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Rise of Legends CRT

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A CRT as a base of operations for all the upcoming changes for Rise of Legends. The verse needs them in order to be accurate. It being a RTS video game, things aren't the easiest to scale, but there's ways.

I'll progressively furnish this thread with more findings as time goes on.
 
For some upcoming scaling, let's use this house that exists in the game.

The standard height for a door is 80 inches tall, or 2.032 meters (the red line).
Green: 79.51px = 3.741m
Cyan: 101.39px = 4.77m
Black: 95.44px = 4.49m
Orange: 115.52px = 5.435m
Purple: 162.25px = 7.634m

Volume of the 1-story section is 80.122m^3. Volume of the 2-story section is 186.294m^3. Together, it's 266.416m^3 or 266416000cc. The houses are made of stone, so 8 j/cc for fragmentation and 69 j/cc for violent frag. To destroy the entire house (not counting the front yard walls), you'd need 2131328000 Joules (Building level) for fragmentation, or 18382704000 (Large Building level) for violent frag.

These values will be useful, as some characters and abilities can reduce the HP of houses either to 0 or very low.
 
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Giacomo's mech launches large grenades/small rockets from one of its arms. Using rocket launchers listed on the wiki, those reach at least 9-B, potentially 9-A depending on what is launched. The mech's launcher arm is much larger than grenade launchers, and by extension so do the rockets shot. I don't know if it's possible to scale the real launcher to the game launcher, but "Wall+, likely Small Building" sounds reasonable.

Lenora's aircraft is equipped with a rotary cannon. Those are listed as 9-B (single shot), 9-A in bursts. Venza is similar, but has a higher attack stat, so she should be listed as higher than Lenora.

Carlini should be at 9-C for his rifle and sword, and 9-B with his turret that works like an autocannon. Somewhere higher with his Snipe and Charge abilities.
 
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