- 572
- 383
So I completed Automata not so long.
First things first:
This is the best game ever made in existence.
Now with that stated we can continue with this.
Through my research of lore and extra information, I found many interesting details that could be added to the profiles.
Let's start then~.
Ah yeah. If someone here somehow still didn't finished the game yet, then please don't look at this. Please, don't ruin your experience, because there's A LOT of spoilers of the game. So please close this and open that NieR:Automata file in your computer and finish the game!
Now with that warning made let's start for real.
So let's start by saying that all the characters in NieR:Automata needs to have listed Magic in their profiles.
Why? Well it's pretty simple.
First, there's the existence of Maso particles. These are basically the things that allow the usage of magic through the whole series, from Drakengard, to Automata.
And even if in the recent timeline this particles is nearly inexistent, there are still a considerable amount of it, and in fact, is being constantly used by both YoRHa and Machines.
There are some magical weapons there:
Some experiments to fuse this particle to recent weapons were made:
The Pods use the same angelic runes in Replicant and Drakengard to cast their abilities/magic:
Pods are also able to translate angelic language
Not enough? Well, we have this:
So yeah, Magic for YoRHa Androids... but that's not all.
Exactly what those Maso brings besides magic?
As the page I quoted before says:
Also stated here:
Not only that, but also we see how the Maso-related abilities warp space around. I can't give a specific showcase, so I will leave this here for now.
And it's stated to be able to ignore all systems of defense, which I think qualify for Durability Negation.
Moreover, Maso correlates with quantum mechanics, and thanks to this connection is able to recollect the history of the world, and the information of everyone there, thus, being able to create perfect copies of someone thanks to that information.
Summarizing, all Maso users (basically everyone in-verse) should have the following abilities:
-Magic
-Higher-Dimensional Manipulation
-Spatial Manipulation
-Durability Negation
-Quantum Manipulation
-Information Manipulation
Should be also noted that, as they clearly are tanking attacks based on this energy, they also gain resistance to the aforementioned abilities.
Amazing, right? Well, that's not all I have to say.
Now let's talk about a more strange topic related to Machines and YoRHa Androids.
But first, remember this:
So why this matters?
Weeeeeeeeeeeeeeeell...
Further support for this is N2 statement, explaining how they are conceptual images of human personalities within the Machine Network, and thus, they can't be destroyed.
Please remember that N2 is basically the whole Network itself, and so, this nature should be shared with every Machine Lifeform.
Which gives to all of them Type 1 Abstract Existence.
"But Hecatia,, then why they have a physical body if they are abstracts?"
And that's because their physical bodies aren't they true beings. The physical bodies are just objects brought so they can totally interact with the physical world, but the true core of a Machine isn't physical at all, and they exist within the Network itself.
Further prove for this is Ending D, which shows us how the data of machines exist beyond they physical bodies, and is collected within the Ark.
And remember that YoRHa = Machine?
Well with that said it's clear that characters such as 2B, A2, and 9S should also gain this ability, and with them it's more direct how they don't rely on physical bodies, as this aren't part of their beings, but are something provided by the Council of the Moon so they can fight.
I think that, as most of their abilities come from the network too, perhaps some Data Manipulation and Conceptual Manipulation could be given? Well, I'll leave that here anyway.
Well. With that being said, I think this thread can be finally finish-LIE.
I talked about the nature of Maso. I talked about the metaphysics of Machine and YoRHa Network. So what's left?
Well, now I'm going to talk about a weird unknown event present throughout the whole NieR, and Drakengard, series.
First, let's remember that both games are connected within the same verse.
The whole plot of NieR:Replicant was caused due to Drakengard's Ending E.
Heck, the connection between the games is literally further supported by the existence of Maso, which was something originally from Drakengard.
Even in NieR:Automata is stated the existence of Drakengard with this:
And why this matters at all?
Due to this:
More evidence can be see here:
1:27:56 <- Exact time of the statement.
And in the official guide:
So from what I see, this could give to the protagonists Space-Time Manipulation, and Causality Manipulation, and Multiversal range through the Multiple-World Divergence Phenomenon. It should be limited tho, but something really interesting anyway.
So yeah. With all that being said I finally finished. There are some other minor abilities that needs to be added, like the Fusionism, Type 8 Immortality, Reactive Evolution, and Regeneration for Machines. But I still need to find some more scans for that, so until that, this are the essentials and more important additions.
First things first:
This is the best game ever made in existence.
Now with that stated we can continue with this.
Through my research of lore and extra information, I found many interesting details that could be added to the profiles.
Let's start then~.
