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[R1M8] Cinner vs Ako (Cosmic Knight) [GRACE]

So to start things off Ako takes a 2.16x AP advantage, unsure about LS since both are Class G. Cinner is right above 10^11 KG so he may outclass Ako with how big the tier is. Another thing Cinner should take is skill and experience, Ako being a normal person for most his life and then a hero for however long while Cinner has trained most his life and taken on hordes of enemies as well as giants around since Ancient Egypt. Still, Ako has a ton of abilities so I’m gonna need to know what mode he goes into upon seeing Cinner who would likely go for a straight forward attack being a rushdown fighter.
 
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Ako uses Gale first and rushes forward in a kind of zig-zag pattern. Gale provides decent speed amps so Ako should be on top of Cinner really fast, and he'll attempt multiple slashes with his Plasmasword. The sword is able to slice cleanly through monsterized steel, which Cinner is clearly not made of
 
Cinner’s extrasensory perception would let him feel out at least a little of Ako’s movement. Since the guys faster, he’ll take measures to avoid, extending his staff straight for the ground, getting a second of airtime before coming down right for Ako who would be right under where he stood.
 
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Ako will pivot to Tremor, making him large enough to instantly be right in Cinner's face, able to land an attack with his fist, which is now as big as Cinner himself is. Tremor is one of his strongest forms, especially for LS, so the attack should do a lot of damage

Important Note: Ako's transforming speed is much faster than his attack speed/movement is in general; Cinner won't be able to react to him mid-transformation because the speed of it is effectively equal to a blitz
 
Since there’d be no other option, Cinner would do his best to guard against the giant fist. If he is successful in completely mitigating the damage, he’d exploit his moment and go for a large horizontal swing to bat the guy around. If Ako’s AP/LS is really too much to guard, he’d be launched away, having to use levitation to at least stop some damage.

From there, regardless of success or failure, Cinner would try taking a chunk of the road since this is a busy street and launching it at Ako to see what he does and if he changes again.
 
Since there’d be no other option, Cinner would do his best to guard against the giant fist. If he is successful in completely mitigating the damage, he’d exploit his moment and go for a large horizontal swing to bat the guy around. If Ako’s AP/LS is really too much to guard, he’d be launched away, having to use levitation to at least stop some damage.
I’m assuming their lifting strength is similar, so I’m thinking that even though Tremor has higher LS than any of Ako’s other forms, he will still be pushed back, at least slightly. Ako would continue to use Tremor and use his size and AP advantage for as long as Cinner remains close to him.

From there, regardless of success or failure, Cinner would try taking a chunk of the road since this is a busy street and launching it at Ako to see what he does and if he changes again.
Ako would most likely just use plasma blasts from his fingertip cannons and vaporize the road chunk. He would shoot them at Cinner as well, in addition to fire blasts, but I think Cinner resists those. The plasma blasts should do damage though
 
Seeing Ako not changing, Cinner formulates a plan. He’d dodge some more before climbing up a building where he’d use Lightning Breaker, flying through the air in a spin with extended Lifeline before slamming his staff down onto the robot to bring him down a notch. The spin should also deflect any projectiles sent his way due to Non-Physical Interaction.
 
Seeing Ako not changing, Cinner formulates a plan. He’d dodge some more before climbing up a building where he’d use Lightning Breaker, flying through the air in a spin with extended Lifeline before slamming his staff down onto the robot to bring him down a notch. The spin should also deflect any projectiles sent his way due to Non-Physical Interaction.
Ako having his projectiles deflected is something he wouldn’t expect, and seeing Cinner approach fast, he will make the move and change again, this time to Blitz. Now, with four arms (two of them have cannons for hands) and even more speed than with Gale and being his normal size again (much smaller target than what Cinner was just prepared for), Ako can spin out if the way from the downward strike and counter with a combination of his Lightning Claws and top 2 cannons, hitting Cinner with a full body electric waves/spheres and attempting to slice clean through him or Lifeline during that with his claws.

He also launches backwards following the first couple claw swipes by using his cannon blasts momentum to avoid a close range assault in the event that Cinner survives/can still fight. Ako’s scanners should let him know if Cinner is still able to battle.
 
Ako can spin out if the way from the downward strike and counter with a combination of his Lightning Claws and top 2 cannons, hitting Cinner with a full body electric waves/spheres and attempting to slice clean through him or Lifeline during that with his claws.

He also launches backwards following the first couple claw swipes by using his cannon blasts momentum to avoid a close range assault in the event that Cinner survives/can still fight. Ako’s scanners should let him know if Cinner is still able to battle.
Cinner should be able to shake off the electric balls with his resistance and it’s unlikely Lifeline will easily get ran through considering its durability scales above Cinner and the AP gap already isn’t that large. The air is really Cinner’s territory, he’d be able to hang with levitation or descend quickly to dodge an attack. If Ako gives him the chance, Cinner could do an extended spin once Ako is in his face or grab him and throw him into a building and try to follow up with a Shield Piercer.

Ako would have to be very careful with those first few claw swipes considering he’s under the assumption Cinner would be stunned and is likely less skilled in fighting people his own size. He has his speed amps but ESP can counteract that to a point plus Cinner has fought people faster than him before and caught em.
 
