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Resident Evil Discussion Thread

You're talking about Grace's Report which you get when you finish the game? I didn't remember it.
Yes, though the info about the assassination and the Family, and even a message made by Simmons himself can be found during playthrough of the main story
 
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leaving only Chronicles series out.
The Chronicles series is proof that Capcom has always considered the story in its broad outlines as the only true canon

The Chronicles games retell the events of the Pre-RE4 games but with some different details, and yet the Chronicles are canon because they each have an original story mentioned in the mainline games (Operation Javier for example).

All Resident Evil games are canon within a single timeline (except for games like Gaiden and Operation Raccoon City). That's clearly how the RE canon works; only the broad story is undeniably canon, the rest is up to the player to decide what's canon and what isn't.

Now, the problem is that powerscaling-wise it’s makes no sense; we'd be forced to arbitrarily choose which feats are canon and which aren't (for those that differ between the original games and the remakes).
 
The Chronicles series is proof that Capcom has always considered the story in its broad outlines as the only true canon

The Chronicles games retell the events of the Pre-RE4 games but with some different details, and yet the Chronicles are canon because they each have an original story mentioned in the mainline games (Operation Javier for example).

All Resident Evil games are canon within a single timeline (except for games like Gaiden and Operation Raccoon City). That's clearly how the RE canon works; only the broad story is undeniably canon, the rest is up to the player to decide what's canon and what isn't.

Now, the problem is that powerscaling-wise it’s makes no sense; we'd be forced to arbitrarily choose which feats are canon and which aren't (for those that differ between the original games and the remakes).
Chronicles games are a retelling from Wesker and Leon perspectives to be fair so it seemed more likely that they would miss details when going over the stories of other people.
 
Chronicles games are a retelling from Wesker and Leon perspectives to be fair so it seemed more likely that they would miss details when going over the stories of other people.
I don't think that argument works because Barry is absent from the RE1 retelling in Umbrella Chronicles.
 
Like i say before the version of Raccoon City used in RE9 its the one from RE2 & RE3 Remakes and not the original RE2 & RE3.

With locations like the RPD Police Station, Kendo's Shop, The Orphanage or the street where Leon and Claire where force to separate at the beginning of the game.

As well as Leon's callbacks be things that only occur in the Remake be from Marvin or Kendo.

And then there its also the fact that in the good ending we see the Hound Wolf Squad appear, charactes that originated from RE8.

That make things even more messy, as put into question the notion of RE7 and RE8 be canon to the original timeline or not.

Not to mention that Alyssa, a character from Outbreak also make her appearance, or that the BSAA exist too which they first appeared in RE5.

If we want to keep the Remake separated, the canonicity will have to be treated like this.

OG:
RE0 + RE1 Remake -> RE2 + RE3/Outbreak -> Code Veronica -> Umbrella Chronicles + Darkside Chronicles -> Revelations 1 -> RE4 -> RE5 -> Revelations 2 -> RE6 -> RE7 -> RE8 -> RE9

RE:
RE0 + RE1 Remake -> RE2 Remake + RE3 Remake + Outbreak -> Code Veronica -> Revelations 1 -> RE4 Remake -> RE5 -> Revelations 2 -> RE6 -> RE7 -> RE8 -> RE9


The difference its due of the fact that events/characters in Code Veronica, Revelations, Chronicles and RE6 can't be prove to have ever occured at all, not even with slight differences.

Unsure about if the animated (CGI) movies are still counted as canon to either.

Edit: Actually Clive O'Brian its mentioned in RE7, so Revelations 1/2 could still be counter as canon to the Remake Timeline.

Another Edit: If we count RE0 then at the into the events of Code Veronica are also mentioned, so even that its canon.

Even more Edit: As reveal by Grace Report, even RE6 its part of the storyline.
Outbreak aligns more naturally with the original Resident Evil 2 and Resident Evil 3: Nemesis rather than the remakes, as there are several continuity differences that prevent them from matching properly.
 
