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Hello again VsBattles,
I want to apologize for again being a problem child, but it has come to my attention that the speeds of the characters from Overwatch: https://vsbattles.fandom.com/wiki/Overwatch
There are a few points I would like to address:
Travel Speed, Combat/Reaction Speed, Lifting Strength.
Travel Speed:
The travel speed for Overwatch characters is obtained from this thread: https://vsbattles.fandom.com/wiki/User_blog:LordXcano/Overwatch_Running_Speeds
The major assumption of this thread is that Lucio's sonic weapon actually fires sound waves traveling at the speed of sound. However upon inspection: (https://www.youtube.com/watch?v=-F1R6l8E6xw) One can see that his sonic weapon is shooting projectiles that do not mimic real life sound. Much like the ruling on lightning in fictional verses, theses sonic projectiles should not be scaled to real life sonic waves, because they do not look, or effect things like sound would.
This thread assumes that Lucio's sonic waves are at the speed of sound, then proceeds to scale every Overwatch character to subsonic speeds that do not fit with the rest of the verse. In the Overwatch short: https://www.youtube.com/watch?v=FqnKB22pOC0, it can be seen that the heroes and villains do not have movements speeds that are x10 that of regular humans.
[Edit] The x10 gameplay speed reduction to make the game playable theory, falls apart when applied to character jumping and falling. They do not hang in the air or float down, like they would it speed were slowed down by a factor of 10.
I recommend that the original speeds obtained from game mechanic observation should be used as their travel speeds. This would be more consistent with their universe and more true to the setting.
Combat/Reaction Speed:
The feat used for these statistics can be found here: https://vsbattles.fandom.com/wiki/User_blog:Austrian-Man-Meat/Overwatch:_Soldier_76_Speed_Calculatio
I do not argue the math of this calculation, but rather it's application. It seems to be an outlier used for dramatic effect rather than a quantifiable feat. If Soldier 76 actually rushes and moves that girl out of the way of the blast in such a small timeframe, he and she both must have superhuman durability to withstand the G-Forces imposed by stationary to mach 90 movement. If this were the case, that weapon would actually be less harmful to them than their reactions display. [Edit] (Several people have commented that most fictions do not take into consideration the G-Forces of their feats. This is a bit tricky because it then forces us to allow certain parts of real world physics and ignore others. And opens the door for fan speculation that is based on overt biases in favor of getting high numbers, rather than conclusions that are realistic for the setting.) The conclusion is that the Mach 90 number, while obtained through sound mathematics, is invalid because it is not consistent with the setting.
I recommend their reaction speeds be set to Peak Human, or Superhuman until a proper feat is analyzed and quantified. [Edit] Maybe for some characters Supersonic, they are superheroes basically right?
[Edit] I think some reaction speed feats are the Aim Dodging Tracer does in "Alive", and some Genji reaction speed feat that is floating around out there.
Lifting Strength:
Tracer and Widowmaker are both of lithe build and should not have a lifting strength higher than that of Zarya who has a tattoo of her impressive lifting strength. The Strength feat given to both Widowmaker and Tracer comes from the erroneous assumption that Widowmaker was able to physically wrestle with Winston, a male gorilla. In fact, Widowmaker was only able to engage with him, using her agility and evasiveness. This video again: https://www.youtube.com/watch?v=FqnKB22pOC0 can show that she never wrestles with him as an equal in physical terms.
This would also affect the character's Attack Potency.
I recommend looking at each character scaled from this feat and recategorizing them accordingly.
-Eso
I want to apologize for again being a problem child, but it has come to my attention that the speeds of the characters from Overwatch: https://vsbattles.fandom.com/wiki/Overwatch
There are a few points I would like to address:
Travel Speed, Combat/Reaction Speed, Lifting Strength.
Travel Speed:
The travel speed for Overwatch characters is obtained from this thread: https://vsbattles.fandom.com/wiki/User_blog:LordXcano/Overwatch_Running_Speeds
The major assumption of this thread is that Lucio's sonic weapon actually fires sound waves traveling at the speed of sound. However upon inspection: (https://www.youtube.com/watch?v=-F1R6l8E6xw) One can see that his sonic weapon is shooting projectiles that do not mimic real life sound. Much like the ruling on lightning in fictional verses, theses sonic projectiles should not be scaled to real life sonic waves, because they do not look, or effect things like sound would.
This thread assumes that Lucio's sonic waves are at the speed of sound, then proceeds to scale every Overwatch character to subsonic speeds that do not fit with the rest of the verse. In the Overwatch short: https://www.youtube.com/watch?v=FqnKB22pOC0, it can be seen that the heroes and villains do not have movements speeds that are x10 that of regular humans.
[Edit] The x10 gameplay speed reduction to make the game playable theory, falls apart when applied to character jumping and falling. They do not hang in the air or float down, like they would it speed were slowed down by a factor of 10.
I recommend that the original speeds obtained from game mechanic observation should be used as their travel speeds. This would be more consistent with their universe and more true to the setting.
Combat/Reaction Speed:
The feat used for these statistics can be found here: https://vsbattles.fandom.com/wiki/User_blog:Austrian-Man-Meat/Overwatch:_Soldier_76_Speed_Calculatio
I do not argue the math of this calculation, but rather it's application. It seems to be an outlier used for dramatic effect rather than a quantifiable feat. If Soldier 76 actually rushes and moves that girl out of the way of the blast in such a small timeframe, he and she both must have superhuman durability to withstand the G-Forces imposed by stationary to mach 90 movement. If this were the case, that weapon would actually be less harmful to them than their reactions display. [Edit] (Several people have commented that most fictions do not take into consideration the G-Forces of their feats. This is a bit tricky because it then forces us to allow certain parts of real world physics and ignore others. And opens the door for fan speculation that is based on overt biases in favor of getting high numbers, rather than conclusions that are realistic for the setting.) The conclusion is that the Mach 90 number, while obtained through sound mathematics, is invalid because it is not consistent with the setting.
I recommend their reaction speeds be set to Peak Human, or Superhuman until a proper feat is analyzed and quantified. [Edit] Maybe for some characters Supersonic, they are superheroes basically right?
[Edit] I think some reaction speed feats are the Aim Dodging Tracer does in "Alive", and some Genji reaction speed feat that is floating around out there.
Lifting Strength:
Tracer and Widowmaker are both of lithe build and should not have a lifting strength higher than that of Zarya who has a tattoo of her impressive lifting strength. The Strength feat given to both Widowmaker and Tracer comes from the erroneous assumption that Widowmaker was able to physically wrestle with Winston, a male gorilla. In fact, Widowmaker was only able to engage with him, using her agility and evasiveness. This video again: https://www.youtube.com/watch?v=FqnKB22pOC0 can show that she never wrestles with him as an equal in physical terms.
This would also affect the character's Attack Potency.
I recommend looking at each character scaled from this feat and recategorizing them accordingly.
-Eso