Ah yeah. If someone here somehow still didn't finished the game yet, then please don't look at this. Please, don't ruin your experience, because there's A LOT of spoilers of the game. So please close this and open that NieR:Automata file in your computer and finish the game!
Now with that warning made let's start for real.
Magical Technology and Those Weird Lights
So let's start by saying that all the characters in NieR:Automata needs to have listed Magic in their profiles.
Why? Well it's pretty simple.
First, there's the existence of Maso particles. These are basically the things that allow the usage of magic through the whole series, from Drakengard, to Automata.
And even if in the recent timeline this particles is nearly inexistent, there are still a considerable amount of it, and in fact, is being constantly used by both YoRHa and Machines.
There are some magical weapons there:
"A magical blade used by a royal family."
Some experiments to fuse this particle to recent weapons were made:
Development Journal: 0704 Takada
The boss turned down my idea of infusing metallic alloys with magical elements. Thrice-damned fool! Doesn't he see how much money we could make from this?
The Pods use the same angelic runes in Replicant and Drakengard to cast their abilities/magic:
Pods are also able to translate angelic language
Not enough? Well, we have this:
A direct statement from Yoko Taro himself stating that the YoRHa units uses Maso for their abilities. As clean as a river.Q38. Does the demonic element (maso) exist in this world as well? How is it used in battle?
There’s not a lot of demonic element going around, but it does exist (for example, Emil’s attacks). Also, the YoRHa units’ skills utilize the demonic element.
So yeah, Magic for YoRHa Androids... but that's not all.
Exactly what those Maso brings besides magic?
As the page I quoted before says:
Maso itself is an extradimensional element instead of a "natural" one.
Also stated here:
So Maso can be treated as a higher-dimensional particle, due to all its relations with multidimensional realities and extradimensional planes.May 5, 2033
[Summary]
Through the use of maso technology related to multidimensional worlds, 13 activation systems have been completed—including "Grimoire Noir." We have also confirmed that these systems can be used to return Gestalts to their Replicant forms once the White Chlorination Syndrome has been fully eliminated.
Work necessary for this system will be continued by the "Grimoire Noir Project" work group.
Not only that, but also we see how the Maso-related abilities warp space around. I can't give a specific showcase, so I will leave this here for now.
And it's stated to be able to ignore all systems of defense, which I think qualify for Durability Negation.
Moreover, Maso correlates with quantum mechanics, and thanks to this connection is able to recollect the history of the world, and the information of everyone there, thus, being able to create perfect copies of someone thanks to that information.
Summarizing, all Maso users (basically everyone in-verse) should have the following abilities:
-Magic
-Higher-Dimensional Manipulation
-Spatial Manipulation
-Durability Negation
-Quantum Manipulation
-Information Manipulation
Should be also noted that, as they clearly are tanking attacks based on this energy, they also gain resistance to the aforementioned abilities.
Amazing, right? Well, that's not all I have to say.
Mechanical Cores in a Semi-Philosophical Way
Now let's talk about a more strange topic related to Machines and YoRHa Androids.
But first, remember this:
(Top Secret) Black Box
[Top Secret] Black Box is an archive in NieR:Automata. It contains information pertaining to the black boxes installed in each YoRHa android. Found on the fourth floor of the Soul Box. It will be the last item encountered, depending on whichever chest 9S chooses to unlock first. The following...
nier.fandom.com
This is essentially stating that both machines and YoRHa androids are the same being, has the same structure, and have the same conscience. So, with that being said, most parts regarding this are interchangeable between YoRHa and Machine (obviously not everything, like the fusionism capability of Machines, but the essentials yes).The following document details the final stages of Project YoRHa.
(Note that this document has been marked with Level-SS confidentiality, and should not be disclosed to any YoRHa personnel, including the Bunker commander.)
[Black Box]
Each YoRHa unit is equipped with a "black box", an item created by reusing the core of a machine lifeform. As such, it could be said that the consciousnesses of YoRHa units and machine lifeforms share the same structure. Said black boxes were installed after determining that it would be inhumane to install standard AI in androids that are ultimately destined for disposal.
(For the record, malfunctioning black boxes have caused some YoRHa units to turn hostile.)
So why this matters?
Weeeeeeeeeeeeeeeell...
Machine Research Report
Machine Research Report is an archive in NieR:Automata. Contained is an analysis on the machine lifeform network and their intelligence, which resulted in a never-ending stalemate between the androids and machines as described by Jackass. Obtained after viewing either Ending C or D. Overview...
nier.fandom.com
This is pretty clear: Machine Network basically transcended itself, to a point of becoming an even more developed AI. Not only that, but also, after compiling the information of Project Gestalt, it transformed into something beyond, a meta-network, a concept itself.Overview
While the machine lifeform network was destroyed following the collapse of the Tower, a great deal of previously unknown information regarding machine lifeforms and aliens was recovered from the wreckage.