Now, the problem is that powerscaling-wise it’s makes no sense; we'd be forced to arbitrarily choose which feats are canon and which aren't (for those that differ between the original games and the remakes).
Powerscaling generally works better when it stays within a single, coherent continuity, rather than mixing separate interpretations and having to decide which elements are canon between them.
 
Outbreak aligns more naturally with the original Resident Evil 2 and Resident Evil 3: Nemesis rather than the remakes, as there are several continuity differences that prevent them from matching properly.
There are 4 scenarios off the top of my head that get affected by RE3 and RE2 remakes, Decisions Decisions having a Nicholai cameo, Desperate Times taking place in the RPD with Marvin being left behind, The Hive taking place in the Spencer Hospital and and Below Freezing Point which takes place in NEST, besides that the rest of the scenarios take place somewhere else entirely so it is still largely canon in some capacity.
 
Outbreak aligns more naturally with the original Resident Evil 2 and Resident Evil 3: Nemesis rather than the remakes, as there are several continuity differences that prevent them from matching properly.
While its true, it doesn't change the fact that a main playable characters like Alyssa Ashcroft has a major role in RE9, so it has to be connected.

And then there its also the fact that the Remakes made several mentions of characters and locations that originated from Outbreak.

 
There are 4 scenarios off the top of my head that get affected by RE3 and RE2 remakes, Decisions Decisions having a Nicholai cameo, Desperate Times taking place in the RPD with Marvin being left behind, The Hive taking place in the Spencer Hospital and and Below Freezing Point which takes place in NEST, besides that the rest of the scenarios take place somewhere else entirely so it is still largely canon in some capacity.
Still, those differences make the Outbreak games align far more closely with the original continuity than with the remakes.
 
Can someone real quick get me a Joe Baker image that's actually full body? Like, from the files or moving the camera or something.
 
Now, the problem is that powerscaling-wise it’s makes no sense; we'd be forced to arbitrarily choose which feats are canon and which aren't (for those that differ between the original games and the remakes).
Choosing what is canon and what isn’t doesn’t really work, in my opinion, because a character’s feats are generally evaluated based on their full portrayal within a given game. Selectively deciding “this is canon, this isn’t” would only complicate things further, since we’d end up arbitrarily omitting feats simply because they don’t fit a preferred version.
 
Also, thank you Chris Redfield for giving me an excuse to scale him to other RE *******, you magnificent boulder-punching bastard.
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Choosing what is canon and what isn’t doesn’t really work, in my opinion, because a character’s feats are generally evaluated based on their full portrayal within a given game. Selectively deciding “this is canon, this isn’t” would only complicate things further, since we’d end up arbitrarily omitting feats simply because they don’t fit a preferred version.
just have different profiles like we already do.
 
Wut I’m not too sold on them scaling off magnums if the argument is that they can damage BOWs who can endure them and still do damage with their meelee, realistically there is no reason to keep Chris/ Sheva / from RE5 onwards at 9-A+ since their finishers outright do thrice as much damage as the weakest weapon that can destroy that boulder.
 
Wut I’m not too sold on them scaling off magnums if the argument is that they can damage BOWs who can endure them and still do damage with their meelee, realistically there is no reason to keep Chris/ Sheva / from RE5 onwards at 9-A+ since their finishers outright do thrice as much damage as the weakest weapon that can destroy that boulder.
High-end BOWs literally eat like a dozen magnum hits and shit. Chris and Leon have At Most 8-C durability. It's fine to scale the high-end BOWs, AKA bosses, to 8-C.
 
High-end BOWs literally eat like a dozen magnum hits and shit. Chris and Leon have At Most 8-C durability. It's fine to scale the high-end BOWs, AKA bosses, to 8-C.
Don't bother yapping about this, there's def a bunch of uncalced 8-C feats for BOWs, so no need to argue if they we upscaling, they would be flatout. The only real problem is getting clips for some of that shit to calc because I ain't playing some of those atm, prob put eggman in the mines or some shit idk.
 
Don't bother yapping about this, there's def a bunch of uncalced 8-C feats for BOWs, so no need to argue if they we upscaling, they would be flatout. The only real problem is getting clips for some of that shit to calc because I ain't playing some of those atm, prob put eggman in the mines or some shit idk.
I know there probably is, but I built that profile off of current scaling.

