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Sakamoto Taro is a Civil Impurity: he fights Mirinae!

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As a result of his actions, Sakamoto Taro has pissed off some very important people and the Head has deemed him an Impurity. As such, Hana Association has been deployed to eliminate him and, with it, Grade 1 Fixer Mirinae is sent to take him on.

Mirinae is in character, but Sakamoto Taro has been pushed to the brink by witnessing the realities of the City. Despite having Miya's enhancements, he is willing to kill. For the sake of protecting everyone he loves, he understands that he cannot show any mercy to trash like this: the people from the City are far worse than any and all assassins he has dealt with. He has to kill. He has to take them out.

And with this bloodlusted mindset, Sakamoto Taro takes on Mirinae with absolutely everything he has in store.

Round 1: No previous knowledge of each other aside from the fact that "Sakamoto is a versatile assassin exalted to the level of a Star of the City and Civil Impurity" and Sakamoto knowing that "the Hana Association serves the Head directly and manages all Fixers, being akin to a government ministry to the City", bloodlusted Sakamoto.

Round 2: If Sakamoto lost the previous encounter, he flees (Philip style) and takes a month to recover and prepare, gathering as much knowledge as possible on the Hana association, Mirinae & co while hiding and sneaking around, out of their sight.

Does Sakamoto manage to survive and thrive in the City, or has he bitten more than he could chew?

Speed equalized.
 
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How do I add them? I think I just forgot.

EDIT: Added.
 
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What's the AP and LS difference here?
Both class M, couldn't find stats on the amount of weight they could lift. AP-wise, Mirinae scales to at least 22.4 tons, Sakamoto to a direct 27.1 tons. Both of them upscale from said feats, with Mirinae having a "possibly 203 tons", whereas Sakamoto is merely "likely higher in the skinny form" (after already upscaling from 27.1 tons and being consistently indeed stronger on his skinny form).

All in all, I'd consider them around the same level of strength for the sake of this fight. Worst case scenario, Mirinae is several times weaker but still within 8-B. Best case scenario, Mirinae is several times stronger.

If we lowball both of them, Sakamoto is like 25% stronger than Mirinae. If we highball both of them, Mirinae is over 2x stronger than Sakamoto (considering he is "definitely not 8-A").
 
Both class M, couldn't find stats on the amount of weight they could lift. AP-wise, Mirinae scales to at least 22.4 tons, Sakamoto to a direct 27.1 tons. Both of them upscale from said feats, with Mirinae having a "possibly 203 tons", whereas Sakamoto is merely "likely higher in the skinny form" (after already upscaling from 27.1 tons and being consistently indeed stronger on his skinny form).

All in all, I'd consider them around the same level of strength for the sake of this fight. Worst case scenario, Mirinae is several times weaker but still within 8-B. Best case scenario, Mirinae is several times stronger.

If we lowball both of them, Sakamoto is like 25% stronger than Mirinae. If we highball both of them, Mirinae is over 2x stronger than Sakamoto (considering he is "definitely not 8-A").
Sakamoto's LS is Class M scaling to like a few thousand tons so until we get a proper scale for Miri he'll be higher.
Miri's 8-A is unusable here since it is a separate tier. Additionally 203 tons would make her 7.49x stronger than Sakamoto. The one-shot gap accepted on vsbw is 7.5 so she fits. 8-A cannot be used since it'd be an AP stomp.
So we use 8-B.
This all comes down to one thing, who can put down who first.
Sakamoto is incredibly skilled. He is equal to people who can massacre entire assassin agencies and can use everything and anythig as a weapon. He has a notable advantage in this due to his instinctive reaction, pressure point techniques and combined with his LS and AP advantage he becomes a serious threat.
Miri has some good techniques, specifically her speed and AP boosts. They are, however, undefined, meaning that while they do give an advantage they aren't fullproof here as a wincon. There are no feats of combat intelligence on her profile however, which does make me question whether her skill level is above Sakamoto.

What is my opinion on this rn?
I think Sakamoto wins with a bit of difficulty. The opponent is very tough and the amps definitely would make the fight closer but Sakamoto has clearer skill feats. He is capable of using everything around him to his advantage. A pen, a sticker, anything at all can become a lethal weapon in his hands. He has immense precision, capable of catching a bullet with a fork. He can parry and evade attacks coming from behind him and he can orient himself fully whilst blind simply by going off of his nose, using it to identify his surroundings like a 3D map.
I think Sakamoto simply has better skills and with a higher AP and LS as well as extreme dexterity, some small degree of regen, and finally pressure point strikes.
 
