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Yeah maybe. Well even from the inside the vent, they knock the vent from the hinges, sort of like kicking or pushing it kindaThat might be more of a lifting strength case if they’re actually pulling it off.
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Yeah maybe. Well even from the inside the vent, they knock the vent from the hinges, sort of like kicking or pushing it kindaThat might be more of a lifting strength case if they’re actually pulling it off.
Good pointYeah maybe. Well even from the inside the vent, they knock the vent from the hinges, sort of like kicking or pushing it kinda
Bit fuzzy on the door creating thing but it could probably pass anywayI was currently trying to work on a profile for Dupe (Idk if someone else has a sandbox for him), looks decent imo so far
Where does durability negation come from?I was currently trying to work on a profile for Dupe (Idk if someone else has a sandbox for him), looks decent imo so far
The page for Durability Negation says Spatial Manipulation and Reality Warping can negate durability, I don’t know if he has Reality Warping but just throwing that out there.Where does durability negation come from?
Mk, got itDupe should get resistance to Extrasensory Perception because the Candle which can detect the presence of hostile entities cannot tell which door contains Dupe.
Doesn't items like the Candle warning you about Rush and Crucifix rely on Guiding Light's power or something?NVCS also reveals the locations of important items specifically so it's probably Extrasensory Perception as well.
Another item with ESP is the Candle as the flame will always extinguish on its own when it detects the presence of a hostile entity.
Vials/Bottles of Starlight also gives a speed boost (Can be stacked with vitamins), makes the Player glow, and heals. If the Player uses it at full health, it instead gives them a layer of "overheal" that lasts for several seconds. This is what enables them to survive attacks from Rush and Ambush even though it would normally be impossible.
I feel like they'd be higher with vitamins/other speed amplification items. Maybe peak or superhuman.I see that the Player's page is already being worked on, shouldn't the speed of The Player be Athletic Human from the get-go? from being able to outrun Seek and Figure in like 2 different instances each? If we're talking about normal gameplay sections, they should be able to amp themselves to Athletic Human from being left behind in rooms by other Players, which your speed is increased until you catch up with them
if anyone was wondering what i meant by the Player outrunning Figure in 2 different instances each. This and this is what i'm talking about. Door 50 (And Figure's book amps) aren't involved.I see that the Player's page is already being worked on, shouldn't the speed of The Player be Athletic Human from the get-go? from being able to outrun Seek and Figure in like 2 different instances each? If we're talking about normal gameplay sections, they should be able to amp themselves to Athletic Human from being left behind in rooms by other Players, which your speed is increased until you catch up with them
I think that's game mechanicsbut also from being able to carry tens of thousands of coins worth of gold, coins and other jewelry along with other equipment and not suffering any performance decrease
How so?I think that's game mechanics
Steve from Minecraft isn't Class whatever because he can carry an inventory of shulkers full of gold blocks. We only scale him to the two gold blocks we see him holding. Unless we see the DOORS player visibly carrying all those coins at the same time, I don't think it should scale.How so?
True but he has dimensional storage because he can carry an inventory of shulkers full of gold blocks. I say let’s make dimensional storage plan B for the playerSteve from Minecraft isn't Class whatever because he can carry an inventory of shulkers full of gold blocks. We only scale him to the two gold blocks we see him holding. Unless we see the DOORS player visibly carrying all those coins at the same time, I don't think it should scale.
Pretty sure that's just their eyes adjusting to the dark to see just a bit better. Other players don't glow or anything when you look at them in multiplayer. Normal eyes work like that so no Enhanced Senses either.The Player should have limited light manipulation by themselves, they gain a somewhat dim light if they are in dark areas with no light sources
oh you're rightPretty sure that's just their eyes adjusting to the dark to see just a bit better. Other players don't glow or anything when you look at them in multiplayer. Normal eyes work like that so no Enhanced Senses either.
well uh in that case im pretty sure the heaviest thing the player lifts is either the rectangular painting (the biggest one) or the Crucifix (Apparently it has additional weight to it because of Guiding Light's power, it loses weight upon entering Rooms - "Your crucifix feels lighter than normal..." but as for how much weight idk)I think that's game mechanics
What about the bottle of starlight?well uh in that case im pretty sure the heaviest thing the player lifts is either the rectangular painting (the biggest one) or the Crucifix (Apparently it has additional weight to it because of Guiding Light's power, it loses weight upon entering Rooms - "Your crucifix feels lighter than normal..." but as for how much weight idk)
the big one right? i don't know either, i think a rectangular painting would be heavier than thatWhat about the bottle of starlight?
How about 8 books at once?the big one right? i don't know either, i think a rectangular painting would be heavier than that
The Player either knows all of the paintings names somehow from seeing them, or it's straight up info analysisBy the way should the Player have information analysis from being able to see all the painting's names upon interaction? including knowing that the painting containing seek isn't actually a painting?
That one's actually easy to answer, the Player straight up drops the books (you can tell from them dissapearing from your inventory) and completely memorizes the symbols and numbersHow about 8 books at once?
Herb of Viridis, i think it grants a minor heal (if you use it while injured) and then mid-low regenerationIf it’s not there already, I think the player should also get regen with that one plant in the infirmary and the plant itself as optional equipment
Oh wait…don’t the vitamins also grant mid-low regen or did they nerf that too?Herb of Viridis, i think it grants a minor heal (if you use it while injured) and then mid-low regeneration
Items like both of the Starlight Potions grant Aura
That was Healing, and yes, they did remove that tooOh wait…don’t the vitamins also grant mid-low regen or did they nerf that too
I once again would like to mention Ambush, according to Guiding Light, being able to kill you “infinite times” all at once if you cheat, effectively nulling your revives, and question if that’s game mechanics or not.The Player should also get Ressurection from Revives, and i think it's pretty combat applicable, given they can only do it once and it's in a reasonable timeframe (minimum time of being able to use it after death being 5 seconds, the player has only 30 seconds to use a revive before the option becomes unavailable. Also it's not something you can only get with Robux, you can get free revives from joining their group or using codes)
I too am thinking this is game mechanics solely because of the chandelier fire thing. Plus I don’t think that’s even that extreme. At THAT range it might be but it’s debatable at best imo.I think this might lie on game mechanics but i think resistance to extreme temperatures might be valid, given that the Player can crouch extremely close to campfires (not being able to touch them though)
Exploiting on Roblox should not be considered valid for triggering stuff, i think it's pretty justified as game mechanics. Ambush just acts as anti-cheat there.I once again would like to mention Ambush, according to Guiding Light, being able to kill you “infinite times” all at once if you cheat, effectively nulling your revives, and question if that’s game mechanics or not.
Fair enoughExploiting on Roblox should not be considered valid for triggering stuff, i think it's pretty justified as game mechanics. Ambush just acts as anti-cheat there.
I'm pretty sure they also rip a vent off its hinges.well uh in that case im pretty sure the heaviest thing the player lifts is either the rectangular painting (the biggest one) or the Crucifix (Apparently it has additional weight to it because of Guiding Light's power, it loses weight upon entering Rooms - "Your crucifix feels lighter than normal..." but as for how much weight idk)
As for lifting strength... maybe Peak Human from being able to tear off vents off their hinges, but also from being able to carry tens of thousands of coins worth of gold, coins and other jewelry along with other equipment and not suffering any performance decrease
I'm pretty sure they also rip a vent off its hinges.