His speed literally went from Superhuman for the spear and boat thing, to Subsonic cause of Ethan's feat, to Hypersonic once my dumbass remembered "Oh yeah there's a DLC where Chris goes and ***** up Lucas, I should check that out"

And lo and behold, he's 8-C now and can fight Shrek
 
High-end BOWs literally eat like a dozen magnum hits and shit. Chris and Leon have At Most 8-C durability. It's fine to scale the high-end BOWs, AKA bosses, to 8-C.

What I mean is that the argument for scaling should make RE5 Characters ~ 8-C because there are elite grunts that can take a hit from the stronger weapons and Chris can hurt them just as much with a punch.
 
What I mean is that the argument for scaling should make RE5 Characters ~ 8-C because there are elite grunts that can take a hit from the stronger weapons and Chris can hurt them just as much with a punch.
You don't scale to something that kills you in two or three hits, man...
 
Wut JJ can take like 10 hits from unupgraded magnum on most difficulties, and on some he won’t even flinch.
And how about a max upgraded Magnum?

Also, what JJ are we talking about here? The Joker?
 
And how about a max upgraded Magnum?

Also, what JJ are we talking about here? The Joker?
Well problem is that unupgraded magnums are are already doing the boulder destruction feat, if you max upgrade a magnum (except for the 500 S&W it is only second to the RPG) it still only does = damage as a meelee finisher.

Gatling gun Majinis.
 
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Not saying that the scaling is inherently wrong however, only that it needs to be internally consistent.
 
Well problem is that unupgraded magnums are are already doing the boulder destruction feat, if you max upgrade a magnum (except for the 500 S&W it is only second to the RPG) it still only does = damage as a meelee finisher.
Only as much damage? How cute that you put gameplay mechanics such as damage numbers over feats and shit...

And bluntly put: unupgraded Magnums are not what is used at the literal ******* endgame of RE5 lmfao
 
Only as much damage? How cute that you put gameplay mechanics such as damage numbers over feats and shit...

And bluntly put: unupgraded Magnums are not what is used at the literal ******* endgame of RE5 lmfao
The feat for the magnum is entirely gameplay too… 🤨 and literally they don’t carry more than 9mm according to cutscenes. So miss me with that.

I’m not saying feats or scaling are invalid but the gameplay/feats cutoff for scaling is not nearly as self evident to where excluding some characters doesn’t come across as arbitrary or wouldn’t require to revise the tiering of weapons in relation to the superhumans who use them.
 
The feat for the magnum is entirely gameplay too… 🤨 and literally they don’t carry more than 9mm according to cutscenes. So miss me with that.
There's a ******* HUGE difference between "They do X in-Game" and "This thing does exactly 201.90 points of damage like this other thing so they gotta be comparable!". One is usable. The other is blatant gameplay mechanics. Learn the difference before swinging wide with me again.
I’m not saying feats or scaling are invalid but the gameplay/feats cutoff for scaling is not nearly as self evident to where excluding some characters doesn’t come across as arbitrary or wouldn’t require to revise the tiering of weapons in relation to the superhumans who use them.
How's this: Chris and Leon can die to a feat barely one third of the feat for Magnums.

Got any other bright ideas?
 
There's a ******* HUGE difference between "They do X in-Game" and "This thing does exactly 201.90 points of damage like this other thing so they gotta be comparable!". One is usable. The other is blatant gameplay mechanics. Learn the difference before swinging wide with me again.

How's this: Chris and Leon can die to a feat barely one third of the feat for Magnums.

Got any other bright ideas?
There is no damn difference became literally all of the gun scaling is gameplay, even the feat itself which makes guns 8-C is unmprompted gameplay, bosses taking any measure of gun damage is also gameplay, meelee is gameplay, you need to specifically go out of your way to say this gameplay thing is valid but this one is not which is arbitrary.

