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Official Calculations Discussion Thread

When should I assume at least Super Human speed (12.43 m/s) on a character attack, or projectile coming at another character? If the character would be assumed to be moving at Super Human speed (12.43 m/s) on a feat where they seem to be moving fast and trying hit another character at their standard speed, and the verse supports numerous times of the characters being superhuman, even if that character was holding back on attacking another character, but there was still motion blur on his attack, does assuming SuperHuman speed still counts?

I don't get where it's even said in the wiki about assuming Super Humans speed in speeds calc about a character blitzing another (the speed blitzed character being gsueprhuman and the faster character scaling from that), as if it everyone assumed that applies always because they see that assumption in any accepted calc they see to use as an example to make their own speed calcs
 
There's a character who is said to be able to vaporize half the Earth with one attack, but there's already a calculation in the references about vaporizing the entire Earth. Is dividing the result of that calculation by two usable?
 
There's a character who is said to be able to vaporize half the Earth with one attack, but there's already a calculation in the references about vaporizing the entire Earth. Is dividing the result of that calculation by two usable?
Yeah.
 
Can you help with my answer too plz? Like somewhere where it's talked about in depth
When should I assume at least Super Human speed (12.43 m/s) on a character attack, or projectile coming at another character? If the character would be assumed to be moving at Super Human speed (12.43 m/s) on a feat where they seem to be moving fast and trying hit another character at their standard speed, and the verse supports numerous times of the characters being superhuman, even if that character was holding back on attacking another character, but there was still motion blur on his attack, does assuming SuperHuman speed still counts?

I don't get where it's even said in the wiki about assuming Super Humans speed in speeds calc about a character blitzing another (the speed blitzed character being gsueprhuman and the faster character scaling from that), as if it everyone assumed that applies always because they see that assumption in any accepted calc they see to use as an example to make their own speed calcs

(I know using superhuman speed Is to avoid calc stacking but in what case do I have to assume.below superhuman speed? Like if character holding back but still having motion blur on his limb means that I have to use below superhuman or not?)
 
Can you help with my answer too plz? Like somewhere where it's talked about in depth


(I know using superhuman speed Is to avoid calc stacking but in what case do I have to assume.below superhuman speed? Like if character holding back but still having motion blur on his limb means that I have to use below superhuman or not?)
If you know that character in question was holding back I'd suggest avoiding to use superhuman speed unless you have some other reason than just blur motion, but I can't say for sure, it should be evaluated case by case.
 
There's a couple of feats I've been puzzling over for a few days, I'm very new to doing these calcs so I figured I'd ask here.

1. For black hole creation, what formula do you use to calc the output? I tried using E=mc^2, but when I did it came out to way higher than the chart on vsbw said it should.

2. Does anybody here know how to calc tilting a planet on its axis? I've found a couple of different formulas online, but I don't know which one is accurate
 
There's a couple of feats I've been puzzling over for a few days, I'm very new to doing these calcs so I figured I'd ask here.

1. For black hole creation, what formula do you use to calc the output? I tried using E=mc^2, but when I did it came out to way higher than the chart on vsbw said it should.
 
Can this be properly calculated or is the arm cannon far too removed from any weapon to be valid ?

image.png
.
 
There's a couple of feats I've been puzzling over for a few days, I'm very new to doing these calcs so I figured I'd ask here.

1. For black hole creation, what formula do you use to calc the output? I tried using E=mc^2, but when I did it came out to way higher than the chart on vsbw said it should.

2. Does anybody here know how to calc tilting a planet on its axis? I've found a couple of different formulas online, but I don't know which one is accurate
Alright, I've got the black hole feat more or less sorted, does anybody have an answer on the planet tilting thing?
 
Just a simple question, I know this actually being stated in the Planet Curvature Scaling but for this type of image, should I still use Panel Height or simply the apparent Earth surface here as shown?
 
Question, I'm calculating this explosion, which pressure value do you think would fit best?
I was thinking about 6 to 9,, going off our table, as it's quite a big one and aside from laying waste to that story, which reproduces a wooden japanese temple, it also seems to damage other parts of the skyscraper's structure, though not too considerably.
 
Question, I'm calculating this explosion, which pressure value do you think would fit best?
I was thinking about 6 to 9,, going off our table, as it's quite a big one and aside from laying waste to that story, which reproduces a wooden japanese temple, it also seems to damage other parts of the skyscraper's structure, though not too considerably.
Very inconsistent explosion, could wank it to 20, or downgrade it to 4.

I'd go with 7. Seems most consistent.
 
Thanks! That's true even for feats where the character just ''crumples up'' the object, right?
Depends on what you mean by crumple, if its is like crushed - which means broken to various pieces or even straight up dust - then sure. If not, then you have to do bending calcs which are a pain in the ass
 
Is Naruto causing cracks in the universe a universal feat? I thought significantly effecting one was enough for uni

 
Anyone have an idea on how to calculate bending something (let's just say a rectangular prism) in half until it breaks?
 
When angsizing manwha panels do you use horizontal FoV or the regular vertical FoV? Making sure since I wanted to recalc some manwha calcs
 
Can any timeframe be assumed for a speed feat where a character can stretch her perception to the point that time loses meaning for her and can encompass hours in a fraction of a moment?
 
Can a stated multiplier be used on top of a stated speed or that wouldn still be calc stacking?

Let's say character A is stated to be Lightspeed, then with some transformation or something it's stated that they become 5x faster, you could get the character to 5c, but can that value be used in a calc?

I definitely should count in the case the multiplier is stated alongside the speed, like "this character moves at the speed of light, and after transforming, they become 2x times faster!" The 2c is gotten from a same statement, so that should be possible to be used in a calc

Ignore the consistency of the stated multipliers, if everything else is fine, can this be used?
 
Can this be properly calculated or is the arm cannon far too removed from any weapon to be valid ?

image.png
Too removed, anything reasonable would make this like supersonic or hypersonic maybe. Also wouldn't help her speed given she's rel+ already.
 
Question for Fire Emblem:

I was looking at the Dulam spell from Mystery of the Emblem, and was wondering if it could be used for light speed, since it is described as a beam of light

Duram
A magic spell that summons two gigantic demonic eyes and uses beams of light emitted from them to whittle down the opponent's health, leaving them with only a tiny fraction of their strength. Used by mages who have been drawn into darkness.(Fire Emblem: The Complete, p.89)




Taking a look at the attack animation (3:09 mark),



it doesn't seem to be a case of aim-dodging, since Jeorge starts moving on the first frame of the spell trajectory, which is already in its way



Though maybe I'm wrong at the exact criteria on deciding aim-dodging, could someone on here let me know if it is a valid feat before attempting calculations?
 
Can a stated multiplier be used on top of a stated speed or that wouldn still be calc stacking?
You can use
Let's say character A is stated to be Lightspeed, then with some transformation or something it's stated that they become 5x faster, you could get the character to 5c, but can that value be used in a calc?
It can be used
Ignore the consistency of the stated multipliers, if everything else is fine, can this be used?
It can be used
 
There's a feat in pvz heroes of a zombie spaceship becoming illegal in 35 galaxies, implying the spaceship has travelled to at least that many galaxies

Is to fair to use in that calc the distance of earth to the Andromeda Galaxy? Cuz even common feat explanations uses Andromeda for "earth to the nearest galaxy", even thought the Andromeda Galaxy isn't the nearest galaxy to earth

It being illegal in 35 galaxies still would be saying it hasn't only travelled to the nearest galaxy tho

 
Does anyone know how to calculate this feat? I cannot for the life of me figure out how one would calculate this and it's (most likely) a pretty important feat for the entire verse.
 
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