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Pokémon Physiology: The Finalist's Finalest Final Reckoning

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Several years ago, I set out to make a Powers and Abilities profile meant to define the very physiology of what it means to be a Pokémon. I eventually got far enough that I was descending on my final draft of the project.

We were several threads in on revisions, which alone took months, then came the threads meant to hopefully get it approved... needless to say, my patience was out the window, and I just couldn't wait any longer to get this done. After doing something on this site I'm not proud of, and losing friends in the process, I spent a long time away to gather my thoughts.

Now that I'm back to this site full time, I decided, "What the heck, why not finish it." I actually got some more major revisions in, updated it with better scans, I even found some brand new abilities to add to the rest.

It's so complete now that I've decided it's worthy for the staff to take a look at it. I'm super proud of how it turned out, and I hope every single one of you finds it bare minimum to be a good read. Let's get this approved... I hope.

The profile
 
This thread will most likely need to be put on hold. While your work is admirable on this topic, a lot of it draws upon the different continuities of the franchise. There is an ongoing thread that is attempting to undo the split at this moment. Some things may be inapplicable to other continuities unless that thread is passed with an affirmative majority.
 
Knowledgeable member on the verse and in verse-specific P&A standards here, let's see... (assuming that nearly everything goes back to being canonically usable)

- Superhuman Physical Characteristics: You're using the first stage of a pseudo-legendary line as an example for this with no statemetns to properly generalize this to all species, I would recommend to at least use other examples from less notable, and preferably wild, Pokémon species for something like this.

- Statistics Amplification: I'd avoid using the second scan as it's from an ad, thus being dubious at best, I'd recommend to clarify that this is merely on combined attacks rather than a proper stat amp like when two Pokémon with the Plus ability team up, I'd also remove the human bit as that's way too specific and not really part of the physiology of Pokémon in general (in fact very few characters in the series fall there).

- Pressure Points: Would also note that Critical Hits also ignore defensive Statistics Amplification and Forcefield Creation (Reflect, Light Screen, Aurora Veil) from the target.

- Adaptation: Should note that the regional variant stuff is not combat applicable as this is divergent evolution, meaning that while a species eventually adapts to an enviroment, it does not do so as an individual, but rather each generation of descendants eventually changes according to the area, also Pokémon merely eating human food with no statements leaning to this being an adaptational trait leans to that not being some proof to feature, the rest is fine.

- Accelerated Development: Wouldn't recommend to mention that them eating food grants them Exp, as Exp in itself is a game mechanic, at least please justify it further to not fall as such. The book stuff is in an ad, I wouldn't recommend using it as ads tend to disregard canon for the sake of promoting something, and the second ad is talking to the reader in a blatantly figurative sense by nature, so that's rather unvalid as well, the rest is fine.

- Rage Power: For one, Shuffle isn't canon, secondly the other scan does not actually confirm (with some statement, as otherwise this is speculation) that emotions in particular made Pikachu stronger.

- Toon Force: Quite sure that if they just elastically compress, they don't have any injuries to regenerate in the first place (thus saying "regenerate" is inappropiate), especially as they don't restore health by turning back to normal stricly speaking.

- Regeneration: The second scan should note that this is not combat applicable as this basically requires outside assistance by definition, let alone the timeframe, also I'd think restoring back from a skeleton is High-Mid, not Mid-High, also unsure on if the Mystery Dungeon scan is a game mechanic, is this consistent behavior in other MD games or so?

- Non-Physical Interaction: IIRC we currently don't think that Ghost-types are normally intangible to anything but Normal- and Fighting-type moves to begin with? Otherwise this'd be fine.

- Self-Sealing: Should also include Size Manipulation as IIRC Legends Arceus confirms that they actually shrink to enter Poke Balls and similar.

- Resistance to Acid Manipulation: Patent game mechanics, would prefer a non-game scan for claims of this sort.

- Resistance to Absolute Zero: Should note that they still faint normally, so it's not a full resist, nor a practical one.

- Resistance to Fragrance Manipulation: Would remove the Poison Gas bit as that's not how the move works for these purposes, it only inflicts a status condition (poisoning), and in fact it affects all species not resistant to poisoning normally.

- Resistance to Biological Manipulation: Unsure if there being no negative biological downsides to incest qualify as that.

- Resistance to Sealing: Would recommend to bring scans for the while frozen in ice or sleeping bits, normally I would think these are game mechanics, but I'm sure the chances for catching do account specifically for each status effect, so this should be fine.
 
