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Introduction
And we are baaaaaaack, happy new year! Starting the new year with the next step of Power Rangers revisions, Power Rangers Turbo. This have been delayed multiple times due to many factors most of them being irl buuuuuuut it's finally here, this CRT will cover Turbo but also some other important physiology things
Before we start i wanna thank the entire team behind this revision (@GrayCraft_Dragon, @V-King and @Gonzalo).
The Revision
The main dish that is Turbo. First of all the new profiles (for now, more to come)
-Justin/Blue Turbo Ranger
-Turbo Megazord
-Blue Senturion
-Phantom Ranger
Now the revised profile will be Tommy's.....i'm not gonna even bother to link the "old" profile because it doesn't even have anything turbo related other than one AP key but here are the main Turbo changes
Additionally, as you all saw, we are splitting Tommy's profile into many profiles based on the Era, this is to make Tommy's profiles more readable as adding all these keys will result in chaos
-Justin/Blue Turbo Ranger
-Turbo Megazord
-Blue Senturion
-Phantom Ranger
Now the revised profile will be Tommy's.....i'm not gonna even bother to link the "old" profile because it doesn't even have anything turbo related other than one AP key but here are the main Turbo changes
ATTACK POTENCY
For references, it is advised to look and read at the blogs above. But simple enough, there are many consistent statements of the Turbo powers being superior to everything before making them superior to Zeo (finally solving the mystery of where turbo>Zeo comes from)At least Universe level+ (The Turbo powers are far stronger than any of the powers that the Rangers have used before, far superior to anything previously encountered, making them the mightiest force in the galaxy. This new level of amazing strength allows the Turbo Rangers to deal with enemies worse than everything seen before. Making them superior to the Zeo powers), higher with the Turbo R.A.M. (The Turbo R.A.M. is capable of destroying enemies in a single devastating energy attack)
POWERS AND ABILITIES
For the Ranger stateFor unmorphed state
- Enhanced Acrobatics (The Rangers were able to accurately jump on top of the Blazinator who was flying past buildings at high speeds. Performed a backflip mid-air after thrown by the Blue Senturion in order to land safely, in the same fight scene Tommy was able to jump from wall to wall multiple times to overpower the Blue Senturion after he was thrown by him)
- Statistics Amplification (Speed;The Red Turbo Rangers can heavily increase his speed appearing as blur to comparable characters)
- Electricity Manipulation via the Turbo Lightning Sword (The attacks of the sword are covered in electricitywhich can electrocute others)
- Homing Attack via the Auto Blast Defender (After combining the Turbo Navigator Defender mode with the Auto Blaster, they create a new formation that can lock in and follow others across areas as big as angel grove)
- Energy Manipulation via the Turbo Navigator Defender Mode (The Defender mode of the Turbo Navigator can create energy constructs that can bind others)
- Physics Manipulation via the Turbo R.A.M. (The Turbo R.A.M. could reverse the functions of a volcano making its heat level go down, after hitting it on a specific angle)
- Damage Boost via the Turbo Lightning Sword and the Turbo Blade (The Turbo Lightning Sword can unleash a devastating attack after getting fully charged. The Turbo Blade can increase its attack power by pulling back the handle)
- Non-Physical Interaction (Interacted with the Shadow Rangerswho aren't real and exist only as reflections of light) (Only for Tommy)
- Accelerated Development (Tommy was able to harm a kaiju sized Flamite with his Auto Blasterdespite kaiju sized enemies from the early episodes tanking the strongest weapons of the Power Rangers)
- Information Analysis, Extrasensory Perception and Enhanced Senses via the Turbo Navigator (The Turbo Navigator is a device that can detect any extraterrestrial life forms and devices. The Turbo Navigator was able to analyze and inform the Rangers that their city was going invisible. The Navigator can scan and detect energies even if they are shifted to an alternate dimension. The Navigator can scan and gain information regarding extradimensional activities)
RESISTANCES
Most Resistances are gonna be discussed in the Ranger Physiology below, so the only ones worth mentioning are the below
- Mathematics Manipulation and Density Manipulation (The Rangers were able to fight and defend themselves against Numbor's ability to manipulate mathematics for variety of effects including changing one's weight)