Cinner should be able to shake off the electric balls with his resistance and it’s unlikely Lifeline will easily get ran through considering its durability scales above Cinner and the AP gap already isn’t that large.
I see, but Ako did preemptively get away using his cannons, allowing him a chance to assess the situation (something he’s an expert of). Seeing as Cinner resisted electric and fire, Ako has a clear course of action next
The air is really Cinner’s territory, he’d be able to hang with levitation or descend quickly to dodge an attack.
Not exactly, Ako can use True Faith, which is a jet mode, and provides access to the following abilities
  • Lock-On rockets: Self-explanatory. These powerful rockets follow their target when they are fired off. They are also intelligent rockets, because they can’t be made to fly back into Ako, they’d turn around if they were on that path.
  • AntiSupremeMech Rockets: These specific rockets are designed to decimate mechanical Supremes. They are packed with sheer power, and cause massive explosions when they make contact. Their designed to decimate metallic armoring and any other possible defenses including energy shields.
  • Black Hole Rockets: These rockets crash to the ground and suck in any nearby monsters before it explodes. Their typically used to clear the field of weak enemies right away, but can be used to drag in strong ones too.
  • Rapid firebomb dropping: Ako flies over the enemies and drops a whole lot of strong bombs for immense damage.
  • Faith Barrier: This function allows for Ako to use a strong shield around himself. It deflects attacks in opposite directions unless they greatly surpass his own power, but Ako can't counter while it's on.
  • Blaze Lasers: Using cannons on his wings, Ako blasts flaming laser beams meant to impale monsters. Even monsters who resist it will take burn damage.
  • Invisibility: For a limited time, Ako can become invisible in this form. He also becomes undetectable even to scanners like Sora's.
These should be more than enough to give Ako total control of the air in the battle

If Ako gives him the chance, Cinner could do an extended spin once Ako is in his face or grab him and throw him into a building and try to follow up with a Shield Piercer.

Ako would have to be very careful with those first few claw swipes considering he’s under the assumption Cinner would be stunned and is likely less skilled in fighting people his own size. He has his speed amps but ESP can counteract that to a point plus Cinner has fought people faster than him before and caught em.
Ako has fought many different monsters of all sizes, and due to being away from Cinner he shouldn’t be hit away into the building. Ako has also fought faster people (Vacteria) and against a group of 7-B enemies (triple Parasite Kings), so Ako should not be underestimated at all. A weakness of Cinner is not taking fights seriously for a while, so I think Ako can get the drop on him

Cinner doesn’t have a resistance to cold temperatures, so Ako’s Frost transformation would be extra effective. With his lance, trident tail, and general mobility, he can counter Lifeline and freeze him into an ice cube with his freezing rays. He has ways to attack from afar, and more than a few ways to defend if Cinner gets close, greatly reducing his attack options.
 
attempting to slice clean through him or Lifeline during that with his claws.

He also launches backwards following the first couple claw swipes by using his cannon blasts momentum to avoid a close range assault in the event that Cinner survives/can still fight. Ako’s scanners should let him know if Cinner is still able to battle.
I feel like Cinner wouldn’t let the chance slip to catch Ako before those first couple claw swipes finish. Like I said, if Ako tries engaging in melee he’s opening himself up to potentially be finished off with a throw and Shield Piercer combo.
I see, but Ako did preemptively get away using his cannons, allowing him a chance to assess the situation (something he’s an expert of). Seeing as Cinner resisted electric and fire, Ako has a clear course of action next

Not exactly, Ako can use True Faith, which is a jet mode, and provides access to the following abilities
  • Lock-On rockets: Self-explanatory. These powerful rockets follow their target when they are fired off. They are also intelligent rockets, because they can’t be made to fly back into Ako, they’d turn around if they were on that path.
  • AntiSupremeMech Rockets: These specific rockets are designed to decimate mechanical Supremes. They are packed with sheer power, and cause massive explosions when they make contact. Their designed to decimate metallic armoring and any other possible defenses including energy shields.
  • Black Hole Rockets: These rockets crash to the ground and suck in any nearby monsters before it explodes. Their typically used to clear the field of weak enemies right away, but can be used to drag in strong ones too.
  • Rapid firebomb dropping: Ako flies over the enemies and drops a whole lot of strong bombs for immense damage.
  • Faith Barrier: This function allows for Ako to use a strong shield around himself. It deflects attacks in opposite directions unless they greatly surpass his own power, but Ako can't counter while it's on.
  • Blaze Lasers: Using cannons on his wings, Ako blasts flaming laser beams meant to impale monsters. Even monsters who resist it will take burn damage.
  • Invisibility: For a limited time, Ako can become invisible in this form. He also becomes undetectable even to scanners like Sora's.
These should be more than enough to give Ako total control of the air in the battle
Cinner would try to deflect the rockets and upon seeing they can’t be sent away just send them into a building. If the Supreme ones get used, that could be a problem but I don’t think they would necessarily take him out the fight. Black Hole rockets depend on Cinner not just resisting with LS, so that would need to be cleared up because if they’re within the range of 10^9 or 10^10 KG, Cinner is tens of times stronger than their pull. Flaming attacks won’t work with Cinner being able to easily take 15000 degrees Fahrenheit. The shield is valid but that can only last so long. Invisibility wouldn’t help Ako unless it can hide all movements, Cinner can detect air vibrations.
Ako has fought many different monsters of all sizes, and due to being away from Cinner he shouldn’t be hit away into the building. Ako has also fought faster people (Vacteria) and against a group of 7-B enemies (triple Parasite Kings), so Ako should not be underestimated at all. A weakness of Cinner is not taking fights seriously for a while, so I think Ako can get the drop on him

Cinner doesn’t have a resistance to cold temperatures, so Ako’s Frost transformation would be extra effective. With his lance, trident tail, and general mobility, he can counter Lifeline and freeze him into an ice cube with his freezing rays. He has ways to attack from afar, and more than a few ways to defend if Cinner gets close, greatly reducing his attack options.
Ako seems skilled but like you said he’s fought monsters of all sizes, Cinner could very well get a hold on him since he’s more a monster fighter than human. Also, I guess it’s not conveyed well enough, but Cinner’s initial weakness of not being serious is dropped by the time he gets Pure Form. Besides character development, it’s a state of enhanced focus where he’s making judgements without much room to banter or express joy. He’s entirely locked in.

And yeah, cold could be a valid win con but I think Cinner can avoid that well enough. His play style is dodge and block until he can rush in for the win. Mobility isn’t something that’s new to him considering his own exceptional acrobatic skill and fighting High-Flyer who could fly all over the place as well as Kaint who’s a very acrobatically inclined assassin. Attacks from afar could be avoided until Cinner gets the chance he needs to potentially incap with a pin or just beat down Ako.
 
