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I get that saving and loading and whatnot and things like that are usually game mechanics, but with the way things work in Mario, there's more than enough evidence to show extra lives and saving and loading and game overs are a things in the lore.
Obviously there are RPG games and other games where people just sell 1-Up Mushrooms and other times are shown in the series where 1-Ups show up in the series outside of just platformers, and their descriptions usually talk about how they give extra lives. The Underwhere is a place you go to when you lose all of your extra lives and your game ends. He even mentions that a Poison 1-Up could be the reason that Mario lost his last life, further supporting the 1-Ups actually giving extra lives in lore since the Poison 1-Up is the antithesis to it. There is even a Shaydes that insinuates the terminology "aftergame" instead of afterlife and that if a Shaydes were to die in the Underwhere, they would end up in a post-aftergame. Mario ca turn into a bomb and destroy save files in Super Mario Land 2. The concept of saving is mentioned several times in TTYD. The concept of saving is also mentioned in Bowser's Inside Story. There's pretty explicit implications of save files in the original Mario Party, and Mario Party 2. A Toad in Colour Splash says that he "REALLY wants to save" his progress. "I must stay strong. I must not power off...". I mean, it doesn't get much more blatant than this.
My proposal is basically that Mario and every relevant Mario character should have both the capability to use extra lives and also the capability to load by from saved progress either upon receiving a game over or "powering off the game" like the Toad implied was possible. It basically would function just as it actually seems like it does, but I'll show some scans explaining it anyway. "Hit this block to save all the events you've experienced so far." "Even if your game ends, you can continue it from the last point that you saved at." Despite it mentioning that you require a Save Block, Mario saves passively.
Discuss.
Obviously there are RPG games and other games where people just sell 1-Up Mushrooms and other times are shown in the series where 1-Ups show up in the series outside of just platformers, and their descriptions usually talk about how they give extra lives. The Underwhere is a place you go to when you lose all of your extra lives and your game ends. He even mentions that a Poison 1-Up could be the reason that Mario lost his last life, further supporting the 1-Ups actually giving extra lives in lore since the Poison 1-Up is the antithesis to it. There is even a Shaydes that insinuates the terminology "aftergame" instead of afterlife and that if a Shaydes were to die in the Underwhere, they would end up in a post-aftergame. Mario ca turn into a bomb and destroy save files in Super Mario Land 2. The concept of saving is mentioned several times in TTYD. The concept of saving is also mentioned in Bowser's Inside Story. There's pretty explicit implications of save files in the original Mario Party, and Mario Party 2. A Toad in Colour Splash says that he "REALLY wants to save" his progress. "I must stay strong. I must not power off...". I mean, it doesn't get much more blatant than this.
My proposal is basically that Mario and every relevant Mario character should have both the capability to use extra lives and also the capability to load by from saved progress either upon receiving a game over or "powering off the game" like the Toad implied was possible. It basically would function just as it actually seems like it does, but I'll show some scans explaining it anyway. "Hit this block to save all the events you've experienced so far." "Even if your game ends, you can continue it from the last point that you saved at." Despite it mentioning that you require a Save Block, Mario saves passively.
Discuss.