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Pathways into the Light Megathread

Ah right, I play a Soldier. Are there any specific mechanics for that class in battle, or do I just hit shit
 
Ah right, I play a Soldier. Are there any specific mechanics for that class in battle, or do I just hit shit
If only i wrote them down somewhere in a rulebook oh wait

In your purest form, you will always take position on the front, even if you moved away from it. Youre tanky and get more complex and probably fun to play with post advancement
 
We have like, 3 assassins. Whats up with that.

My god im confusing myself right now. Thiefs. You are thiefs. You can be assassins later on
 
This was literally my only interaction with the rulebook:

I read through the classes, Soldier looked like something that'd fit my general vibe, I had serious Astolfo face claim to use = Pink-haired Femboy Soldier
 
This was literally my only interaction with the rulebook:

I read through the classes, Soldier looked like something that'd fit my general vibe, I had serious Astolfo face claim to use = Pink-haired Femboy Soldier
Yeah no, I respect that. You know how jrpg works and you picked the simplest class so you will be fine. I pray
 
Question: should I make a Priest character so we have some form of a Prayer actually beating non-nerfed bosses
 
Question: should I make a Priest character so we have some form of a Prayer actually beating non-nerfed bosses
You guys technically have a priest. But hes being a willy and i have no idea if hes even going to participate anymore at this point. And no, the gameplay is going to be tedious to upkeep with just one character, trust me.

No healer means when you die you die. Skill issue
 
Oh and the way prompts work is obviously to indicate where you people are, storywise. I will try to give a prompt every two days at the bare minimum. That should be enough time to get interactions out of the way. If the situation is stale and uninteresting, I will push the story forward with a prompt
 
I have dealt with far more tedious odds, First Witch, a few dice rolls and an online calculator up per turn isn't bad.

And we need a healer one way or another, that safety net is something we require, as anyone who's played an RPG or MMO with no heals will tell you.
 
I have dealt with far more tedious odds, First Witch, a few dice rolls and an online calculator up per turn isn't bad.

And we need a healer one way or another, that safety net is something we require, as anyone who's played an RPG or MMO with no heals will tell you.
You can learn healing and reviving prayers regardless of class dw. Right now I just want you people to focus on your one character and see how that functions. Its a beta test afterall.

Serverwhipes at the end of the test included
 
Because one player one character. And seeing how a team without healers perform is as valuable information.

Dont worry, the game is probably not hard enough that its going to be a hard to win without a healer.
 
Because one player one character. And seeing how a team without healers perform is as valuable information.

Dont worry, the game is probably not hard enough that its going to be a hard to win without a healer.
And what about boss fights? It takes a lot to get the sustain one needs for that kind of heat with no heals.
 
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