Sakamoto's LS is Class M scaling to like a few thousand tons so until we get a proper scale for Miri he'll be higher.
Miri's 8-A is unusable here since it is a separate tier. Additionally 203 tons would make her 7.49x stronger than Sakamoto. The one-shot gap accepted on vsbw is 7.5 so she fits. 8-A cannot be used since it'd be an AP stomp.
So we use 8-B.
This all comes down to one thing, who can put down who first.
Sakamoto is incredibly skilled. He is equal to people who can massacre entire assassin agencies and can use everything and anythig as a weapon. He has a notable advantage in this due to his instinctive reaction, pressure point techniques and combined with his LS and AP advantage he becomes a serious threat.
Miri has some good techniques, specifically her speed and AP boosts. They are, however, undefined, meaning that while they do give an advantage they aren't fullproof here as a wincon. There are no feats of combat intelligence on her profile however, which does make me question whether her skill level is above Sakamoto.

What is my opinion on this rn?
I think Sakamoto wins with a bit of difficulty. The opponent is very tough and the amps definitely would make the fight closer but Sakamoto has clearer skill feats. He is capable of using everything around him to his advantage. A pen, a sticker, anything at all can become a lethal weapon in his hands. He has immense precision, capable of catching a bullet with a fork. He can parry and evade attacks coming from behind him and he can orient himself fully whilst blind simply by going off of his nose, using it to identify his surroundings like a 3D map.
I think Sakamoto simply has better skills and with a higher AP and LS as well as extreme dexterity, some small degree of regen, and finally pressure point strikes.
Wait, so she is >just beneath< the one-shot gap, you say?

As for the lack of feats, it is only because she is a character without a whole lot of screentime. However, through context and setting facts alone, we can scale her intelligence to no less than gifted, likely genius.

Mirinae is a Grade 1 Fixer from the Hana Association. Means that not only is she an absurdly competent and seasoned combatant who, through the way the setting works, has taken well over a decade to reach this level (there are no Gojou Satorus with instantly top tier innate talent in this verse: absolutely nobody becomes a Grade 1 Fixer as a young adult. Ever.) and is among one of the absolute most talented Fixers in a "City" that has population over six billion people and just so happens to be a pressure cooker of people who've learned through thick and thin to deal with an incredibly dangerous world where no one can be trusted.

Not only that, but the Hana Association interfaces directly with the Head (the mastermind government-like set of corporations of this world) and manages all other Fixer associations, even being the one to assign Fixer ranks and the respective titles of Color Fixers (legendary Grade 1 Fixers who are always larger-than-life characters and combat geniuses). Meaning Mirinae isn't just a braindead fighter, not even just a fighter with extreme combat intelligence: she has a profound understanding of large-scale strategy on an institutional, sociopolitical level, and is a bureaucrat who manages many others like her like pawns.

Furthermore, pressure points are not entirely guaranteed to work on her, and she has absurdly superhuman physical endurance: it is incredibly common in this setting for even far inferior combatants to have their innards melted by soul damage (think as if Mahito from JJK had touched them and blown off organs with his CT), having part of the head blown off or outright being decapitated, yet still survive for a decent amount of time and remain conscious. Mirinae, like everyone at a decent or higher level in this setting, has her abilities not through some superhuman constitution, but because her body was augmented through technology so advanced it's basically magic to us: nanites, organ prosthetics, bone replacements, you name it.

Meaning that even after Sakamoto is starting to pummel her with superior strength and comparable speed, she'll still outlast him. Even as they trade blows for hours until his very well trained but ultimately "human" body is beginning to crumble and so is hers, she'll be standing when he quite literally cannot breath due to excessive lung damage.

Oh, and her weapon shapeshifts, meaning she can simulates any melee trick Sakamoto is capable of doing, and better.
 
Sakamoto's LS is Class M scaling to like a few thousand tons so until we get a proper scale for Miri he'll be higher.
Miri's 8-A is unusable here since it is a separate tier. Additionally 203 tons would make her 7.49x stronger than Sakamoto. The one-shot gap accepted on vsbw is 7.5 so she fits. 8-A cannot be used since it'd be an AP stomp.
So we use 8-B.
This all comes down to one thing, who can put down who first.
Sakamoto is incredibly skilled. He is equal to people who can massacre entire assassin agencies and can use everything and anythig as a weapon. He has a notable advantage in this due to his instinctive reaction, pressure point techniques and combined with his LS and AP advantage he becomes a serious threat.
Miri has some good techniques, specifically her speed and AP boosts. They are, however, undefined, meaning that while they do give an advantage they aren't fullproof here as a wincon. There are no feats of combat intelligence on her profile however, which does make me question whether her skill level is above Sakamoto.

