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Check the game Mechanics Page in this wiki.EsotericDichotomy said:snip
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Check the game Mechanics Page in this wiki.EsotericDichotomy said:snip
I smell sarcasm here, but in case I'm wrong, bullets are variable tho, in some fiction bullet are like regular onesEsotericDichotomy said:I think I may have misunderstood durability entirely then if bullets can bypass durability for some characters... yet not for others of the same level. I'll spend some time asking in the chat for clarification.
A 7.62×51mm full metal jacket (non-armor piercing) bullet shot from a normal rifle will easily penetrate a 5 centimeter (2 inch) concrete wall. Said bullet only has a muzzle energy of ~3400 joules, which is Street+ level. Penetration (especially of rigid substances) is generally much more dependent on the speed of the projectile rather than the projectile's energy (mass and speed).EsotericDichotomy said:It wasn't sarcasm. I was and am still very unfamiliar with durability.
I wasn't looking to downgrade their durability at all. I just want to know where if it comes from if we can't use game mechanics like I thought we could.
In the game a character can stand still and get shot a few times before dying, but that's based on HP and stuff, so you said we can't use HP. I don't know how to calculate durability any other way though...
Not trying to downplay or anything, honest.