• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Regeneration Revision Attempt

Status
Not open for further replies.

Catzlaflame

Ephemeral Thoughts
He/Him
VS Battles
Content Moderator
1,651
2,545
In my humble opinion, I think that one of the ways we given certain characters Low-Mid Regen is not fair. Please correct me if I misunderstood anything.

Here is the requirement:
The ability to regenerate lost limbs, limited brain damage, and even severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.

Regeneration is based on the severity of the wound that X character regenerates from. However, a wound being fatal… is really just dependent on WHERE the wound occurs as opposed to how severe it is.

Let’s say there are 2 characters. Both have regeneration. Character 1 got stabbed in the leg and regenerated the wound. Character 2 got stabbed in the chest area, and the knife punctured the Vena Cava; the body’s primary vein. Let’s assume that both were stabbed with the same amount of force and had the same relative durability. Well, by our current standards, regenerating from the latter would be less impressive than the former.

This is because getting stabbed in the chest is considered fatal while getting stabbed in the leg isn’t. However, again, it doesn’t actually take any more “regenerating power” to regenerate from both of these wounds. It’s just a matter of WHERE these wounds occur. The character that regenerated a stab wound in their leg can probably regenerate a stab wound to their chest.

Porposal: remove the bolded part from the requirement.

Random Examples:

Superman (Earth One)

Elenore the Howling

Geralt of Rivia

Lambert

Agree:
Disagree: @Mr._Bambu
 
Last edited:
That's Low-Mid bruv. Not Mid-Low.

Also, should we do another level for Low-Mid Regen where characters can regenerate from being impaled (Stabbed through the torso) but can't regenerate limbs like fingers, arms and legs and something.
 
Also, should we do another level for Low-Mid Regen where characters can regenerate from being impaled (Stabbed through the torso) but can't regenerate limbs like fingers, arms and legs and something.
Isn't this just Mid-Low?
 
That's Low-Mid bruv. Not Mid-Low.
You’re talking about the first sentence, correct ? If so, yes, that’s my mistake. I have fixed it. Thank you for the tip.
Also, should we do another level for Low-Mid Regen where characters can regenerate from being impaled (Stabbed through the torso) but can't regenerate limbs like fingers, arms and legs and something.
I wouldn’t be opposed to it tbh (tho it seems urealistic to edit that many pages)
 
Last edited:
More so he is correct in what he is saying on what is Low-Mid and stuff like that.
 
I don't think I agree? Fatal wounds being regenerate-able is considered higher tiered than non-fatal wounds being regenerate-able. I agree that it is pretty much just dependent on where in the body you regenerate, but we deal in similar already with differentiating Mid (the brain/head) from Low-Mid. I think it's a reasonable distinction to make.
 
Fatal wounds being regenerate-able is considered higher tiered than non-fatal wounds being regenerate-able.
May I ask why?

What about characters that don't have human physiology? Lets say, hypothetically, there was a character that would die if even a microgram of their tissue was damaged. This would mean that regenerating from even the smallest wound would automatically give them low-mid regen because that wound would be considered fatal. Sure there probably aren't many characters like that, but there are probably many characters that use different, "small" organs to perform actions that are needed for them to survive.

The way I see it, regeneration should be considered more impressive depending on how much "stuff" it regenerates, no? In the example I mentioned in the OP, both the heart and the Legs are made of cells. There are BY FAR more cells in the legs than in the heart. Sure the heart can be considered more complex, but complexity doesn't nessecarily = fatal because, otherwise, damage to the eyes (2nd most complex human structure) would be considered fatal.

If we take 2 characters that were not made of cells, but were made of say water for example; whichever one of them regenerates "more water" should be considered the one with better regeneration, no?
 
Last edited:
May I ask why?

What about characters that don't have human physiology? Lets say, hypothetically, there was a character that would die if even a microgram of their tissue was damaged. This would mean that regenerating from even the smallest wound would automatically give them low-mid regen because that wound would be considered fatal. Sure there probably aren't many characters like that, but there are probably many characters that use different, "small" organs to perform actions that are needed for them to survive.

