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He never opens with Despair Aura afaik
IIRC, he always leaves his aura turned off
IIRC, he always leaves his aura turned off
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Except that was attempted in the thread itself, and here was Bambu's response:LSirLancelotDuLacl said:Then change or add or remove any matches that are affected by that, unless we are gonna disregard what was talked about before that there's no reason to assume Ainz has it off.
I entirely forgot about that. Then, feel free to argue that Ainz finding his lair is so unlikely that the match feels like a stomp.
A lot of his matches are actually against people who one shot him, but don't resist his haxThe pen or the sword said:Yup seems good, the main argument for ainz victory was his ap, an ap he no longer has. Though it is rather novel that ainz ap actually came up, most matches with ainz never involve his actual ap....
Bambu states that Strahd's magic scaling is higher than Ainz's, so Ainz's resistance means nothingFDrybob said:Another reason that Ainz vs Strahd should be removed is because Ainz now has resistance to Sealing thanks to his WCI.
Strahd still wins, since Ainz can only cast so many spells, eventually running out of MP, leading to him not being able to do anythingThe pen or the sword said:Fair though from what I was told by bambu it wouldn't help? Though saying that Im still rather unclear as to why that wouldn't help.... Either way assuming his resistances don't help its a stomp, assuming they do the match would need to be redone...
Though I feel it would end incon if strahd can't seal ainz as ainz still has no means of realizing he needs to hunt down a specific magically hidden room and destroy a specific coffin. Honestly ainz should have been given the knowledge he actually needs to find and destroy the coffin as without that info he literally won't be looking.
see here's the thingEmperorDoom25 said:"4-C Ainz"
Thats just downplay.
Ive already told you guys. Ainz is clearly 1-A, cause he can summon Shub-Niggurath whenever he wants