I feel like Cinner wouldn’t let the chance slip to catch Ako before those first couple claw swipes finish. Like I said, if Ako tries engaging in melee he’s opening himself up to potentially be finished off with a throw and Shield Piercer combo.
Ako could also potentially bait Cinner into this move in order to trap him with ‘Check’ as soon as Cinner knocks him away, which would impale him almost as fast as Ako can transform… even if not, he has a way to defend himself.

Flaming attacks won’t work with Cinner being able to easily take 15000 degrees Fahrenheit.
Ako’s heat lasers are not exactly lasers in the traditional sense, they’re more like laser-swords, able to be curved and blast opponents while also impaling them. Cinner may not take damage from the heat of the lasers, but he will still he impaled, which is another way Ako can win

Ako seems skilled but like you said he’s fought monsters of all sizes, Cinner could very well get a hold on him since he’s more a monster fighter than human.
I mean, Ako’s specialty is fighting monsters, so it’s not likely that Cinner has anything inhuman about his fighting style which Ako hasn’t seen or heard about before, and he usually has plans for any type of Monster he may meet on a given day. He also has all the data of Drive Knight installed into him, as well as data from Neptune experiments which consist of countless different Monster types. Odds are that one or more are similar enough to Cinner for Ako to have an advantage even before they began fighting

And yeah, cold could be a valid win con but I think Cinner can avoid that well enough. His play style is dodge and block until he can rush in for the win. Mobility isn’t something that’s new to him considering his own exceptional acrobatic skill and fighting High-Flyer who could fly all over the place as well as Kaint who’s a very acrobatically inclined assassin. Attacks from afar could be avoided until Cinner gets the chance he needs to potentially incap with a pin or just beat down Ako.
Cinner won’t be able to approach properly because Ako has his Scanners (Cinner won’t be able to surprise attack him), and even if he does attack from behind, he has his tail in addition to Back Blades, which will fly out to stab him if he manages to bypass the tail somehow (the blades can also spin to deflect lifeline and slice him to ribbons). His tail and lance can also attack with freezing beams, and he can make the place all around much colder in general. Freezing rays have good range, and he can shoot them from his hands, hips, lance, chest, tail, and back (but not all at once)

Also, Ako went toe to toe with Queen Vacteria all on his own, who is an amazing hand-to-hand fighter (fought Hotaru, who is a master martial artist) with four arms, two of which are massive claws, and Ako still defended well AND was slower than her (also weaker in AP), all while she was also spamming him with energy blasts from her wand. Cinner doesn’t have anything as dangerous as those claws, and only 2 hands, so it’s not like Ako can be caught so easily. He also can’t keep him nearly as on edge without anything similar to an energy danmaku

Also also, if Ako ever finds himself in imminent danger like with the Shield Piercer, he can insta swap into transformation Bubble and defend himself pretty easily with Cosmic Bubble, which not only will send Cinner away, but he will also be electrically shocked. Shield grenades being placed all around him are also an option for him to defend. If he shoots then all around the field and transforms again, they’ll still be there, and he’ll be able to use them at will as he fights Cinner, effectively defending everything, even at a close range.

In addition, Ako could Incap by using his Flood form’s anesthetic gas, which is strong enough to put massive monsters to sleep nearly right away, as well as powerful human enemies (like an S Class level opponent) to sleep quickly, even if they are determined/locked in like Cinner is, and he has no resistance to it. Flood also has acid spray and rocket boosters to give Ako a major speed amp, allowing him to do drive by’s with the gas (Ako can even easily ride up the buildings and has enough speed to might as well fly through the air in case Cinner tries levitation). Using the speed, he can also get Cinner with the forms Side Blades and maybe slice off a limb or even win the battle right there, since I can’t imagine using lifeline with one hand or arm to be effective. Sending a lot of missiles all around Cinner during this to bait him into deflections instead of any counter could also work.

Ako can switch while doing these actions nearly instantly to another form if Cinner counters. He can also pivot nearly as fast to using holding wires to hold him in place, or, like before, he has the much more deadly option of using Check instead. Shield grenades should allow him many chances to get closer with Frost without being at any great risk.
 
Ako could also potentially bait Cinner into this move in order to trap him with ‘Check’ as soon as Cinner knocks him away, which would impale him almost as fast as Ako can transform… even if not, he has a way to defend himself.


Ako’s heat lasers are not exactly lasers in the traditional sense, they’re more like laser-swords, able to be curved and blast opponents while also impaling them. Cinner may not take damage from the heat of the lasers, but he will still he impaled, which is another way Ako can win
I’d argue ESP would let Cinner know Ako is trying to throw something out and let him dodge or power through it. Even if Check lands, Cinner could break out with LS or just overpower it, taking impalement and electrocution isn’t new to him so he won’t let it stop him from continuing his attack. Cinner has also sort of taken impalement from lasers, being shot by Kernel’s rifle which fired lasers that could scorch holes in a target. His skin was able to mitigate the effect thanks to that heat resistance, so effectiveness on that could depend.
I mean, Ako’s specialty is fighting monsters, so it’s not likely that Cinner has anything inhuman about his fighting style which Ako hasn’t seen or heard about before, and he usually has plans for any type of Monster he may meet on a given day. He also has all the data of Drive Knight installed into him, as well as data from Neptune experiments which consist of countless different Monster types. Odds are that one or more are similar enough to Cinner for Ako to have an advantage even before they began fighting

Cinner won’t be able to approach properly because Ako has his Scanners (Cinner won’t be able to surprise attack him), and even if he does attack from behind, he has his tail in addition to Back Blades, which will fly out to stab him if he manages to bypass the tail somehow (the blades can also spin to deflect lifeline and slice him to ribbons). His tail and lance can also attack with freezing beams, and he can make the place all around much colder in general. Freezing rays have good range, and he can shoot them from his hands, hips, lance, chest, tail, and back (but not all at once)