What is my opinion on this rn?
I think Sakamoto wins with a bit of difficulty. The opponent is very tough and the amps definitely would make the fight closer but Sakamoto has clearer skill feats. He is capable of using everything around him to his advantage. A pen, a sticker, anything at all can become a lethal weapon in his hands. He has immense precision, capable of catching a bullet with a fork. He can parry and evade attacks coming from behind him and he can orient himself fully whilst blind simply by going off of his nose, using it to identify his surroundings like a 3D map.
I think Sakamoto simply has better skills and with a higher AP and LS as well as extreme dexterity, some small degree of regen, and finally pressure point strikes.
Wait, so she is >just beneath< the one-shot gap, you say?

As for the lack of feats, it is only because she is a character without a whole lot of screentime. However, through context and setting facts alone, we can scale her intelligence to no less than gifted, likely genius.

Mirinae is a Grade 1 Fixer from the Hana Association. Means that not only is she an absurdly competent and seasoned combatant who, through the way the setting works, has taken well over a decade to reach this level (there are no Gojou Satorus with instantly top tier innate talent in this verse: absolutely nobody becomes a Grade 1 Fixer as a young adult. Ever.) and is among one of the absolute most talented Fixers in a "City" that has population over six billion people and just so happens to be a pressure cooker of people who've learned through thick and thin to deal with an incredibly dangerous world where no one can be trusted.

Not only that, but the Hana Association interfaces directly with the Head (the mastermind government-like set of corporations of this world) and manages all other Fixer associations, even being the one to assign Fixer ranks and the respective titles of Color Fixers (legendary Grade 1 Fixers who are always larger-than-life characters and combat geniuses). Meaning Mirinae isn't just a braindead fighter, not even just a fighter with extreme combat intelligence: she has a profound understanding of large-scale strategy on an institutional, sociopolitical level, and is a bureaucrat who manages many others like her like pawns.

Furthermore, pressure points are not entirely guaranteed to work on her, and she has absurdly superhuman physical endurance: it is incredibly common in this setting for even far inferior combatants to have their innards melted by soul damage (think as if Mahito from JJK had touched them and blown off organs with his CT), having part of the head blown off or outright being decapitated, yet still survive for a decent amount of time and remain conscious. Mirinae, like everyone at a decent or higher level in this setting, has her abilities not through some superhuman constitution, but because her body was augmented through technology so advanced it's basically magic to us: nanites, organ prosthetics, bone replacements, you name it.

Meaning that even after Sakamoto is starting to pummel her with superior strength and comparable speed, she'll still outlast him. Even as they trade blows for hours until his very well trained but ultimately "human" body is beginning to crumble and so is hers, she'll be standing when he quite literally cannot breath due to excessive lung damage.

Oh, and her weapon shapeshifts, meaning she can simulates any melee trick Sakamoto is capable of doing, and better.
Mirinae also has amps with her Four Trigrams passive. Her (Gon) boost in particular will be useful here since it acts as both a defense boost and Damage Reduction.
 
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Mirinae also has amps with her Four Trigrams passive. Her (Gon) boost in particularly will be useful here since it acts as both a defense boost and Damage Reduction.
Good point! Gon reduces damage by 30% on top of giving her 1 Endurance (+1 boost to defensive dice). If you divide 1 by 0.7, you get that she's effectively increasing her durability by at least 42.85%.

We can't necessarily scale all her trigrams to this, but we can AT LEAST scale her durability. Mirinae has durability of at the very least 32 tons of TNT in short bursts when using Gon! That, on top of having vastly superior endurance on top of multiple layers of stamina recovery. She's 100% capable of outlasting Sakamoto.

Furthermore, the shapeshifting crystal her weapon is made of also coats her whole body whenever she gets hit (it's literally her "taking damage" sprite) and, as such, pressure point strikes are exceedingly unlikely to get through that, just as grappling techniques will have reduced effectiveness on a body coated on something hard and inflexible, yet which changes its shape to allow her to move inside it.

Meaning we're seeing a battle between a DPS and a tank... wherein the DPS isn't quite strong enough to bring down the tank!
 
What do we have atm? 2 Mirinae, 1 Sakamoto? I think that's it.

