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Resident Evil Discussion Thread

Beyond the elements already mentioned, such as Umbrella’s founding, the T-Virus, Raccoon City, Spencer, Wesker, and Tricell; are there any other connections between RE9 and the earlier games that further link it to the original continuity?
There's def some environmental callbacks and shit in the RC section that lines up with RE3 classic instead of RE3make. But like, what else is new that game cut half the content.
 
If anything, the report appears to reinforce the connection between RE9 and the original games. It references the founding of Umbrella, the T-Virus, the Raccoon City Incident, Spencer, Wesker, Tricell, and the broader spread of bioterrorism. Rather than overriding prior canon, it seems to acknowledge those established events while providing additional context around them.
Well obviously Remake changed bit personalities and cut some of things from 3 so you can tell everything in OG Events including CGI Animations to Resident Evil 8 we played happened in Remake Timeline
 
Well obviously Remake changed bit personalities and cut some of things from 3 so you can tell everything in OG Events including CGI Animations to Resident Evil 8 we played happened in Remake Timeline
Yeah, all the games, manga, and CGI movies from the OG timeline should also be included in the Remake timeline.
 
Heya, i think those matches below are criminally not-looked-at, if anyone agrees, please be sure to at least give an input


 
After playing RE9, seems like the remakes represents the actual canon now, so I guess the original RE 2, 3, 4 should be on their own?
 
After playing RE9, seems like the remakes represents the actual canon now, so I guess the original RE 2, 3, 4 should be on their own?
More like roll with both continuities being canon to themselves with re7 onwards being a point of convergence, keeps the both continuities working because there will always be something that isn’t remade but is 100 % canon to the overarching narrative
 
Also Ustanak feat is potentially higher, I’ve been playing around that section and Ustanak can bust 3 pillars and two walls, either by ramming or by using his metal hand thingy, same for the barrels littered around the stage and on closer inspection a good % of the pillars qualify for for pulverization or v frag.
 
After playing RE9, seems like the remakes represents the actual canon now, so I guess the original RE 2, 3, 4 should be on their own?
Either they get replaced, or we still keep two timelines one for the OG and the other for the new Remake.

However if we do that it would be stupid to restrict the Remake continuity to just RE2, RE3, RE4 and RE9 just because the other games may eventually be remade one day.

Especially since RE9 by itself connect several previous games as i already discussed before and ignore or pretend it isn't the case would be silly.

And we can't also have RE9 as only canon to just the OG Timeline as there are too many things that connect to the Remakes.

Meaning the Remake Timeline need to include at least the games that can be connected to the Remakes via references or actual characters.

OG Timeline:
RE0 | OG RE1/RE1 Remake | OG RE2 | OG RE3 | Outbreak | Code Veronica | Survivor | Umbrella Chronicles | Darkside Chronicles | Revelations 1 | OG RE4 | RE5 | Revelations 2 | RE6 | CGI Movies | RE7 | RE8 | RE9

Remake Timeline:
RE0 | RE1 Remake | RE2 Remake | RE3 Remake | Outbreak | Code Veronica | Revelations 1 | RE4 Remake | RE5 | RE6 | RE7 | RE8 | RE9
 
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Some other interesting feats from RE6

Shrieker zombie can scream so hard it pops the heads of multiple zombies ( likely sound manip resistance for Leon and Helena)

Sherry and Jake can perceive rpg rocket moving very slowly ( perception feat)

Jake’s grenade launcher can destroy a large statue and its base made of solid bronze ( look at the textures of them compared to the stone pillar)
 


Some other interesting feats from RE6

Shrieker zombie can scream so hard it pops the heads of multiple zombies ( likely sound manip resistance for Leon and Helena)

Sherry and Jake can perceive rpg rocket moving very slowly ( perception feat)

Jake’s grenade launcher can destroy a large statue and its base made of solid bronze ( look at the textures of them compared to the stone pillar)

1st maybe would need a calc tho. 2 is kind of mid, it's slow motion, but only to the extent you'd expect someone around their lv WOULD see it as, so it's more just support.

That 3rd one is pretty damn good actually, that's 100% a foundational feat, I'll be sending the boys to the mines ig.
 
Guns are seldom realistic as far as AP goes and the trend in fiction is that they’re many times stronger than real life, even in RE2 the shotgun with long barrel can blow away the upper torso multiple zombies at once, and in later games send them flying back which requires a momentum bare minimum 10 times higher than any real life weapon making them anywhere from 10-100 times stronger depending on which variable is adjusted, though technically it’d be hard to rate using this logic on profiles because as far as the in-universe laws of physics are concerned 12 gauge and 300 m/s just have that much stopping power with no apparent Newtonian consequences like the recoil doing the same to the characters firing them. ( or maybe they’re just built different 🤔)
 
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Wait, what? Can you give some examples, please?
Doesn’t birkin g3 have an H8C calc listed? ( guns might downscale given shotgun and magnum can punch fist sized holes in him which he quickly regenerates)

There are a lot of feats from BOWs that make it consistent as well, and a few others that could be higher with a recalc.
 
Mmmm I know it’s an outlier but arill very impressive
even when nerfed and being pushed to his limits he was able to tag and injure Xeno who seems to have similar mutations to Wesker.
 