Also, Ako went toe to toe with Queen Vacteria all on his own, who is an amazing hand-to-hand fighter (fought Hotaru, who is a master martial artist) with four arms, two of which are massive claws, and Ako still defended well AND was slower than her (also weaker in AP), all while she was also spamming him with energy blasts from her wand. Cinner doesn’t have anything as dangerous as those claws, and only 2 hands, so it’s not like Ako can be caught so easily. He also can’t keep him nearly as on edge without anything similar to an energy danmaku. Also also, if Ako ever finds himself in imminent danger like with the Shield Piercer, he can insta swap into transformation Bubble and defend himself pretty easily with Cosmic Bubble, which not only will send Cinner away, but he will also be electrically shocked. Shield grenades being placed all around him are also an option for him to defend. If he shoots then all around the field and transforms again, they’ll still be there, and he’ll be able to use them at will as he fights Cinner, effectively defending everything, even at a close range.
I’m unsure any data on monsters really matches up perfectly to Cinner considering his style is unique to him and his weapon of choice. Even then, knowing what your opponent can do doesn’t prepare you to defend against it. Sasuke could see Lee’s moves but not respond for example. I don’t see why we’re talking about Cinner attacking from behind either.

Vacteria seems like a fair reference point, but Cinner has plenty of martial arts feats and weapon skill feats as well as 12+ years of experience in martial arts and weapon handling to back him up. He’s taken on people far more experienced than him and assassins as well as a small army of people on his level at the start of his journey. I’d argue a staff that can tear through people with 15000 degrees Fahrenheit is on the same level as claws, especially with his maneuvers such as Lightning Breaker and Shield Piercer to use freely.

Cinner isn’t devoid of options to defend himself either with Metal Whirlwind’s spin and Strong Leap if the two end up back on the ground. The extension can also be used to approach Ako without need for spamming energy attacks. Ako has a variety but Cinner seems to take a LS advantage among a few other things like experience, acrobatics, heat, and levitation whereas Ako only has one mode that’ll keep him in the air. It’s also worth mentioning, Cinner can emit his aura which’ll constantly cover him with temperatures as hot as if not hotter than light to make Ako’s defending himself with weapons and tricks even harder.

I will say I’m unsure if Cinner could get through the plasma bubble, so that could be something in Ako’s favor.
In addition, Ako could Incap by using his Flood form’s anesthetic gas, which is strong enough to put massive monsters to sleep nearly right away, as well as powerful human enemies (like an S Class level opponent) to sleep quickly, even if they are determined/locked in like Cinner is, and he has no resistance to it. Flood also has acid spray and rocket boosters to give Ako a major speed amp, allowing him to do drive by’s with the gas (Ako can even easily ride up the buildings and has enough speed to might as well fly through the air in case Cinner tries levitation). Using the speed, he can also get Cinner with the forms Side Blades and maybe slice off a limb or even win the battle right there, since I can’t imagine using lifeline with one hand or arm to be effective. Sending a lot of missiles all around Cinner during this to bait him into deflections instead of any counter could also work.

Ako can switch while doing these actions nearly instantly to another form if Cinner counters. He can also pivot nearly as fast to using holding wires to hold him in place, or, like before, he has the much more deadly option of using Check instead. Shield grenades should allow him many chances to get closer with Frost without being at any great risk.
Flood’s anesthetic is a good option, but Cinner can fight for a period while unconscious. Assuming he doesn’t get waken up by any sort of attack, Cinner is basically bloodlusted going for anything he can to win until he collapses. Acid would have to be heavy to dissuade him. It seems like Ako has sufficient options to win, but we have to assume he lands on them while not getting caught by Cinner or using anything disadvantageous like Blast which is practically useless or True Faith which is a mixed bag.

Cinner just seems to be more consistent with his winning options, having the LS to potentially choke Ako out and the tenacity to beat him until he can’t beat him anymore. I’d also like to know Ako’s stamina, his profile says he searched a place for hours but can he fight for hours?
 
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I’d argue ESP would let Cinner know Ako is trying to throw something out and let him dodge or power through it.
Worth pointing out that Ako fought against Vacteria who’s ESP is more like precog than not. She seems to have far more advanced extrasensory than Cinner does, and Ako can still hold his own through sheer skill and analysis with her. Albeit she wasn’t really in a ‘killing mood’ so to speak, he was still able to frustrate her with how well he did.

Even if Check lands, Cinner could break out with LS or just overpower it, taking impalement and electrocution isn’t new to him so he won’t let it stop him from continuing his attack.
The big problem with this is that Check has many massive spikes and is large enough to basically turn him to mincemeat the same second Check is used at all. It’s a killing trap, the electric afterwards is more used to clean the mechanism off some than harm the enemy further, since they are already dead. To survive, Cinner needs at least High-Mid regen, which he doesn’t have (he caps out at High-Low, not even close to enough). If check lands, the battle ends.
Cinner has also sort of taken impalement from lasers, being shot by Kernel’s rifle which fired lasers that could scorch holes in a target. His skin was able to mitigate the effect thanks to that heat resistance, so effectiveness on that could depend.
The lasers impale the target all the way through and remain active for a few moments after, holding them in the air while further lasers do their job as well. Could Cinner counter this? What if the lasers aim for vitals only? The heat damage really seems more like a bonus effect rather than anything meaningful, but it’s also able to hurt monsters normally resistant to extreme heat so that’s worth something I think

I’m unsure any data on monsters really matches up perfectly to Cinner considering his style is unique to him and his weapon of choice. Even then, knowing what your opponent can do doesn’t prepare you to defend against it. Sasuke could see Lee’s moves but not respond for example. I don’t see why we’re talking about Cinner attacking from behind either.
Cinner is definitely a unique case, but Ako should have enough combined data to be able to make plans quick. Even without data Ako excels at making plans on the fly. I was also just pointing out that Ako has a myriad of ways to stop a back-attack, especially in Frost.