- Additional Electricity Manipulation (Withstood Electrovolt's electricity that can fry others with positive and negative electric charges. The Turbo Ranger suit can defend against Voltmeister's whip that can electrocute others to death. Rangers can resist their own weapons including the Star Chargers that electrocute the opponent with 20000 Volts Per Charge)
Additionally, as you all saw, we are splitting Tommy's profile into many profiles based on the Era, this is to make Tommy's profiles more readable as adding all these keys will result in chaos
yeeeeeeeeeeeeeeeeeep, as you read it we have alot of changes regarding this, let's get to it
Abilities
Resistances
Zords
Zords will only get the following resistance
Abilities
- Speed Amplification (By using the Morphing Grid's energy flow, the Power Rangers are capable of increasing their speeds to blitz levels)
- That means that every Speed Amplification will be removed from the Ranger profiles and be added in the Physiology page instead. Special forms of speed amps can still stay in the profiles
- Self-Gravity Manipulation (The Power Rangers defy gravity as the Morphing Grid pulls and pushes them through the air. This allows the Power Rangers to stay in the air and completely defy gravity)
- Finally we get an explanation for some.......weird moments......any mention of such feat will moved from the main profile to the Ranger Physiology
- Automatic Translation (A personal gift that comes with the power of a Ranger, is the ability to tap into the data stream of the Morphing Grid to instantly translate any written or spoken languages)
- This ability is already in the physiology page but a small revamp never hurt anyone
- Energy Manipulation (The Power Rangers can freely manipulate their inner Grid energy. Can freely charge their weapons, fists or parts of their body with Morphing Grid to boost their defense and damage reduction or unleash devastating strikes)
- Conceptual Manipulation (Type 1; By punching, the Power Rangers can send a ripple across the Morphing Grid, "shaking" existence despite visuals, allowing them to set off balance opponents and allies)
- Now this can also be NPI on a conceptual scale instead but i'll let the staff evaluate that
- Healing (The Power Rangers can share their Morphing Grid energy with others, completely boosting their energy and healing them, even curing them from states of poison or transmutation that no known medicine can cure)
- Damage Boost and Durability Negation (Morphing Grid energy deals more damage to enemies infused with magic. Attacks infused with Morphing Grid energy can also ignore armory)
- Fire Manipulation (A Power Ranger can focus Grid energy on their fists and kicks making them surge as a flaming nova with their strikes)
Resistances
- Limited Time Stop Resistance (The Ranger suit allows the Rangers to operate within stopped time for a few seconds. Even when said time stop can freeze the Zords)
- Resistance to Ice Manipulation (-270C; Every Power Rangers can fight with Flurious without being bothered by his sub-zero temperature he is constantly emitting. The suit of the Power Rangers allows them to be able to live and search in the deep voids of outer space indefinitely without any problem, shielding them from the endless cold. The Ranger powers are seen as vastly superior to many other objects that can travel throughout outer space for days without suffering any form of coldness. The Ranger suit can interact with Divatox's freeze machine that freezes and shatters anyone who touches it, with the same machine being able to freeze the sun)
- Resistance to Power Absorption and Power Mimicry (The powers of a Power Ranger cannot be absorbed and copied so easily)
- Resistance to Existence Erasure (Ranger suits are shown to be immune to their own weapons. Rangers can withstand the Blade Blasters and the weaponry of the Mighty Morphin Power Rangers which erase you from existence)
- Resistance to Poison Manipulation and Corrosion Inducement (The suit of a Power Ranger renders them immune to toxic environments. The suit is made of specially treated material that blocks the exposure to even, for some time, extremely toxic and corrosive effects that are far above the potency of the real world)
- Resistance to Fragrance Manipulation (The suit of a Power Ranger completely shuts them off from the outside environment, allowing them to indefinitely survive in toxic environments, underwater or in a vacuum. This also makes them immune to inhalation-based threats)
- Additional Resistance to Deconstruction (All Rangers are showcased to take attacks Zedd, Rita and other void empowered villains and not have their molecular bonds destroyed)
- Resistance to Fear Manipulation (1 layer) (Accepted here)
- Additional Resistance to soul manipulation, madness manipulation (type 2), mind manipulation and Empathic Manipulation (The Ranger suit allow interaction with Maligore whose body and flames twist your soul, turning you evil and mad, thus making you reborn as a "kid" of Maligore)