Mirinae:
MysticBrawler
Mand21

Sakamoto:
Arceus0x
 
My brother in christ did you not look at the One Shot page
Ok it is 8 now
  • If one character exhibited his level of attack potency casually and another nearly died while exhibiting his level of durability, or vice versa, the gap between their respective statistics that is needed for a one-shot to happen may be lower or higher than 8×.
Taro scales around his 27 while Miri upscales from 203 tons and also has several boosts layered onto her
 
Good point! Gon reduces damage by 30% on top of giving her 1 Endurance (+1 boost to defensive dice). If you divide 1 by 0.7, you get that she's effectively increasing her durability by at least 42.85%.
Is this stated in any way or is it in-game statistics? Cause we don't use in-game stats as legit multipliers
We can't necessarily scale all her trigrams to this, but we can AT LEAST scale her durability. Mirinae has durability of at the very least 32 tons of TNT in short bursts when using Gon! That, on top of having vastly superior endurance on top of multiple layers of stamina recovery. She's 100% capable of outlasting Sakamoto.
Stamina recovery won't help if Taro puts a hole in her artery so while it does matter it isn't that important here since it is a fight to the death.
Furthermore, the shapeshifting crystal her weapon is made of also coats her whole body whenever she gets hit (it's literally her "taking damage" sprite) and, as such, pressure point strikes are exceedingly unlikely to get through that, just as grappling techniques will have reduced effectiveness on a body coated on something hard and inflexible, yet which changes its shape to allow her to move inside it.
Doesn't really matter since that's just a question of AP. AP concentrated on one point would pierce through it.
Meaning we're seeing a battle between a DPS and a tank... wherein the DPS isn't quite strong enough to bring down the tank!
That is if those multipliers are legit and acceptable by our rules
 
Wait, so she is >just beneath< the one-shot gap, you say?
Turns out they randomly made it 8x. Still, she would one-shot since she heavily upscales from her 203 tons.
As for the lack of feats, it is only because she is a character without a whole lot of screentime. However, through context and setting facts alone, we can scale her intelligence to no less than gifted, likely genius.
That's the issue, we need more proper skill feats rather than just knowledge that she is intelligent.
Mirinae is a Grade 1 Fixer from the Hana Association. Means that not only is she an absurdly competent and seasoned combatant who, through the way the setting works, has taken well over a decade to reach this level (there are no Gojou Satorus with instantly top tier innate talent in this verse: absolutely nobody becomes a Grade 1 Fixer as a young adult. Ever.) and is among one of the absolute most talented Fixers in a "City" that has population over six billion people and just so happens to be a pressure cooker of people who've learned through thick and thin to deal with an incredibly dangerous world where no one can be trusted.
This is a solid feat but it tells us nothing about her skills specifically. She is skilled, gifted is a given, but martial art knowledge and feats is what is important. For example, Saitama lives in a world of monsters and heroes and trained for like 5 years or more. Issue is, he trained his strength and speed, not his skills, and thus was being outmanoeuvred by Garou, who was a martial artist. Overwhelming abilities and raw power is very much possible here.

Additionally Taro Sakamoto is the official strongest assassin in his country. The country is filled with assassins who are very much picked not on dumb strength but on skill of combat and assassination. Sakamoto fought some serial killers which could massacre dozens of extremely skilled assassins with ease. One of the guys relied on like dozens of wires that could cut Sakamoto and despite his uncomfortable fat physique and terrain (literally 150 meters on the beams of tokyo tower) he was able to overwhelm him and come out mostly unscathed.
What Sakamoto has is a lot of feats where he has shown that he can not only figure out tough opponents and on the fly plans but can strategize fast in any situation.
At one point he was on an amusement ride and a friend of his, Shin, who is a telepath was fighting a guy who he couldn't read. They were on a stage easily around a hundred meters away. The dude was blindfolded and Sakamoto observed the opponent (who is also a very skilled assassin) and pretty much thought up what to do and how to attack, reading the guy like a book, and Shin, by reading Sakamoto's thoughts, absolutely skill-stomped the fella.

