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Eyup another addition thread for moss head.


Zoro should qualify for all forms of Acrobatics.


Hypermobility: The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply manoeuvring.


  • All-Terrain Mobility: The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains. Zoro can also fight underwater.
  • Self-Momentum: The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.
  • Surface Running: By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.

In addition to all types of Acrobatics Zoro should also get Limited Momentum Manipulation via Mutoryu, as Zoro is capable of changing his opponents trajectory and momentum, launching the opponent into others and the opponent cannot alter their trajectory or withdraw from the direction they've seen flung to.
 
I'm surprised he doesn't already have it, Zoro is a textbook example of acrobatic anime fighting style, he totally qualifies.

I'm unsure about Momentum Manip, he seemingly just spun Foxy's goon on the opposite direction in a way he couldn't control himself, but spinning was still something he was naturally capable of do, and I don't think Zoro would be able to do the same with everyone.

Still, it's a good martial arts feat, and it might qualify for a form of Attack Reflection on spinning opponents/things, as he basically sent him backwards.
 
I only suggested Momentum Manipulation because other characters have it for a similar reason, such as Tokita Ohma who has Momentum Manipulation via Redirection Kata.


Also to be fair he wasn't able to stop himself from spinning, which he should have been able to but remained on the path Zoro redirected him toward, but I can also settle for some type of Attack Reflection.
 
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