Zords
Zords will only get the following resistance
- Resistance to Time Stop (Capable of moving in the metaphysical Grid pocket spaces where any non-living being is frozen in time)
Literally nothing huge, just the following
Rita
Paralysis Inducement becomes full on time-stop as the ability revolves around manipulating temporal frequencies so the ability on the profile becomes
Rita
- Fear Manipulation (2 Layers) (Accepted here)
- Fear Manipulation and Aura (1 layer) (Accepted here)
- Fear Manipulation Resistance (2 layers) (Accepted here)
Paralysis Inducement becomes full on time-stop as the ability revolves around manipulating temporal frequencies so the ability on the profile becomes
So there comes an attempt to make the Earth of Power Rangers bigger than the Earth we know in real life. Yeah you heard that correctly, as goofy as it will be, this is the following argument
Elgar mentions that getting sources 20k leagues under the sea is difficult
For context, leagues is used for underwater measurement which makes perfect sense in this context as Elgar and Divatox are space pirates that stay underwater for a long time making it impossible to have another meaning
So ofcourse this could be a hyperbole or just a metaphor...........except that Elgar mentions the same depth again later on
Now a small fun fact about Elgar.........despite being super dumb at basically everything, he is rather good with machines and checking the systems and maps in the submarine of Divatox, which will make these statements above reliable.
Further evidence would be that the Milk Way galaxy in Power Rangers being "A very small galaxy" which in the real life world its said to be a medium sized galaxy. I'm bringing this up to support PR celestial objects being different in size than IRL
Now if this gets accepted and makes the PR Earth way bigger than IRL Earth, this will effect a number of calculations using irl Earth standards but it is probably better to be discussed in another CRT
Elgar mentions that getting sources 20k leagues under the sea is difficult
why this matters? because 20000 leagues translate to 96560.64 kilometers and the Earth we know is 12756 kilometers in diameter and 40075 kilometers in circumference. You can see where this is goingElgar: It is so hard to get good water delivery 20000 leagues under
For context, leagues is used for underwater measurement which makes perfect sense in this context as Elgar and Divatox are space pirates that stay underwater for a long time making it impossible to have another meaning
So ofcourse this could be a hyperbole or just a metaphor...........except that Elgar mentions the same depth again later on
This is the second time Elgar gives the same number.......this time in a context where Elgar explains accurately and in detail what way he followed to get the treasureElgar: Make a left.....down 20000 leagues and then-
Now a small fun fact about Elgar.........despite being super dumb at basically everything, he is rather good with machines and checking the systems and maps in the submarine of Divatox, which will make these statements above reliable.
Further evidence would be that the Milk Way galaxy in Power Rangers being "A very small galaxy" which in the real life world its said to be a medium sized galaxy. I'm bringing this up to support PR celestial objects being different in size than IRL
Now if this gets accepted and makes the PR Earth way bigger than IRL Earth, this will effect a number of calculations using irl Earth standards but it is probably better to be discussed in another CRT
With the layer evaluation thread locked, i suppose layers will be evaluated in CRTs now, anyways
As seen above Megazords have time stop Resistance
Phantom Ranger and the Command Center can move around timestop that froze the Zords so they get 1 layer of resistance (yeah thats basically it)
As seen above Megazords have time stop Resistance
Phantom Ranger and the Command Center can move around timestop that froze the Zords so they get 1 layer of resistance (yeah thats basically it)
So Power Rangers profiles have the following note
I am suggesting we delete the note from characters that have near-completed profiles or profiles that will not change much (ex: MotW profiles) BUT the note will remain on profiles that will be subjected to more and big changes (ex: Lord Zedd and Tommy Oliver)
Notes: As Power Rangers as a verse is under massive revisions, should be noted that the profile should not be used in vs matches until the revisions end.
I am suggesting we delete the note from characters that have near-completed profiles or profiles that will not change much (ex: MotW profiles) BUT the note will remain on profiles that will be subjected to more and big changes (ex: Lord Zedd and Tommy Oliver)
That is all folks!
But i'll see everyone for the In-Space revision!!!