Vacteria seems like a fair reference point, but Cinner has plenty of martial arts feats and weapon skill feats as well as 12+ years of experience in martial arts and weapon handling to back him up. He’s taken on people far more experienced than him and assassins as well as a small army of people on his level at the start of his journey.
Ako himself is similar, being able to fight off armies of weaker Monsters even with minimal experience as a Cyborg, but in this key he fought multiple Parasite Kings at once including all of their summoned minions. The parasites were unpredictable and strange, also being able to take over/slow his body with eggs, but he still was able to plan and beat them in real time. Even despite this, Cinner still has experience advantage, but it’s not like Ako is some novice.

I’d argue a staff that can tear through people with 15000 degrees Fahrenheit is on the same level as claws, especially with his maneuvers such as Lightning Breaker and Shield Piercer to use freely.

Cinner can emit his aura which’ll constantly cover him with temperatures as hot as if not hotter than light to make Ako’s defending himself with weapons and tricks even harder.
Even Cinner’s powerful heat will actually result in his loss, because Ako’s Gale is able to absorb heat and fire energy/power/attacks and covert it to much more energy, putting all of his stats and stamina into overdrive. Ako will be able to swap through all of his forms nearly instantly and obliterate lifeline and Cinner if he attacks Gale with heat attacks like that. Ako should know by now that Cinner uses strong heat, so a combination of Bubble and Gale will give him a much better chance. Even if he didn’t know, the second he feels it, he will alternate to his Bubble/Gale strategy.

Bubble to defend all the moves and send out Shield Grenades and Gale to absorb all the energy and slice him with the Plasmasword. Gale also gives a speed amp and layered armor using which further raises defense too. Further increased stats from the heat will make Ako faster and faster, soon surpassing the advantages Cinner gains with extrasensory.

Cinner isn’t devoid of options to defend himself either with Metal Whirlwind’s spin and Strong Leap if the two end up back on the ground. The extension can also be used to approach Ako without need for spamming energy attacks.
Approaching Ako in a direct way like that is a clear opening for Check, Frost, Gale, or Tremor or a combination of them all to finish the battle. Metal Whirlwind can’t block Check because it flies in from horizontal angles. Cinner defending his front, back, or top with the spin leaves him open for the other half of Check which would win the fight right away via extreme impairment. But also, Cinner wouldn’t be able to fight him so close anyway, since every time Ako switches, his parts explode out for a very brief moment, basically being like a little and instant nuke every time he changes. Not only would he be exploded, but most likely shredded to a bunch of pieces by the sharp flying metal parts.

I will say I’m unsure if Cinner could get through the plasma bubble, so that could be something in Ako’s favor.
Vacteria could hardly break them even with 60 megaton attacks, so Cinner would have an especially difficult time. The shield grenades will allow Ako to tank Cinner’s attacks very, very well, and basically opens up everything for him since he can abuse them to approach. He can make walls around him by firing the grenades in specific ways and activating them all at once, either blocks Cinner out from him or making a grand protection. He can also launch the shields like holders towards Cinner.
Flood’s anesthetic is a good option, but Cinner can fight for a period while unconscious. Assuming he doesn’t get waken up by any sort of attack, Cinner is basically bloodlusted going for anything he can to win until he collapses.
Only for up to 25 seconds, easy enough for Ako to camp him out in Bubble until he just falls down. Using Cosmic Bubble should be enough, assuming Cinner is suddenly able to break through the grenades easier due to bloodlust.

Acid would have to be heavy to dissuade him. It seems like Ako has sufficient options to win, but we have to assume he lands on them while not getting caught by Cinner or using anything disadvantageous like Blast which is practically useless or True Faith which is a mixed bag.

Cinner just seems to be more consistent with his winning options, having the LS to potentially choke Ako out and the tenacity to beat him until he can’t beat him anymore. I’d also like to know Ako’s stamina, his profile says he searched a place for hours but can he fight for hours?
The acid is powerful, strong enough to threaten Dragon Level Monsters, but if it doesn’t work on Cinner himself Ako can target lifeline with it instead. Based on the course of battle and how his opponent fights, Ako will know not to use Blast at all.

LS advantage is good for him, but Ako could box him out with an instant shield emerging from his body using Bubble, or simply swap to Gale and slice through lifeline/Cinner himself, or to Tremor and get to the point of being too large to grapple (he could also instantly obliterate Cinner with an overwhelming plasma blast, since he’d need to be close enough to capitalize on LS advantage, and I’m unsure if Cinner even has that advantage on Tremor anyway), or he could even switch to Frost and freeze/stab him at the same time (again assuming he survives being next to the transformation, which, with Tremor, is even more unlikely). But based on Cinner’s heat, a combination of Gale/Bubble to defend against that is most likely.

For stamina, the location of the battle is a godsend for Ako, since there are abundant energy sources everywhere. Even a single car in the street can restore him significantly. As long as they remain in the city, Ako can fight basically forever. Powerlines are much better for him than cars though, and with powerlines he could even gain an excess of energy and raise his stats all around. This combined with Gale absorbing all of the Cinner heat gives Ako huge boosts, which also makes things like Check which are already a bit faster than Cinner much faster.

Even without the heat, Ako can abuse Shield Grenades to wall Cinner away from him while he takes a brief moment to sap all the energy from the cats around the nearby streets. Without any extra energy sources, he would still have great fighting stamina, being able to battle for at least a couple hours. Also worth saying that Ako won’t seem that tired until he’s totally drained. Until he loses all stamina, it will seem like he’s lost barely any stamina at all, and with all the energy sources listed already he won’t be at any risk of losing stamina before Cinner does. Bubble gives him an easy out to go and sap energy due to the blocking strategy.
His play style is dodge and block until he can rush in for the win.
Doing constant swapping between Gale and Bubble basically invalids most of Cinner’s ability to win. Check would also instantly kill Cinner on contact, and Ako has experience fighting someone with much better ESP and doing very well, so he should find a way to land Check sooner rather than later. If Cinner tries to win through incap via LS, Ako has multiple ways to get rid of him (Bubble is also very good for keeping him away before it even comes to that, and the big if of whether or not Cinner can even live against Ako transforming right in his face). It’s unwise for Cinner to get so close to Ako, but he doesn’t seem to have a way to win without being close (you did say yourself that Cinner waits to be able to charge in) yet Ako has multiple wincons regardless of what Cinner does, and stamina won’t be an issue because there are lots of sources around for Ako to replenish with. For the moment, I will vote for Ako.
 
