universe is viewed as a story by The Writer.
In that sense, it knows it's a story, and it being a story is part of the story.
Outliers and PIS are part of a story, but we still ignore them.

It's the same thing here.
If being a game is so integral to the plot, then certain game mechanics will probably be supported by lore.
If they're not, and they cause issues, they can be ignored.
and if they don't cause issues? I mean, I'm still not trying to argue that PIS and outliers in self aware games is okay, just that game mechanics in a verse that's canonically a game would be valid
 
The DC universe is viewed as a story by The Writer.
In that sense, it knows it's a story, and it being a story is part of the story.
Outliers and PIS are part of a story, but we still ignore them.

It's the same thing here.
If being a game is so integral to the plot, then certain game mechanics will probably be supported by lore.
If they're not, and they cause issues, they can be ignored.
Actually, I don't think these are the same things at all. He's asking if game mechanics in a canonical game can be used for power scaling in general, not if their outliers woud be legitimized.
 
Actually, I don't think these are the same things at all. He's asking if game mechanics in a canonical game can be used for power scaling in general, not if their outliers woud be legitimized.
yeah this
not like "it's a game therfore everything is valid" but we would treat a game mechanic no different than a normal feat, like if destroying the moon is an outlier then a moon level outlier that uses game mechanics would still be an outlier, but if its valid then its valid
 
Actually, I don't think these are the same things at all. He's asking if game mechanics in a canonical game can be used for power scaling in general, not if their outliers woud be legitimized.
When we use the term "game mechanics" on this wiki, we're typically referring to things that create outliers or contradictions.
For example, Mario being defeated in one hit by a goomba, despite canonically being dramatically superior to them.
and if they don't cause issues? I mean, I'm still not trying to argue that PIS and outliers in self aware games is okay, just that game mechanics in a verse that's canonically a game would be valid
I would still refrain from using HP and damage to scale characters mathematically. It leads to a lot of issues.
But if the characters are able to do something like pause the game, and this is recognized in-verse as a legitimate time-stop, then sure.
 
I would still refrain from using HP and damage to scale characters mathematically. It leads to a lot of issues.
But if the characters are able to do something like pause the game, and this is recognized in-verse as a legitimate time-stop, then sure.
but using hp and damage are not necessarily restricted in that case, are they?
 
but using hp and damage are not necessarily restricted in that case, are they?
I suppose not necessarily...
In No Man's Sky, the entire universe is a simulation, which means all the strange game mechanics are technically canon.
In that verse, The Anomaly has this justification for their exocrafts: "Their exocraft can instantly destroy deposits that their weapons take twenty times as long to destroy."

In this case, the multiplier is clearly being applied based on HP and damage, so there are examples of this being done on the wiki already.
Therefore, provided it doesn't create an inconsistency, it should be fine in a self-aware virtual world.
 
I suppose not necessarily...
In No Man's Sky, the entire world is a simulation, which means all the strange game mechanics are technically canon.
In that verse, The Anomaly has this justification for their exocrafts: "Their exocraft can instantly destroy deposits that their weapons take twenty times as long to destroy."

In this case, the multiplier is clearly being applied based on HP and damage, so there are examples of this being done on the wiki already.
Therefore, provided it doesn't create an inconsistency, it should be fine in a self-aware virtual world.
ok that's good to know
fnaf world is one of those super self aware games so if that works then fnaf world would surely work
 
ok that's good to know
fnaf world is one of those super self aware games so if that works then fnaf world would surely work
I wonder if being self-aware and being canonically a game are the same thing.
But I'll leave that question for people actually knowledgeable on FNAF.
I'm glad I could help.
 
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