Sakamoto is genuinely insane and constantly considers everything in his surroundings and how to use it to take out opponents.
Not only that, but the Hana Association interfaces directly with the Head (the mastermind government-like set of corporations of this world) and manages all other Fixer associations, even being the one to assign Fixer ranks and the respective titles of Color Fixers (legendary Grade 1 Fixers who are always larger-than-life characters and combat geniuses). Meaning Mirinae isn't just a braindead fighter, not even just a fighter with extreme combat intelligence: she has a profound understanding of large-scale strategy on an institutional, sociopolitical level, and is a bureaucrat who manages many others like her like pawns.
This means nothing in a one v one. Obama has far more knowledge of politics than your average guy but he'd lose to a boxer even if they've equal power.
Furthermore, pressure points are not entirely guaranteed to work on her, and she has absurdly superhuman physical endurance: it is incredibly common in this setting for even far inferior combatants to have their innards melted by soul damage (think as if Mahito from JJK had touched them and blown off organs with his CT), having part of the head blown off or outright being decapitated, yet still survive for a decent amount of time and remain conscious.
Doesn't seem to be on her profile. Surviving after being affected by sth similar to Mahito is immortality type 2.
Additionally it still means Taro could take her down as even if you can survive it for a while you'll still run out of blood eventually.
Mirinae, like everyone at a decent or higher level in this setting, has her abilities not through some superhuman constitution, but because her body was augmented through technology so advanced it's basically magic to us: nanites, organ prosthetics, bone replacements, you name it.
Doesn't change much. Unless this magic gives you crazy skill feats it has no purpose here.
Meaning that even after Sakamoto is starting to pummel her with superior strength and comparable speed, she'll still outlast him. Even as they trade blows for hours until his very well trained but ultimately "human" body is beginning to crumble and so is hers, she'll be standing when he quite literally cannot breath due to excessive lung damage.
The issue being that at the current skill comparison I don't see her landing enough hits on him to render him fatally damaged. I find the insinuation that she'll just survive all forms of pummeling easily unfounded. Unless she's literally immortal (in which case make a CRT) she will die from enough precise injuries.
Oh, and her weapon shapeshifts, meaning she can simulates any melee trick Sakamoto is capable of doing, and better.
Sakamoto is able to adapt to superhumans well. He has fought assassins who had supernatural technology and pretty much immortality and limited shape shifting before. He can very much learn the movement of the weapon and even turn it against her.
 
Is this stated in any way or is it in-game statistics? Cause we don't use in-game stats as legit multipliers

Stamina recovery won't help if Taro puts a hole in her artery so while it does matter it isn't that important here since it is a fight to the death.

Doesn't really matter since that's just a question of AP. AP concentrated on one point would pierce through it.

That is if those multipliers are legit and acceptable by our rules
Technically the 30% value isn't for her durability boost it's for the Damage Reduction.

The thing is though , it's unlikely for Taro to be able to do that at all since Mirinae can coat her arms and/or legs with her trigrams weapon to block his attacks.

Same as above.
 
Technically the 30% value isn't for her durability boost it's for the Damage Reduction.

The thing is though , it's unlikely for Taro to be able to do that at all since Mirinae can coat her arms and/or legs with her trigrams weapon to block his attacks.

Same as above.
And what stops him from breaking through them?
 
Is this stated in any way or is it in-game statistics? Cause we don't use in-game stats as legit multipliers
Meh, I guess they're not valid, then.

Stamina recovery won't help if Taro puts a hole in her artery so while it does matter it isn't that important here since it is a fight to the death.
It will, in fact, matter, given that Mirinae can survive while decapitated. I'd be surprised if bleeding could take her out as easily as it does an unaugmented human.

Doesn't really matter since that's just a question of AP. AP concentrated on one point would pierce through it.
Her in-game resistance to piercing and slashing damage should have already told you this, but let me be clear: hard objects are, generally, harder to cut and pierce through. It is easier to pierce or cut through something soft. Hard objects disperse pressure and are likely to shatter before being pierced.

That's the issue, we need more proper skill feats rather than just knowledge that she is intelligent.
"Fighting against a Color" should say a lot. Especially against the Library, which previously killed the Purple Tear, the third most intelligent person in the City.

This is a solid feat but it tells us nothing about her skills specifically. She is skilled, gifted is a given, but martial art knowledge and feats is what is important. For example, Saitama lives in a world of monsters and heroes and trained for like 5 years or more. Issue is, he trained his strength and speed, not his skills, and thus was being outmanoeuvred by Garou, who was a martial artist. Overwhelming abilities and raw power is very much possible here.

Additionally Taro Sakamoto is the official strongest assassin in his country. The country is filled with assassins who are very much picked not on dumb strength but on skill of combat and assassination. Sakamoto fought some serial killers which could massacre dozens of extremely skilled assassins with ease. One of the guys relied on like dozens of wires that could cut Sakamoto and despite his uncomfortable fat physique and terrain (literally 150 meters on the beams of tokyo tower) he was able to overwhelm him and come out mostly unscathed.
What Sakamoto has is a lot of feats where he has shown that he can not only figure out tough opponents and on the fly plans but can strategize fast in any situation.
At one point he was on an amusement ride and a friend of his, Shin, who is a telepath was fighting a guy who he couldn't read. They were on a stage easily around a hundred meters away. The dude was blindfolded and Sakamoto observed the opponent (who is also a very skilled assassin) and pretty much thought up what to do and how to attack, reading the guy like a book, and Shin, by reading Sakamoto's thoughts, absolutely skill-stomped the fella.

