• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Official Calculations Discussion Thread

The troubling part is the fact that the doors don't appear to have hinges or even be openable normally in any capacity. I'd just need to know what kind of stress pushing against the door like that would be
I think that would be either Yield or Shear. Ultimate Tensile definetely doesn't fit that definition. (This is incase its an LS feat aswell but you can make it an AP feat aswell with it)
 
I think that would be either Yield or Shear. Ultimate Tensile definetely doesn't fit that definition. (This is incase its an LS feat aswell but you can make it an AP feat aswell with it)
So, to be clear, it'd be Yield strength of (whatever metal that is) * cross sectional area of the door's perimeter?
 
What would the standard be for finding the weight of a 20 something someone on a mortar cycle crashing into a wall at 150 k/h?

Is there a standard weight to be used?
 
I don't think so? At least, I can't seem to find it (or ANY calc that involves bending something until it breaks)
Can check here I suppose.
 
How does the destruction of ores compare to pure metal? Do we just use the metal, do we just use stone? Do we look for the typical minimum percentage of the metal in the ore to be economical valuable ore and just calculate the destruction of the rock and the metal? Is fragmentation even assumed to have to break the metal in the ore?
 
Question, I wanna calculate this feat

It's a Deep Tunnel straight-down, I can see the distant light at the top of the Tunnel, but I don't know how deep the Tunnel is.

Is there a way to calculate depth here?
 
Question for Fire Emblem:

I was looking at the Dulam spell from Mystery of the Emblem, and was wondering if it could be used for light speed, since it is described as a beam of light

Duram
A magic spell that summons two gigantic demonic eyes and uses beams of light emitted from them to whittle down the opponent's health, leaving them with only a tiny fraction of their strength. Used by mages who have been drawn into darkness.(Fire Emblem: The Complete, p.89)




Taking a look at the attack animation (3:09 mark),



it doesn't seem to be a case of aim-dodging, since Jeorge starts moving on the first frame of the spell trajectory, which is already in its way



Though maybe I'm wrong at the exact criteria on deciding aim-dodging, could someone on here let me know if it is a valid feat before attempting calculations?

bump
 
Back
Top