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Sealing and Transmutation should work, I'm not sure how in-character those are though
 
Let's start a debate rn

AP: Scorp's 12 megatons vs Pac's 14 megatons. In favor of Pac, but it's a small advantage and not that notable.

Durability: See above.

Lifting Strength: Scorpion's Class K > Pac-Man's Class 1. However, I've seen other lifting strength feats for PM which haven't been calced but I'm not sure if the feats come from a canon game, but right now Scorps has this.

Skill: Scorpion appears to be older than him, and likely has more combat experience. The enemies that Scorpion has fought are older than Pac's and they are skilled on their own

Abilities: I'm not sure what Pac-Man does in character, but to be safe I will try to compare every ability he has against Scorpion.

  • The main problem about Pac-Man is that he needs to kill or incapacitate Scorpion. Sealing and BFR will not work as stated by Schnee and his Vortex Pellet is just a temporary BFR and he can also escape from being sealed. Magic Pen might work though since it traps others into a book. However it requires contact which Scorpion easily dodge with teleportation.
  • Thing is, Scorpion resists most of his abilities, such as freezing, fire manip, transmutation, electricity and the rest can be countered by wraith powers. Especially instant TP, immortality, senses (which counters invis) and BFR which is the ultimate ability to end it all. Technically, Scorps doesn't leave you stranded in hell but he just makes it worst since he comes with you there and he gains strength from the Netherrealm while his enemy gets a bunch of debuffs thrown at them until they escape
So Scorpion gets my vote for having better combat experience, abilities that counter most of his hax and most importantly, teleport spam.
 
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