Sakamoto is genuinely insane and constantly considers everything in his surroundings and how to use it to take out opponents.
It's important to note that absolutely nobody in the PMverse reaches a remotely decent tier without skill. It is directly stated in Limbus Company — whose main cast are around Grade 5 Fixer tier by that point — that anyone with insane body augmentations but without the skill to back them up is "just a sturdier punching bag". This is a direct statement present in Dante's notes. Not only that, but when a Color ends up in one of the WARP trains and spends the two thousand years of distorted time (in a dimension where time flows differently from ours and 2k years there are <10 seconds here) training everyone who got stuck there with him, they all come back "on the level of Grade 1 Fixers". There wasn't much room to give them surgeries to augment their bodies, so even if they did get some level of upgrade, that means that skill is still a massive factor capable of bringing someone to a Grade 1 Fixer's level. And lo and behold: Mirinae is such a Grade 1 Fixer, comparable to people who were training for 2000 years in combat skills.

Don't get me wrong, they do say "if we want to physically get stronger, we need to be willing to shell out some cash". However, combat skills are front and center when it comes to telling how much of a GOAT someone is in this verse. Grade 1s should very trivially surpass in sheer skill every single one of the geniuses from real life's history put together.

Oh, and by the way, as for how intelligent and skilled are the people who Mirinae managed to put up a fight against... Roland and Gebura are Color Fixers, Binah was once an Arbiter (so above that, though currently nerfed to "merely" Color level) and the Purple Tear could see through dimensions and know scan through future outcomes across different timelines, making her a mastermind who — similar to what is shown is Leviathan when a Distortion gains a lesser version of Purple Tear's ability to scan (and in her case travel through) different dimensions — also fights like they already know what's going to happen and what to do next.

You are expected to fight the Hana Association's Reception with your best Star of the City deck, so having a bunch of Grade 1/Color level characters as your Librarians is simply expected. This is also canon, as the Librarians are directly stated to be getting stronger with each Reception, and a far greater number of Receptions occur in canon than do in-game (remember, the pictures of the Library show an absolute fuckton of books, and one person does not become more than a few: the Library has killed way more people than we as players get to). Meaning by this point it's no stretch whatsoever to say that each and every Librarian is at least on par with a Grade 1 Fixer, given how easy it is to equip a floor with only Key Pages and Combat Pages on that level (not to mention Attributions, Abnormality pages and E.G.O pages, which... honestly make us peak Color level by the end, not to mention the pages themselves may not be canon but the obtaining of the abilities from books, abnormalities and E.G.O most definitely are).

This means nothing in a one v one. Obama has far more knowledge of politics than your average guy but he'd lose to a boxer even if they've equal power.
This still speaks to her overall intellect and ability to plan and strategize. If Obama were also a genius combatant and could apply his knowledge of people obtained in politics to combat, it would absolutely give him an edge.

Doesn't seem to be on her profile. Surviving after being affected by sth similar to Mahito is immortality type 2.
Additionally it still means Taro could take her down as even if you can survive it for a while you'll still run out of blood eventually.
Look at her stamina and the references linked.

Doesn't change much. Unless this magic gives you crazy skill feats it has no purpose here.
Oh, but it also does. You know how Mirinae uses glasses? She doesn't need them. The City has managed to cure every single disease in the world. There is no cancer, no heart attacks, no alzheimer's, no nothing. So long as you have the money, you can extend your life to a really large degree. Nobody in the City who has any cash suffers from myopia. Meaning Mirinae's glasses are not there to fix her sight, but to add to it: they add information to what she sees and helps analyse opponents.

The issue being that at the current skill comparison I don't see her landing enough hits on him to render him fatally damaged. I find the insinuation that she'll just survive all forms of pummeling easily unfounded. Unless she's literally immortal (in which case make a CRT) she will die from enough precise injuries.
Again, check her stamina field. She won't survive literally all forms of pummeling, but she'll survive far more than Sakamoto has ever seen in an opponent.

Sakamoto is able to adapt to superhumans well. He has fought assassins who had supernatural technology and pretty much immortality and limited shape shifting before. He can very much learn the movement of the weapon and even turn it against her.
Did they survive having their guts melted by PALE damage, which is "death itself, damage to the soul" and could still fight?
 
That's the issue, we need more proper skill feats rather than just knowledge that she is intelligent.

This is a solid feat but it tells us nothing about her skills specifically. She is skilled, gifted is a given, but martial art knowledge and feats is what is important. For example, Saitama lives in a world of monsters and heroes and trained for like 5 years or more. Issue is, he trained his strength and speed, not his skills, and thus was being outmanoeuvred by Garou, who was a martial artist. Overwhelming abilities and raw power is very much possible here.