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Worth pointing out that Ako fought against Vacteria who’s ESP is more like precog than not. She seems to have far more advanced extrasensory than Cinner does, and Ako can still hold his own through sheer skill and analysis with her. Albeit she wasn’t really in a ‘killing mood’ so to speak, he was still able to frustrate her with how well he did.
Cinner’s ESP is also a level of precog, so while that is impressive it isn’t necessarily a detriment to Cinner.
The big problem with this is that Check has many massive spikes and is large enough to basically turn him to mincemeat the same second Check is used at all. It’s a killing trap, the electric afterwards is more used to clean the mechanism off some than harm the enemy further, since they are already dead. To survive, Cinner needs at least High-Mid regen, which he doesn’t have (he caps out at High-Low, not even close to enough). If check lands, the battle ends.

The lasers impale the target all the way through and remain active for a few moments after, holding them in the air while further lasers do their job as well. Could Cinner counter this? What if the lasers aim for vitals only? The heat damage really seems more like a bonus effect rather than anything meaningful, but it’s also able to hurt monsters normally resistant to extreme heat so that’s worth something I think
If Check is as large as you make it out to be, an extension could diffuse it, it’d be a bit inconvenient but I highly doubt that’ll end the fight. Dealing with lasers is something Cinner is built for with acrobatics and non phys plus he should be somewhat able to prevent the cutting effects with his resistance. If they go for vitals, he can bend his spine to shift that around and get out the way or just change the area it hits.
Cinner is definitely a unique case, but Ako should have enough combined data to be able to make plans quick. Even without data Ako excels at making plans on the fly. I was also just pointing out that Ako has a myriad of ways to stop a back-attack, especially in Frost.

Ako himself is similar, being able to fight off armies of weaker Monsters even with minimal experience as a Cyborg, but in this key he fought multiple Parasite Kings at once including all of their summoned minions. The parasites were unpredictable and strange, also being able to take over/slow his body with eggs, but he still was able to plan and beat them in real time. Even despite this, Cinner still has experience advantage, but it’s not like Ako is some novice.
Ako being able to think on the fly isn’t innate to him either, Cinner is used to taking people who swap weapons or use two at the same time. He’s pretty intuitive too, he could potentially play around Ako making him overload himself with transformations and need a recharge in which he loses. Ako isn’t an amateur like you said, but Cinner is on a level beyond many other fighters, he can deal with melee and long range fine from a myriad of opponents. Taking on minions and the queen seems like it gets Ako close, but there still should be some gap there.

Ako has variation but the weakness of not being able to use all his options at once. If he really starts resorting to Gale and Tremor again, Cinner has spins and LS to trounce all over that. He won’t be tricked twice. Tremor’s size shouldn’t matter too much, he’s only Type 0 which Cinner has dealt with literally hundreds of times before and thrown around all the same.
Even Cinner’s powerful heat will actually result in his loss, because Ako’s Gale is able to absorb heat and fire energy/power/attacks and covert it to much more energy, putting all of his stats and stamina into overdrive. Ako will be able to swap through all of his forms nearly instantly and obliterate lifeline and Cinner if he attacks Gale with heat attacks like that. Ako should know by now that Cinner uses strong heat, so a combination of Bubble and Gale will give him a much better chance. Even if he didn’t know, the second he feels it, he will alternate to his Bubble/Gale strategy.

Bubble to defend all the moves and send out Shield Grenades and Gale to absorb all the energy and slice him with the Plasmasword. Gale also gives a speed amp and layered armor using which further raises defense too. Further increased stats from the heat will make Ako faster and faster, soon surpassing the advantages Cinner gains with extrasensory.

Approaching Ako in a direct way like that is a clear opening for Check, Frost, Gale, or Tremor or a combination of them all to finish the battle. Metal Whirlwind can’t block Check because it flies in from horizontal angles. Cinner defending his front, back, or top with the spin leaves him open for the other half of Check which would win the fight right away via extreme impairment. But also, Cinner wouldn’t be able to fight him so close anyway, since every time Ako switches, his parts explode out for a very brief moment, basically being like a little and instant nuke every time he changes. Not only would he be exploded, but most likely shredded to a bunch of pieces by the sharp flying metal parts.
The heat absorption is a fair win con, but if Cinner catches on that it’s being absorbed which could very well happen, he can shut that down quickly. His aura emission and raising temperature on extension is a choice even if Aura usually comes out just as a byproduct without Cinner noticing. Bubble is very defense oriented, so I don’t see how it really helps Ako aside from maybe tiring Cinner out. Even then, an extension could just start close to the shield and keep going counting as multiple attacks to break through.

It seems Cinner has counters for Gale, Tremor, and Check so that strategy really just has Frost to back on which is strong with its freezing but again puts Ako in melee against Cinner and makes him have to land ranged attacks. I can’t find the explosion upon switching on Ako’s profile, but Cinner could always distance himself from an explosion with an extension towards the ground like he used at the start of the fight or a flip and rush back in with a mid-air jump. At a certain point, he should grasp when Ako is about to transform, he likely makes some indication like a twitch or expression. Cinner’s combat intuition is insanely strong.
Vacteria could hardly break them even with 60 megaton attacks, so Cinner would have an especially difficult time. The shield grenades will allow Ako to tank Cinner’s attacks very, very well, and basically opens up everything for him since he can abuse them to approach. He can make walls around him by firing the grenades in specific ways and activating them all at once, either blocks Cinner out from him or making a grand protection. He can also launch the shields like holders towards Cinner.

