• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Question on our near Brickwalling value

Messages
15,489
Reaction score
4,470
Ok so our 8 times AP value is currently the accepted amount to do a one shot 1 killing (Semantics aside on scenario's like one character being insanely huge or other factors that prevent one shot despite the 8 times discrepancy).

Now hypothetically in a verse match there's "a character named D" whom fights "another character named V". D has a AP value of 100 kilotons (from a max effort normal punch, not a special punch or anything), while V has a flat durability value of 785 kilotons

If V were to stand completely still just T posing the whole time (or maybe we freeze time forever).
How many hits (Strikes) would it take for D to kill V? D only has his two hands and feet to use for striking, and infinite stamina. It doesn't have to be a completely exact value, but still a general vicinity for an answer.

7.85 Durability Advantage Answer count

Chariot190
(At most Thousands and Thousands of strikes, while way way less on some specific areas)
 
Last edited:
Literally just depends.
A strike to the temple is gonna be way more dangerous compared to a strike to the shin.

But a strike to the chest can also be dangerous, like what's the physiology here. Are they musclebound, have armor, anorexic, etc. If we're talking about realistic physical interactions, all that shit comes into play.

It could be as low as one blow, or it could take literally thousands and thousands depending on where.

Honestly, just think about it this way. how many blows do you think it'd take for you to kill Mike Tyson in his prime if he just stood there and took it? Because that's about the gap you're working with, or like, a weak Gorilla. You get the point.

Strikes to the head? Could be as low as a few, to the chest? Could be a bunch. Etc. They're not invulnerable but it's definitely a "death from a thousand cuts" type deal if not targeted properly.

But ya know, that's irl. Manga, anime and games can have it play out however tf they want (DBZ vaping dudes with a 2x gap, or sometimes tanking attacks from a 100x diff, Dio smashing limbs with a 5x advantage, raiden bisecting dudes with a few times buff, etc).
 
Back
Top