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Recently there's an upgrade on making plants that deals 500 damage and above to scale to this new calc (Shadow Peashooter Plant Food explosion). Some scaling changes can be made to many other plants in various damage levels thanks to Torchwood's 2x multiplier.
Torchwood's 2x multiplier has already been accepted for PvZ2 scaling usage. The aim of this thread is to expand the usage of this multiplier, not just for upscaling but also downscaling. The scaling is done using damage values and how it relates to the Torchwood multiplier and the above linked calculation.
Damage values for this scaling are obtained through these pages: Primal Peashooter, Peashooter, Pea Pod
Shadow Peashooter Plant Food (500 damage): 33.1 Tons (City Block level)
Multiplier Downscaling
Level 13 Primal Peashooter does 250 damage with Plant Food and Torchwood doubles it to 500: 33.1 Tons (City Block level)
Level 13 Primal Peashooter Plant Food (250 damage): 16.55 Tons (City Block level)
Level 13 Primal Peashooter base attack + Torchwood (260 damage): 16.55 Tons (City Block level)
Level 13 Primal Peashooter (130 damage): 8.275 Tons (Large Building level+)
Level 4 Primal Peashooter + Torchwood (130 damage): 8.275 Tons (Large Building level+)
Level 4 Primal Peashooter (65 damage) : 4.1375 Tons (Large Building level)
Level 4 Peashooter + Torchwood (70 damage): 4.1375 Tons (Large Building level)
Level 4 Peashooter (35 damage): 2.068 Tons (Large Building level)
Level 1 Peashooter + Torchwood (40 damage): 2.068 Tons (Large Building level)
Level 1 Peashooter (20 damage): 1.034 Tons (Building level)
Multiplier Upscaling
Level 6 Pea Pod Plant Food deals 500 damage: 33.1 Tons (City Block level)
Torchwood doubles its power (1000 damage): 66.2 Tons (City Block level+)
Scaling
Plants that deals less than 20 damage scales to 0.3824 Tons for harming zombies who can tank a lightning strike (Building level)
Plants that deals 20 damage scales to 1.034 Tons (Building level)
Plants that deals between 21 to 27 damage upscales to 1.125 Tons (Building level+)
Plants that deals between 28 to 34 damage downscales to 2 Tons (Large Building level)
Plants that deals 35 damage scales to 2.068 Tons (Large Building level)
Plants that deals 65 damage scales to 4.1375 Tons (Large Building level)
Plants that deals 130 damage scales to 8.275 Tons (Large Building level+)
Plants that deals 250 damage scales to 16.55 Tons (City Block level)
Plants that deals 500 damage scales to 33.1 Tons (City Block level)
Plants that deals 1000 damage scales to 66.2 Tons (City Block level+)
Instant kill plants that deals 1800 damage scales far above 66.2 Tons (At least City Block level+), also scales to Gargantuar and other plants and zombies on his level
Zomboss mechs scales far above 66.2 Tons by being able to one shot Gargantuars and extremely durable plants such as the Primal Wallnut (At least City Block level+, likely far higher)
Votes (Staff members in bold):
Agree: @Ednaxel2
Disagree:
Neutral:
Torchwood's 2x multiplier has already been accepted for PvZ2 scaling usage. The aim of this thread is to expand the usage of this multiplier, not just for upscaling but also downscaling. The scaling is done using damage values and how it relates to the Torchwood multiplier and the above linked calculation.
Damage values for this scaling are obtained through these pages: Primal Peashooter, Peashooter, Pea Pod
Shadow Peashooter Plant Food (500 damage): 33.1 Tons (City Block level)
Multiplier Downscaling
Level 13 Primal Peashooter does 250 damage with Plant Food and Torchwood doubles it to 500: 33.1 Tons (City Block level)
Level 13 Primal Peashooter Plant Food (250 damage): 16.55 Tons (City Block level)
Level 13 Primal Peashooter base attack + Torchwood (260 damage): 16.55 Tons (City Block level)
Level 13 Primal Peashooter (130 damage): 8.275 Tons (Large Building level+)
Level 4 Primal Peashooter + Torchwood (130 damage): 8.275 Tons (Large Building level+)
Level 4 Primal Peashooter (65 damage) : 4.1375 Tons (Large Building level)
Level 4 Peashooter + Torchwood (70 damage): 4.1375 Tons (Large Building level)
Level 4 Peashooter (35 damage): 2.068 Tons (Large Building level)
Level 1 Peashooter + Torchwood (40 damage): 2.068 Tons (Large Building level)
Level 1 Peashooter (20 damage): 1.034 Tons (Building level)
Multiplier Upscaling
Level 6 Pea Pod Plant Food deals 500 damage: 33.1 Tons (City Block level)
Torchwood doubles its power (1000 damage): 66.2 Tons (City Block level+)
Scaling
Plants that deals less than 20 damage scales to 0.3824 Tons for harming zombies who can tank a lightning strike (Building level)
Plants that deals 20 damage scales to 1.034 Tons (Building level)
Plants that deals between 21 to 27 damage upscales to 1.125 Tons (Building level+)
Plants that deals between 28 to 34 damage downscales to 2 Tons (Large Building level)
Plants that deals 35 damage scales to 2.068 Tons (Large Building level)
Plants that deals 65 damage scales to 4.1375 Tons (Large Building level)
Plants that deals 130 damage scales to 8.275 Tons (Large Building level+)
Plants that deals 250 damage scales to 16.55 Tons (City Block level)
Plants that deals 500 damage scales to 33.1 Tons (City Block level)
Plants that deals 1000 damage scales to 66.2 Tons (City Block level+)
Instant kill plants that deals 1800 damage scales far above 66.2 Tons (At least City Block level+), also scales to Gargantuar and other plants and zombies on his level
Zomboss mechs scales far above 66.2 Tons by being able to one shot Gargantuars and extremely durable plants such as the Primal Wallnut (At least City Block level+, likely far higher)
Votes (Staff members in bold):
Agree: @Ednaxel2
Disagree:
Neutral:
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