- Superhuman Physical Characteristics: You're using the first stage of a pseudo-legendary line as an example for this with no statemetns to properly generalize this to all species, I would recommend to at least use other examples from less notable, and preferably wild, Pokémon species for something like this.
It being a first stage Pokemon… is exactly why I’m using it. Also Gible is garbage in every format except Little Cup, and that’s because of the Eviolite.
- Statistics Amplification: I'd avoid using the second scan as it's from an ad, thus being dubious at best, I'd recommend to clarify that this is merely on combined attacks rather than a proper stat amp like when two Pokémon with the Plus ability team up, I'd also remove the human bit as that's way too specific and not really part of the physiology of Pokémon in general (in fact very few characters in the series fall there).
It being an ad doesn’t make everyone’s statements untrue. I didn’t say that because it isn’t necessarily true; it would be more accurate to say it affects their attack power.
- Pressure Points: Would also note that Critical Hits also ignore defensive Statistics Amplification and Forcefield Creation (Reflect, Light Screen, Aurora Veil) from the target.
It does? How?
- Adaptation: Should note that the regional variant stuff is not combat applicable as this is divergent evolution, meaning that while a species eventually adapts to an enviroment, it does not do so as an individual, but rather each generation of descendants eventually changes according to the area, also Pokémon merely eating human food with no statements leaning to this being an adaptational trait leans to that not being some proof to feature, the rest is fine.
I actually made sure of this, there is no evidence that adaptation in Pokémon is generational. In fact there are multiple ways to grab a Pikachu from Kanto or Hoenn and evolve it only for it to be an Alolan Raichu.
- Accelerated Development: Wouldn't recommend to mention that them eating food grants them Exp, as Exp in itself is a game mechanic, at least please justify it further to not fall as such. The book stuff is in an ad, I wouldn't recommend using it as ads tend to disregard canon for the sake of promoting something, and the second ad is talking to the reader in a blatantly figurative sense by nature, so that's rather unvalid as well, the rest is fine.
The EXP system is a game mechanic, but the effect it has on Pokémon (making them stronger) is a very universal concept.
- Rage Power: For one, Shuffle isn't canon, secondly the other scan does not actually confirm (with some statement, as otherwise this is speculation) that emotions in particular made Pikachu stronger.
I mean, if you saw the movie, it’s kind of obvious that emotions made Pikachu stronger. And why would Shuffle not be canon?
- Toon Force: Quite sure that if they just elastically compress, they don't have any injuries to regenerate in the first place (thus saying "regenerate" is inappropiate), especially as they don't restore health by turning back to normal stricly speaking.
By “regenerate” I just mean they snap back into their original shape, shrugging off the pain of being flattened. It can be slightly misleading depending on how you want to take it but I don’t know how It could be worded better.
- Regeneration: The second scan should note that this is not combat applicable as this basically requires outside assistance by definition, let alone the timeframe, also I'd think restoring back from a skeleton is High-Mid, not Mid-High, also unsure on if the Mystery Dungeon scan is a game mechanic, is this consistent behavior in other MD games or so?
It doesn’t necessarily say that they won’t regenerate if they’re not put back. Also I believe there are multiple ways to get trapped in lava in MD games, this one was just the most impressive as he was transmuted into an item first.
- Non-Physical Interaction: IIRC we currently don't think that Ghost-types are normally intangible to anything but Normal- and Fighting-type moves to begin with? Otherwise this'd be fine.
First I’ve heard of that.
- Self-Sealing: Should also include Size Manipulation as IIRC Legends Arceus confirms that they actually shrink to enter Poke Balls and similar.
He did say that, didn’t he? But that wouldn’t really be Sealing.
- Resistance to Acid Manipulation: Patent game mechanics, would prefer a non-game scan for claims of this sort.
We use mechanics like these for Mario and Luigi/Paper Mario games all the time. Besides, Gastro Acid is pretty straightforward, and I could also say Corrosive Gas can melt an entire pair of boots, a whole umbrella, a large gold nugget, or a full chestplate.
- Resistance to Absolute Zero: Should note that they still faint normally, so it's not a full resist, nor a practical one.
I did note that they faint.
- Resistance to Fragrance Manipulation: Would remove the Poison Gas bit as that's not how the move works for these purposes, it only inflicts a status condition (poisoning), and in fact it affects all species not resistant to poisoning normally.
They are affected by the poison part, but not the gas part like humans IRL are.
- Resistance to Biological Manipulation: Unsure if there being no negative biological downsides to incest qualify as that.
One of the reasons the Omnitrix has Biological Manipulation is because it fixed the damage from the Highbreeds’ inbreeding. Humorously, this can be construed to mean humans technically have limited Biological Manipulation via incest.
 
This thread will most likely need to be put on hold. While your work is admirable on this topic, a lot of it draws upon the different continuities of the franchise. There is an ongoing thread that is attempting to undo the split at this moment. Some things may be inapplicable to other continuities unless that thread is passed with an affirmative majority.
If the split did happen, it still hasn’t affected any existing profiles, so it would change nothing were it accepted now or later.
 
Yeah this doesn't adhere the canon split and has several issues.
Currently there is a thread going on trying to unsplit the canon but it isn't finished yet.
 
So what should we currently do here then?
 
Okay. You can request to re-open this thread in our all-purpose thread afterwards then. 🙏
 
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