Only for up to 25 seconds, easy enough for Ako to camp him out in Bubble until he just falls down. Using Cosmic Bubble should be enough, assuming Cinner is suddenly able to break through the grenades easier due to bloodlust.

The acid is powerful, strong enough to threaten Dragon Level Monsters, but if it doesn’t work on Cinner himself Ako can target lifeline with it instead. Based on the course of battle and how his opponent fights, Ako will know not to use Blast at all.

LS advantage is good for him, but Ako could box him out with an instant shield emerging from his body using Bubble, or simply swap to Gale and slice through lifeline/Cinner himself, or to Tremor and get to the point of being too large to grapple (he could also instantly obliterate Cinner with an overwhelming plasma blast, since he’d need to be close enough to capitalize on LS advantage, and I’m unsure if Cinner even has that advantage on Tremor anyway), or he could even switch to Frost and freeze/stab him at the same time (again assuming he survives being next to the transformation, which, with Tremor, is even more unlikely). But based on Cinner’s heat, a combination of Gale/Bubble to defend against that is most likely.
I feel extension could deal with shields whether they be on Ako or sent at him for reasons mentioned above. And like you said, sleep bloodlust could give Cinner enough adrenaline to accomplish that easier and really leave Ako defenseless. If Ako goes for acid on Lifeline, Organic acids are flammable meaning an extension can work to get rid of it, assuming it comes to that.
For stamina, the location of the battle is a godsend for Ako, since there are abundant energy sources everywhere. Even a single car in the street can restore him significantly. As long as they remain in the city, Ako can fight basically forever. Powerlines are much better for him than cars though, and with powerlines he could even gain an excess of energy and raise his stats all around. This combined with Gale absorbing all of the Cinner heat gives Ako huge boosts, which also makes things like Check which are already a bit faster than Cinner much faster.

Even without the heat, Ako can abuse Shield Grenades to wall Cinner away from him while he takes a brief moment to sap all the energy from the cats around the nearby streets. Without any extra energy sources, he would still have great fighting stamina, being able to battle for at least a couple hours. Also worth saying that Ako won’t seem that tired until he’s totally drained. Until he loses all stamina, it will seem like he’s lost barely any stamina at all, and with all the energy sources listed already he won’t be at any risk of losing stamina before Cinner does. Bubble gives him an easy out to go and sap energy due to the blocking strategy.

Doing constant swapping between Gale and Bubble basically invalids most of Cinner’s ability to win. Check would also instantly kill Cinner on contact, and Ako has experience fighting someone with much better ESP and doing very well, so he should find a way to land Check sooner rather than later. If Cinner tries to win through incap via LS, Ako has multiple ways to get rid of him (Bubble is also very good for keeping him away before it even comes to that, and the big if of whether or not Cinner can even live against Ako transforming right in his face). It’s unwise for Cinner to get so close to Ako, but he doesn’t seem to have a way to win without being close (you did say yourself that Cinner waits to be able to charge in) yet Ako has multiple wincons regardless of what Cinner does, and stamina won’t be an issue because there are lots of sources around for Ako to replenish with. For the moment, I will vote for Ako.
Ako does take stamina if Cinner lets him absorb from the environment so that’s a point. Ako has his win cons but so does Cinner with his physicality and strategic mind combined with insane levels of willpower.
 
I’ll just mention that in SDS, characters can survive acid on certain maps, I neglected putting it on Cinner’s profile but it’s something. That’s another level of resistance which would help greatly if it comes into play.
 
Im interested in this fight, but considering the replies towards the end contain about 1000 words each (the Vene's largest has 1333 words and 7441 characters, I counted that xD), could you guys break down all the wincoins of both opponents and the situation in a one, shorter one?
 
Im interested in this fight, but considering the replies towards the end contain about 1000 words each (the Vene's largest has 1333 words and 7441 characters, I counted that xD), could you guys break down all the wincoins of both opponents and the situation in a one, shorter one?
Yeah Kinda Like this:
*Can Distract Javen Whilst He Is Imagining himself to be normal Whilst He Was Infected with Radiation to kill him
*Can Make Javen Believe He's All-Powerful in Order to Kill Him
*Can Speed-Blitz Javen Via Speed Amps
Javen's Win-Cons:
*Can Punch Hard Enough To Nuke The Place...
*Javen's Energy Manipulation Is A Good Ranged Attack To Hit The Android with.
*Javen Can Overwhelm Android With Various Ranged Weapons
*Power-Ups Help Javen Alot Here
 
Im interested in this fight, but considering the replies towards the end contain about 1000 words each (the Vene's largest has 1333 words and 7441 characters, I counted that xD), could you guys break down all the wincoins of both opponents and the situation in a one, shorter one?
Ako can win via freezing, possibly check which kills Cinner on contact, and overwhelming Cinner with transformations and analysis. Cinner has resistances, moves, and his own skill/experience to counteract that and fight back until Ako is overwhelmed and beaten with LS or a combo with Lightning Breaker or Shield Piercer. I’ve laid it out like this, I think it’s mostly accurate.

AP: Ako
LS: Cinner
Speed: Depends
Durability: Ako
IQ: Cinner
BIQ: Cinner
Skill: Cinner
Experience: Cinner
Abilities: Ako
Hax: Ako
Agility: Cinner
Regen: Cinner
Weapons: Depends
Range: Ako
Stamina: Ako
Endurance: Cinner
 
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Ako can win via freezing, possibly check which kills Cinner on contact, and overwhelming Cinner with transformations and analysis. Cinner has resistances, moves, and his own skill/experience to counteract that and fight back until Ako is overwhelmed and beaten with LS or a combo with Lightning Breaker or Shield Piercer. I’ve laid it out like this, I think it’s mostly accurate.