Additionally Taro Sakamoto is the official strongest assassin in his country. The country is filled with assassins who are very much picked not on dumb strength but on skill of combat and assassination. Sakamoto fought some serial killers which could massacre dozens of extremely skilled assassins with ease. One of the guys relied on like dozens of wires that could cut Sakamoto and despite his uncomfortable fat physique and terrain (literally 150 meters on the beams of tokyo tower) he was able to overwhelm him and come out mostly unscathed.
What Sakamoto has is a lot of feats where he has shown that he can not only figure out tough opponents and on the fly plans but can strategize fast in any situation.
At one point he was on an amusement ride and a friend of his, Shin, who is a telepath was fighting a guy who he couldn't read. They were on a stage easily around a hundred meters away. The dude was blindfolded and Sakamoto observed the opponent (who is also a very skilled assassin) and pretty much thought up what to do and how to attack, reading the guy like a book, and Shin, by reading Sakamoto's thoughts, absolutely skill-stomped the fella.

Sakamoto is genuinely insane and constantly considers everything in his surroundings and how to use it to take out opponents.

Doesn't seem to be on her profile. Surviving after being affected by sth similar to Mahito is immortality type 2.
Additionally it still means Taro could take her down as even if you can survive it for a while you'll still run out of blood eventually.

Doesn't change much. Unless this magic gives you crazy skill feats it has no purpose here.

The issue being that at the current skill comparison I don't see her landing enough hits on him to render him fatally damaged. I find the insinuation that she'll just survive all forms of pummeling easily unfounded. Unless she's literally immortal (in which case make a CRT) she will die from enough precise injuries.

Sakamoto is able to adapt to superhumans well. He has fought assassins who had supernatural technology and pretty much immortality and limited shape shifting before. He can very much learn the movement of the weapon and even turn it against her.
Alright then here's what we know about Mirinae:

1)Mirinae, much like all of the mid-top tiers, is able to casually dodge\deflect bullets.

2)She, and the Hana Association as a whole, use one of the most(if no the most) complicated weapon in the verse. With that said, Mirinae is shown to be better at using it compared to her underlings, as while the normal Hana Fixer is only shown to be able to use up to 3 different forms for combat Mirinae is shown to be able to use 6. This naturally means that Mirinae is both stronger and smarter than her colleagues.

3)The different forms that Mirinae can use are: Sword, Spear, Shield, Gauntlet, Greaves and her Special Skill allows her to form multiple Blades at once. This means that she has mastered both armed and unarmed combat as she is able to switch between these different forms at will.

4) The Hana Association are the last official group fought in the story, which means that they are at least comparable(if not stronger) than the groups that came before which would include: The Liu Association(whose regular members all consist of expert sword wielders. Their 6 named members include 4 hand-to-hand specialists, Lowell(polearm expert) and Xiao(who dual-wields a sword and a polearm in combat), The Index(whose regular members consist of sword wielders who are all able to fight blindfolded. Their 3 named members consist of 2 sword masters and a cyborg.), The Seven Association(whose members all consist of sword experts), The Blade Lineage(a syndicate that consists of sword masters), The Wedge office(who all consist of spear experts). So overall Mirinae has a pretty decent upscaling from her skill chain.
 
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Turns out they randomly made it 8x. Still, she would one-shot since she heavily upscales from her 203 tons.

That's the issue, we need more proper skill feats rather than just knowledge that she is intelligent.

This is a solid feat but it tells us nothing about her skills specifically. She is skilled, gifted is a given, but martial art knowledge and feats is what is important. For example, Saitama lives in a world of monsters and heroes and trained for like 5 years or more. Issue is, he trained his strength and speed, not his skills, and thus was being outmanoeuvred by Garou, who was a martial artist. Overwhelming abilities and raw power is very much possible here.

Additionally Taro Sakamoto is the official strongest assassin in his country. The country is filled with assassins who are very much picked not on dumb strength but on skill of combat and assassination. Sakamoto fought some serial killers which could massacre dozens of extremely skilled assassins with ease. One of the guys relied on like dozens of wires that could cut Sakamoto and despite his uncomfortable fat physique and terrain (literally 150 meters on the beams of tokyo tower) he was able to overwhelm him and come out mostly unscathed.
What Sakamoto has is a lot of feats where he has shown that he can not only figure out tough opponents and on the fly plans but can strategize fast in any situation.
At one point he was on an amusement ride and a friend of his, Shin, who is a telepath was fighting a guy who he couldn't read. They were on a stage easily around a hundred meters away. The dude was blindfolded and Sakamoto observed the opponent (who is also a very skilled assassin) and pretty much thought up what to do and how to attack, reading the guy like a book, and Shin, by reading Sakamoto's thoughts, absolutely skill-stomped the fella.

Sakamoto is genuinely insane and constantly considers everything in his surroundings and how to use it to take out opponents.