Mmmm I know it’s an outlier but arill very impressive
even when nerfed and being pushed to his limits he was able to tag and injure Xeno who seems to have similar mutations to Wesker.
Its probably because he is hitting him with the sharp end of an axe which amplifies power, unless Xeno is super weak compared to Wesker which is doubtful ( besides the general RCS nerf that applies to both) but I would definitely hold back on that line of scaling because there are plenty of enemies Leon can’t pierce ( Giant spider, Nemesis final form limbs) giving them pseudo durability on Weskers level
 
Pretty sure axe can be listed as AP, well idk if parrying with axe can be listed as "durability" since Leon in game can tank almost every attack via it
 
Its probably because he is hitting him with the sharp end of an axe which amplifies power, unless Xeno is super weak compared to Wesker which is doubtful ( besides the general RCS nerf that applies to both) but I would definitely hold back on that line of scaling because there are plenty of enemies Leon can’t pierce ( Giant spider, Nemesis final form limbs) giving them pseudo durability on Weskers level
I wasn’t scaling him nor do I support scaling him. I said “I know it’s an outlier.” Because Xeno should be too fast if he’s even half as fast as wesker.
I was talking more from a “this is cool” perspective rather then scaling. The only thing I think means anything for Leon might be his heavy weapons getting upgraded if killing the suped up Nemesis with Requiem is a valid feat
 
I wasn’t scaling him nor do I support scaling him. I said “I know it’s an outlier.” Because Xeno should be too fast if he’s even half as fast as wesker.
I was talking more from a “this is cool” perspective rather then scaling. The only thing I think means anything for Leon might be his heavy weapons getting upgraded if killing the suped up Nemesis with Requiem is a valid feat
I wasn’t talking about your intent in specific, more like laying out my opinion over some showings from the game.

Both of those feats are hard feats, I think the only way to say they should mean this or that is reliant on the vision of the verse as a whole imo, wouldn’t call them outliers either if they are meant to be taken at face value, yet if it makes more sense to interpret them a certain way based on our current power scaling agenda I would shift to that.
 
Doesn’t birkin g3 have an H8C calc listed? ( guns might downscale given shotgun and magnum can punch fist sized holes in him which he quickly regenerates)

There are a lot of feats from BOWs that make it consistent as well, and a few others that could be higher with a recalc.
Aren't there also 8-C/High 8-C feats for the OG Timeline that need to be calculated?
 
Leon in re reqiuem can deflect bullets a meter away in gameplay, can that be used for scaling and its consistent with how The verse has already Supersonic to Hypersonic feats Via Both Cutscenes and gameplay so the gameplay just adds onto it
 
Leon in re reqiuem can deflect bullets a meter away in gameplay, can that be used for scaling and its consistent with how The verse has already Supersonic to Hypersonic feats Via Both Cutscenes and gameplay so the gameplay just adds onto it
yes. Gameplay feats can be counted unless massively contradicted. Just going to need to link a clip of it.
 
yes. Gameplay feats can be counted unless massively contradicted. Just going to need to link a clip of it.
Footage here
calculation as done

Weapon: BASED ON SIG MCX (Clatter carbine) Bullet velocity: 975.36 m/s or Mach 2.84
Distances: It's a perfect parry so it has to be around 1 meter or less... We can also see from the video the soldier is very Close So 1 meter (Midballl) and 0.5 meter (Highball).
Motion: Hand performs a 270° swing (Grabs the hatchet from his back and then swings)
Radius:(shoulder → hand): 0.75 m (average human arm length)
Step 1: Hand Travel Distance (270° Swing) Arc length formula: 𝑠 = 𝑟𝜃 For 270°: 𝜃=3𝜋/2 𝑠= 0.75*3𝜋/2 = 3.53 m
Step 2: Bullet Travel Time: Formula: T = (d/V) At 1 meter: T= 1/975.36 = 0.00102 s
Case 1: Bullet at 1 meter V= 3.53/0.00109 ≈ 3180 m/s
Result: ~3180 m/s (Mach ~10.05) ~ Around Hypersonic+
Case 2: Bullet at 0.5 meter: Applying 2X Result: ~6894.5 m/s (Mach ~20.1)
Hypersonic+ Close to High Hypersonic

Does something like this work
 
Idk maybe the rocket parry could also be significant, he can theoretically holster requiem, pull his axe and raise it in order to deflect it, but the animations just make it look like he is teleporting the axe into his hand ( weapon summoning for Leon confirmed)
 
Not really, if you watch it frame by frame, you'll notice that Leon isn't actually parrying these bullets.


The HUNK dodging feat has the same problem btw. It's just a scripted animation, he starts moving way after the bullet has passed him.
It being scripted doesn't detract from intent (in fact it being scripted is precisely why it's usable), at least for Hunk. He's very clearly supposed to be dodging it, they show it not just within a cutscene basically locking it in as something he canonically can do, but have it so he's impossible to harm with guns with the intent that he's simply dodging them, unless you stun him first.
The intent is there and we can work with it just fine.
 
Not really, if you watch it frame by frame, you'll notice that Leon isn't actually parrying these bullets.


The HUNK dodging feat has the same problem btw. It's just a scripted animation, he starts moving way after the bullet has passed him.
the HUNK feat is legit bullet dodge, it triggers I frames against hit scan weapons so it has clear intent of being as such.

The problem with Leon parrying bullets it’s that it comes from a mod, you can’t do it in the base game, if you could actually do it it’d be a legit feat.
 
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