The way I see it, regeneration should be considered more impressive depending on how much "stuff" it regenerates, no? Both the heart and the Legs are made of cells. There are BY FAR more cells in the legs than in the heart. Sure the heart can be considered more complex, but complexity doesn't nessecarily = fatal because, otherwise, damage to the eyes (2nd most complex human structure) would be considered fatal.
Could you show me a character like that, if you're trying to alter one of our widest ability pages around their exception?
 
Could you show me a character like that, if you're trying to alter one of our widest ability pages around their exception?
If your asking for an example of this:
hypothetically, if there was a character that would die if even a microgram of their tissue was damaged.
I already admited that there were not many characters like that in the following sentence:
Sure there probably aren't many characters like that,
^^
That was for the sake of protraying what the current standards would technically entail. What I'm really trying to change tho, and what is more prominent on pages, is what I mentioned directly after:
but there are probably many characters that use different, "small" organs to perform actions that are needed for them to survive.
As for examples of this, I metioned a couple in the OP:
And just off a quick scroll through the regeneration category:

1)https://vsbattles.fandom.com/wiki/Alfonse
2)https://vsbattles.fandom.com/wiki/Lucian_(Underworld) and https://vsbattles.fandom.com/wiki/Selene_(Underworld)
3)https://vsbattles.fandom.com/wiki/Alexei_Romanov_(Blood+)
4)https://vsbattles.fandom.com/wiki/Alma_Karma (not very direct ngl)
5)https://vsbattles.fandom.com/wiki/Alucard_(Castlevania_-_Netflix)

I can pull up more examples if need be.

idk man, it just seems completely unfair to me that all these "regenerated from being stabbed" and "regenertated from gunshot wounds" feats on these random pages are considered to be the same level of regen as literally regrowing an entire leg/arm.
 
If your asking for an example of this:

I already admited that there were not many characters like that in the following sentence:

^^
That was for the sake of protraying what the current standards would technically entail. What I'm really trying to change tho, and what is more prominent on pages, is what I mentioned directly after:

As for examples of this, I metioned a couple in the OP:

And just off a quick scroll through the regeneration category:

1)https://vsbattles.fandom.com/wiki/Alfonse
2)https://vsbattles.fandom.com/wiki/Lucian_(Underworld) and https://vsbattles.fandom.com/wiki/Selene_(Underworld)
3)https://vsbattles.fandom.com/wiki/Alexei_Romanov_(Blood+)
4)https://vsbattles.fandom.com/wiki/Alma_Karma (not very direct ngl)
5)https://vsbattles.fandom.com/wiki/Alucard_(Castlevania_-_Netflix)

I can pull up more examples if need be.

idk man, it just seems completely unfair to me that all these "regenerated from being stabbed" and "regenertated from gunshot wounds" feats on these random pages are considered to be the same level of regen as literally regrowing an entire leg/arm.
I mean, if you're changing "organs needed to survive" then we may as well just compress High-Low, Low-Mid, and Mid, since we don't care whether they regenerate skin or the literal brain.

I think our standards are fine as is. We deign to give greater significance to individuals who can regenerate supremely vital organs or otherwise just blatantly lethal wounds a higher rating than non-lethal wounds. That seems fair to me.
 
Mr. Bambu makes sense to me here. Should we close this thread?
 
Also, should we do another level for Low-Mid Regen where characters can regenerate from being impaled (Stabbed through the torso) but can't regenerate limbs like fingers, arms and legs and something.
I would like some opinions on this first before thread closure.
 
I don't think that needs a whole separate level for it. The limitations for the character's Low-Mid regeneration should just be mentioned in their justification for the ability.
 
Okay. I will do so.

Thank you to everybody who helped out here. 🙏
 
Status
Not open for further replies.
Back
Top