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Since my play through years ago of Ever 17, I have been meaning to play this series, and I finally did, frankly been obsessed with figuring it out the past couple days. I made a blog compiling all the evidence, and explaining possible contradictions which may come up, which ironically turned into "because God allows it", as an answer to everything. Here are my conclusions:
I typically avoid this high tiered stuff, but this genuinely got my interest, from what I can see The Player is 1-A being, SELF is where I
, because I don't understand Jungian Psychology and the implications of it on tiering, the mentions of real, imaginary, and symbolic are also very interesting considering what Jacques Lacan defined them as, where if the Symbolic is a set of differentiated elements (signifiers), the Real in itself is undifferentiated, and outside language...
This seems to have some potential for high tiering, but idk if we can definitions for stuff which aren't expanded upon in story, though in this case other psychology aspects such as Jungian psychology are stated be apart of SELF, it's also interesting that in the TIPS system which is what the Player uses to knowing all things which can happen in the world, there is a definition of the thing in itself from Kant, there is a definition for That Guy, who is a manifestation of SELF, which makes sense the Player would understand itself, but there is no definition for SELF
A similar thing was said when That Guy was mistaken for SELF by the game characters
So SELF is the nothingness which is beyond real and unreal, which I think would make it High 1-A at least, not sure how Jungian archetypes and Lacan imaginary, real and symbolic fits into things.
- The Player/That Guy is a nonexistent being which is devoid of everything, which includes space-time, and it perceives all time as a point, nonexistent, and it can freely manipulate the world in whatever way it wants to.
- The Player is just a manifestation/avatar of SELF, which is the nothingness from which all things came from and returns to. SELF controls every human, and the entire world of Remember 11 is the psychological experience of it, containing all archetypes from Jungian Psychology. SELF exists beyond fact and fiction, Illusions and reality, it is the true world, the real world which can only be reached after the transient world, imaginary is lost, and the bridge of the world, symbolic is crossed.
I typically avoid this high tiered stuff, but this genuinely got my interest, from what I can see The Player is 1-A being, SELF is where I
This seems to have some potential for high tiering, but idk if we can definitions for stuff which aren't expanded upon in story, though in this case other psychology aspects such as Jungian psychology are stated be apart of SELF, it's also interesting that in the TIPS system which is what the Player uses to knowing all things which can happen in the world, there is a definition of the thing in itself from Kant, there is a definition for That Guy, who is a manifestation of SELF, which makes sense the Player would understand itself, but there is no definition for SELF
The author comment also mentions that unless you're a dimension above, you can't understand That Guy【Where Is “Self”?】
The words that come up many times within the story;
just what might they refer to?
What exactly is "Self"?- TIP 99, The Meaning Behind the Scene Titles
Q: The good end for the Satoru route was shocking.
A: Did it leave a bad aftertaste (bitter smile)? This is a story where the characters are saved, but the people watching are not saved. That’s because revenge is the goal of the characters. I haven’t used this kind of ending in more recent titles, but I thought that was the best form of expression given the circumstances at the time of production. If you’re one of the people around Satoru, I’m sure life will go on after the good end. There are still mysteries like the origin of the terabyte disk, but it doesn’t make sense to talk about them. We don’t understand the origin of the universe in the same way. It’s literally a different dimension. When were BW and “That Guy” born? Even if you think about it, you can’t answer it unless you’re one dimension above. Also, seeing all these various explanations from players, I feel bad giving a precise answer… At first I was reluctantly holding back, now I feel like I can’t speak no matter what. It’s thanks to the players who put all their brainpower in solving this story that this story has spread further then I imagined. I’m deeply grateful.-Remember 11 PSP Premium Book
A similar thing was said when That Guy was mistaken for SELF by the game characters
So at the very least I think the argument can be made that just like That Guy/The Player has qualitative superiority to the world below which has an unquantifiable amount of universes, due to perceiving them as nonexistent, SELF perceives The Player as nonexistent. Another thing is that all things come from SELF and return to it after death, and in that process of becoming nothing, fact and fiction are jumbled together along with illusions and realityNakazawa: The plot in this work is “a never-ending revenge story” created by the characters. For everyone that has finished Remember11 already, if you believed that was the true ending, then it is. In Ever17, the player overlooks the game world from above and guides the characters. The story seemed to be a single story that took place in 2017 until it was revealed that one half was in 2017 and the other half was in 2034. This time, I thought I would do the opposite. I created a plot that appeared to be showing two separate stories, and thought it was interesting if the player became the enemy of the characters. The player isn’t necessarily a “good being” for the game characters. Depending on the player’s choices, tragedies can befall them. So are there situations where they might hate the player? If you can express that idea in the story, then it’s a new concept. Surely everyone would be trembling and surprised. If you think about it, it’s absurd and entertaining (laugh).
If that’s the case, is “That Guy” the player?
Nakazawa: So let me explain it like this. “That Guy” isn’t necessarily limited to “the player”, but to the characters, they have no way of distinguishing between us who are “one dimension higher”. To them, we are abstractly like God. You can say that this is a story about rebelling against God.-Infinity Plus Premium Book
In the darkness….
My existence…. …fuses, is pulverized, scatters, and falls to lie thick over all…. Soon I filled the world. Transforming into small particles to cover my surroundings. I was blank, like thin air, no more substantial than a heat haze. I knew an instant in eternity, and an eternity in an instant. Fact and fiction jumbled together in chaos…. Illusions and reality…. And finally, zero…. A space containing nothing…. Where the three overlapped, my consciousness settled, and finally vanished.-Kokoro Chapter, Day 2
So SELF is the nothingness which is beyond real and unreal, which I think would make it High 1-A at least, not sure how Jungian archetypes and Lacan imaginary, real and symbolic fits into things.
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