Yeah but the problem is that this is a terrible argument because characters grow in power between games through simple ass training, would be like saying Leon can’t be any measure of whatever rating he has in 6 because random zombies could kill him in RE2.
 
There is no damn difference became literally all of the gun scaling is gameplay, even the feat itself which makes guns 8-C is unmprompted gameplay, bosses taking any measure of gun damage is also gameplay, meelee is gameplay, you need to specifically go out of your way to say this gameplay thing is valid but this one is not which is arbitrary.
Show me where damage numbers are canonical to Resident Evil. Otherwise, Game Mechanics as a page bends your argument over the bed and rails it harder than the internet wants Lady Dimitrescu to step on them.

Feat that happens in gameplay=/=Scaling based off of damage numbers. There's a huge difference there, if you can't see it then sorry, can't help you. This is my last post on the matter, scream into the void if you must.
Yeah but the problem is that this is a terrible argument because characters grow in power between games through simple ass training, would be like saying Leon can’t be any measure of whatever rating he has in 6 because random zombies could kill him in RE2.
639284c0d87a.png

There is literally a note on Chris' profile blowing your argument's head off with no effort whatsoever. It's on Leon's profile too. 2-0, you lose.

Now, onto an actual thing that warrants a legitimate response.
Based on the information provided by RE9, the profiles must be combined, but with two options:

  • Both Remakes and OG versions are included.
  • Remakes replace OG versions, and the latter are no longer considered canon.
I'd say reverse the order of things, with the OG versions turning into their own page, while the remake profiles get put onto the canon page.
 
Show me where damage numbers are canonical to Resident Evil. Otherwise, Game Mechanics as a page bends your argument over the bed and rails it harder than the internet wants Lady Dimitrescu to step on them.

Feat that happens in gameplay=/=Scaling based off of damage numbers. There's a huge difference there, if you can't see it then sorry, can't help you. This is my last post on the matter, scream into the void if you must.

639284c0d87a.png

There is literally a note on Chris' profile blowing your argument's head off with no effort whatsoever. It's on Leon's profile too. 2-0, you lose.

Now, onto an actual thing that warrants a legitimate response.

I'd say reverse the order of things, with the OG versions turning into their own page, while the remake profiles get put onto the canon page.
Profiles aren’t damn bibles dude it’s just general consensus that shifts based on whatever is generally agreed upon.

Again the profiles even make differential scaling of weapons based on the amount of shots it takes to destroy them, it’s not even just the magnums that can do it is just one of the few that can, it is perfectly possible for a 9mm to three-shot the thing,

And where is the genuine cut off for scaling weapons? Like if we take for granted that the guns with grams of gunpowder can do that why wouldn’t explosives just scale obscenely above them based on the fact both in real life and in game they’re literally tiers above them and treated as such?

Like even the anti feat doesn’t work because just straight up the amount of tnt is greater than the even the RPG has, if AOE of weapons mattered for scaling Wesker sure as hell wouldn’t be High 8-C off tanking it.
 
Based on the information provided by RE9, the profiles must be combined, but with two options:

  • Both Remakes and OG versions are included.
  • Remakes replace OG versions, and the latter are no longer considered canon.
Both continuities can still work as separate interpretations of the same events.
 
Both continuities can still work as separate interpretations of the same events.
I dont think that works it might be just better to pick which is the last game that is still in continuity with the OGs and have anything after that point to be in line with the Remakes, and seriously just wait until capcom is done with the remakes because they’re teasing RE5 and CV is rumored.
 
I dont think that works it might be just better to pick which is the last game that is still in continuity with the OGs and have anything after that point to be in line with the Remakes, and seriously just wait until capcom is done with the remakes because they’re teasing RE5 and CV is rumored.
Do you think people will actually wait a couple of years before bringing up another merging thread?

Btw, your idea sounds good, especially since most games from the pre-remake era treat the original versions as canon.
 
Do you think people will actually wait a couple of years before bringing up another merging thread?

Btw, your idea sounds good, especially since most games from the pre-remake era treat the original versions as canon.
lol no

But merging sounds like a real headache to implement specially if more remakes are made and sequels keep soft retconning stuff.
 
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