This means nothing in a one v one. Obama has far more knowledge of politics than your average guy but he'd lose to a boxer even if they've equal power.

Doesn't seem to be on her profile. Surviving after being affected by sth similar to Mahito is immortality type 2.
Additionally it still means Taro could take her down as even if you can survive it for a while you'll still run out of blood eventually.

Doesn't change much. Unless this magic gives you crazy skill feats it has no purpose here.

The issue being that at the current skill comparison I don't see her landing enough hits on him to render him fatally damaged. I find the insinuation that she'll just survive all forms of pummeling easily unfounded. Unless she's literally immortal (in which case make a CRT) she will die from enough precise injuries.

Sakamoto is able to adapt to superhumans well. He has fought assassins who had supernatural technology and pretty much immortality and limited shape shifting before. He can very much learn the movement of the weapon and even turn it against her.
Alright then here's what we know about Mirinae:

1)Mirinae, much like all of the mid-top tiers, is able to casually dodge\deflect bullets.

2)She, and the Hana Association as a whole, use one of the most(if no the most) complicated weapon in the verse. With that said, Mirinae is shown to be better at using it compared to her underlings, as while the normal Hana Fixer is only shown to be able to use up to 3 different forms for combat Mirinae is shown to be able to use 6. This naturally means that Mirinae is both stronger and smarter than her colleagues.

3)The different forms that Mirinae can use are: Sword, Spear, Shield, Gauntlet, Greaves and her Special Skill allows her to form multiple Blades at once. This means that she has mastered both armed and unarmed combat as she is able to switch between these different forms at will.

4) The Hana Association are the last official group fought in the story, which means that they are at least comparable(if not stronger) than the groups that came before which would include: The Liu Association(whose regular members all consist of expert sword wielders. Their 6 named members include 4 hand-to-hand specialists, Lowell(polearm expert) and Xiao(who dual-wields a sword and a polearm in combat), The Index(whose regular members consist of sword wielders who are all able to fight blindfolded. Their 3 named members consist of 2 sword masters and a cyborg.), The Seven Association(whose members all consist of sword experts), The Blade Lineage(a syndicate that consists of sword masters), The Wedge office(who all consist of spear experts). So overall Mirinae has a pretty decent upscaling from her skill chain.
Bump
 
Honestly, after reading the whole thread I gotta go for Inconclusive, verging slightly on Mirinae. Mirinae's main advantage here are her stat amps and sheer endurance, but from if Taro goes for the kill immediately stamina probably isn't going to be as much of a factor. Fixers can still very much instantly die via something like being beheaded (I mean, their disembodied heads can survive for a bit but without any allies they're kinda completely helpless like that), and a bloodlusted Taro would be willing to resort to such tactics.

Skill wise, Mirinae's advantage here isn't as significant as it seems; the PM-verse doesn't have that many concrete skill feats that don't rely on extrapolating from fantastical scenarios that aren't particularly quantifiable. However, given the kinds of feats she upscales from I'd still say she has a slight edge in that regard. She's definitely capable of outlasting Taro if she manages to avoid taking his most lethal attacks, and she's also incredibly versatile, giving her plenty of opportunities to catch Taro off-guard with her Trigram.

Overall, Round 1 depends largely on whether Taro goes all in on ending the fight as quickly as possible, which I'm not sure he has the skill necessary to accomplish. Round 2 probably doesn't end much differently tbh, given that Mirinae herself would have far more experience with Taro's techniques in a second bout.
 
Honestly, after reading the whole thread I gotta go for Inconclusive, verging slightly on Mirinae. Mirinae's main advantage here are her stat amps and sheer endurance, but from if Taro goes for the kill immediately stamina probably isn't going to be as much of a factor. Fixers can still very much instantly die via something like being beheaded (I mean, their disembodied heads can survive for a bit but without any allies they're kinda completely helpless like that), and a bloodlusted Taro would be willing to resort to such tactics.

Skill wise, Mirinae's advantage here isn't as significant as it seems; the PM-verse doesn't have that many concrete skill feats that don't rely on extrapolating from fantastical scenarios that aren't particularly quantifiable. However, given the kinds of feats she upscales from I'd still say she has a slight edge in that regard. She's definitely capable of outlasting Taro if she manages to avoid taking his most lethal attacks, and she's also incredibly versatile, giving her plenty of opportunities to catch Taro off-guard with her Trigram.

Overall, Round 1 depends largely on whether Taro goes all in on ending the fight as quickly as possible, which I'm not sure he has the skill necessary to accomplish. Round 2 probably doesn't end much differently tbh, given that Mirinae herself would have far more experience with Taro's techniques in a second bout.
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