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Question about indirect multipliers.

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So I was going through some threads and noticed how ssjg multiplier is concluded by basically going
SSJG > SSJ3 Vegeto = multiplier value

So I was wondering if this similar thinking process would be acceptable:

1. Character A attacks character B with a 48x multiplier. Character B easily blocks the attack and mocks character A.
2. Character A then turns off (well, forcibly loses) the 48x multiplier.
3. Character A then actives a different mode and with this mode he completely overpowers character B + can easily speed blitz overpower him on other occasions with this mode.

Assuming the mode is consistently a massive jump in power all throughout the series, would it be acceptable for this mode to be considered at least as a 48x multiplier? I feel like the reasoning is pretty much the same but I want to make sure before writing a long in depth thread.
 
Generally if a state or move is stronger than a direct multiplier, then it should scale accordingly. I think the same logic should apply to indirect multipliers provided there is enough evidence for said multipliers to begin with.
 
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