AP: Ako
Speed: Depends
Durability: Ako
IQ: Cinner
BIQ: Cinner
Skill: Cinner
Experience: Cinner
Abilities: Ako
Hax: Ako
Agility: Cinner
Regen: Cinner
Weapons: Depends
Range: Ako
Stamina: Ako
Endurance: Cinner
Not Including Depends I See More Win-cons For Cinner
 
Ako can win via freezing, possibly check which kills Cinner on contact, and overwhelming Cinner with transformations and analysis. Cinner has resistances, moves, and his own skill/experience to counteract that and fight back until Ako is overwhelmed and beaten with LS or a combo with Lightning Breaker or Shield Piercer. I’ve laid it out like this, I think it’s mostly accurate.

AP: Ako
LS: Cinner
Speed: Depends
Durability: Ako
IQ: Cinner
BIQ: Cinner
Skill: Cinner
Experience: Cinner
Abilities: Ako
Hax: Ako
Agility: Cinner
Regen: Cinner
Weapons: Depends
Range: Ako
Stamina: Ako
Endurance: Cinner
So it's 6 (Ako) vs 8 (Cinner)

Also isnt Cinner's AP greater when he enters Pure Form? And is the super focus of Pure Form included as well?
 
AP is listed, Cinner gets a 5x boost from base but that’s only 27.74 while Ako is 60 Megatons. And yeah the focus/esp is really a part of what’s keeping Cinner hanging.
 
Ako can win via freezing, possibly check which kills Cinner on contact, and overwhelming Cinner with transformations and analysis. Cinner has resistances, moves, and his own skill/experience to counteract that and fight back until Ako is overwhelmed and beaten with LS or a combo with Lightning Breaker or Shield Piercer. I’ve laid it out like this, I think it’s mostly accurate.

AP: Ako
LS: Cinner
Speed: Depends
Durability: Ako
IQ: Cinner
BIQ: Cinner
Skill: Cinner
Experience: Cinner
Abilities: Ako
Hax: Ako
Agility: Cinner
Regen: Cinner
Weapons: Depends
Range: Ako
Stamina: Ako
Endurance: Cinner
So far Im leaning toward Cinner as well, maybe Vene will add other strengths to Ako once he replies
 
Btw I’m assuming Ako’s LS is 10^9 KG or so since it’s baseline Class G and I can’t find any feats
 
Cinner’s ESP is also a level of precog, so while that is impressive it isn’t necessarily a detriment to Cinner.
Ako’s feat is still better, since Vacteria has better extrasensory and a way more varied attack pattern (claws, wand, spikes, summons) on top of it, and Ako could still defend, and didn’t even necessarily need bubble grenade spam, since he fought with his other forms mostly. All Cinner has is lifeline, and although he’s very skilled and smart, it’s an easy method of attacking thwt Ako is more than able to counter

If Check is as large as you make it out to be, an extension could diffuse it, it’d be a bit inconvenient but I highly doubt that’ll end the fight.
Either side of Check landing will easily overwhelm High-Low regen, but with an extension, he could defend it I guess. But the force of Check crunching steel spikes into lifeline could damage it, maybe bending it into a weird shape.

Ako does take stamina if Cinner lets him absorb from the environment so that’s a point. Ako has his win cons but so does Cinner with his physicality and strategic mind combined with insane levels of willpower.
Ako isn’t gonna just fight blindly while Cinner tries to take his stamina, Ako knows his own weaknesses very well. He can use Bubble and continuously go to siphon energy. Eventually, he should find powerlines to give himself an excess, giving him a further boost at attack, speed, and defense.

But with the extreme 15000 degree heat Cinner has, even the little bit it takes to notice that Ako is gaining energy won’t be enough to prevent Ako from a small surplus. All of his forms will have raised AP, durability, and speed for a little bit.

The thing with Bubble is that he’s combining its defense with his offense. By switching to Bubble for a split second and instantly shooting out a hundred or so shield grenades, then switching off to a new form in the split second after, Ako can use shields while attacking to nullify Cinner’s efforts.

Ako mostly just transforms whenever, and since he doesn’t switch every time, Cinner may have a harder time predicting what’s he’s gonna do.

Cinner wouldn’t be able to break through Cosmic Bubble even if he was bloodlusted, since that shield is able to take attacks even from enemies a tier stronger than Ako. Holding that up for 25 seconds after Cinner is knocked out from anesthetic wouldn’t be hard for him at all
 
It’s time to finally clarify Ako’s LS, it should be around 1.6159e+10 kg because of Ako and most of the other S Class scaling to Metal Knights LS in this calc (which took way too long to find 🗿)
 
Ok so plugging that into a calculator, Cinner is around 8.5x Ako LS wise, enough to completely overwhelm on a grab
I still don't see Cinner with any way to reliably approach Ako, given that he can still just use Check again and his transformation causes damage on its own. Bubble's shields also block Cinner off, since it takes many attacks to break one Shield Grenade Barrier, and there will be a couple hundred inn play at any given time
 
AP: Ako
LS: Cinner
Speed: Depends
Durability: Ako
IQ: Cinner
BIQ: Cinner
Skill: Cinner
Experience: Cinner
Abilities: Ako
Hax: Ako
Agility: Cinner
Regen: Cinner
Weapons: Depends
Range: Ako
Stamina: Ako
Endurance: Cinner
For speed, Ako has multiple forms that are faster, including Blitz which is much faster. If Cinner gets close, Ako can use Blitz and catch Cinner before chopping him on a switch to Gale.

I'm not sure about IQ, I'm assuming it's fighting IQ because Ako should have an IQ in or near the 200's

For skill, Ako is a master of all of his different forms at once, and even though Cinner has very good acrobatics, that's not a clear cut advantage

For weapons, Ako has a way more varied attack and about a hundred different things he can do in a span of 5 seconds

Not entirely sure about endurance either, since Ako can keep fighting even if he's nearly falling apart
 
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