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Now this I have to hear, hit us!
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That would be a good idea.ByAsura said:Should we get into multipliers, by the way? There actually is a viable method of using them without wank.
My main peeve I expressed in the OP is that there was no evidence provided towards viable use of multipliers, so I'm all ears.ByAsura said:Should we get into multipliers, by the way? There actually is a viable method of using them without wank.
So I'm not commenting on the scans after this because I don't necessarily disagree with them; I won't deny that Alex and Heller absorb a variety of characters that match them in strength.ByAsura said:According to Mercer, absorbing beings does make them stronger, there's no actual statement that it adds their exact strength to their own, but it's heavily implied since Heller goes from being unable to damage a Blackwatch door to breaking through it after absorbing an Alpha Juggernaut. Also, they get their abilities, memories, shapes and skills.
In my opinion, it seems kind of arbitrary to say it doesn't add their strengths together and gives an unknown boost.
In the case of Alex Mercer's Musclemass, it does actually meet the requirements of this site's multipliers. It not only explicitly stated the exact multiplier for its base boost, but it also demonstrated effects on its environment in the gameplay that normally wouldn't be achieved without Musclemass.Dargoo Faust said:So I'm still firmly against the use of multipliers for Prototype. It hasn't met the requirements for objective evidence I've seen in many other verses that use multipliers, so I won't settle for implications.
The Musclemass Boost upgrade also upgrades the multiplier beyond the base upgrade of 2x, where the overall damage and effective used by Musclemass notably increases in the gameplay as well, so it can be safe to assume that the Musclemass Boost upgrade could give it a 3x multiplier of base AP (and Lifting Strength, especially with the Musclemass Throw upgrade included) as 3 is the lowest integer value that's greater than 2.ByAsura said:Musclemass is fine, in my opinion.
@Dargoo Here's the in-game description: "Increases strength twofold. Throws go further and all strike attacks carry more damage."
This is incorrect.DeathNoodles said:gameplay mechanics are allowed as long as it doesn't contradict the characters' established abilities in their canon.
I mean, these can be argued as PIS though, especially for the latter when concerning Mercer's previous regenerative feats.Ciruno Fortes said:Like him running out of biomass to regenerate, or at least to become so slow on regenerating while fighting Heller.
Same here, if the AoE is big enough to engulf the whole character (in this case Alex) they should be able to kill him past his regenMigue79 said:I'm thinking it is also a matter of AOE.