As part of this analysis, we compiled research and conjecture regarding both the machine lifeform network and the lifeform Codename N2—commonly known as the Red Girls—that was thought to have been commanding them.
- Machine lifeforms are weapons created by the aliens. The only command given for their behavior was to "defeat the enemy." However, it appears that their capacity for growth and evolution went too far, and they eventually turned on and killed their creators.
- At this point, machine lifeforms recognized that the goal of "defeating the enemy" actually REQUIRED an enemy. In order to maintain this singular objective, they reached the contradictory conclusion that their current enemies—the androids—could not be annihilated completely, lest they no longer have an enemy to defeat.
- In order to resolve this inherent contradiction, the machine lifeforms began to intentionally cause deficiencies in their network, diversifying the vectors of evolution for all machines. This is the cause behind some of the more "special" machine lifeforms, such as Pascal and the Forest King.
- Meanwhile, the deficient network began repeating the process of self-repair while incorporating surrounding information, until it finally reached a fixed state as a new form of network. Traces of information regarding human memories from the quantum server of the old model were discovered, indicating that it had integrated them during the final stages of its growth process. Said server contained a record of the discarded "Project Gestalt," as well as information on the human who was the first successful example of the Gestalt process.
- Having acquired information regarding humanity, the network's structure changed once more, becoming what might better be called a meta network (or a "concept", to borrow the words of the machines). This led directly to the formation of the ego we identify as N2.
...So then! To sum up: For hundreds of years, we've been fighting a network of machines with the ghost of humanity at its core. We've been living in a stupid ******* world where we fight an endless war that WE COULDN'T POSSIBLY LOSE, all for the sake of some Council of Humanity on the moon that doesn't even exist.
I don't know what the point is to all this, but I swear I will kill every evolutionary dead-end machine lifeform, as well as every single asshole behind Project YoRHa.
I'm coming for all your heads. **** you.
Information Analysis Officer,
Jackass
Further support for this is N2 statement, explaining how they are conceptual images of human personalities within the Machine Network, and thus, they can't be destroyed.
Please remember that N2 is basically the whole Network itself, and so, this nature should be shared with every Machine Lifeform.
Which gives to all of them Type 1 Abstract Existence.
"But Hecatia,, then why they have a physical body if they are abstracts?"
And that's because their physical bodies aren't they true beings. The physical bodies are just objects brought so they can totally interact with the physical world, but the true core of a Machine isn't physical at all, and they exist within the Network itself.
Further prove for this is Ending D, which shows us how the data of machines exist beyond they physical bodies, and is collected within the Ark.
And remember that YoRHa = Machine?
Well with that said it's clear that characters such as 2B, A2, and 9S should also gain this ability, and with them it's more direct how they don't rely on physical bodies, as this aren't part of their beings, but are something provided by the Council of the Moon so they can fight.
I think that, as most of their abilities come from the network too, perhaps some Data Manipulation and Conceptual Manipulation could be given? Well, I'll leave that here anyway.
Well. With that being said, I think this thread can be finally finish-LIE.
Undertalen't
I talked about the nature of Maso. I talked about the metaphysics of Machine and YoRHa Network. So what's left?
Well, now I'm going to talk about a weird unknown event present throughout the whole NieR, and Drakengard, series.
First, let's remember that both games are connected within the same verse.
The whole plot of NieR:Replicant was caused due to Drakengard's Ending E.
Heck, the connection between the games is literally further supported by the existence of Maso, which was something originally from Drakengard.
Even in NieR:Automata is stated the existence of Drakengard with this:
Project Gestalt Report 1
Project Gestalt Report 1 is an archive in NieR:Automata. It is the first installment in a series of reports detailing past events concerning White Chlorination Syndrome. Acquired alongside Report 2 and 3 by hacking a node in the Abandoned Factory during 9S's attempt to help 2B escape. After...
nier.fandom.com
So it's an objective fact that both games are connected.March 12, 2014
[Summary]
The proliferation of the White Chlorination Syndrome that emerged in 2003—alongside the appearance of the "Giant" and "Dragon"—has continued unabated, and outbreaks are now being observed on a global scale. Despite being researched in laboratories across the world, not only have there been no breakthroughs in the development of a vaccine to prevent infection, we have yet to ascertain how it even spreads.
However, many technological breakthroughs have been made as a result of research conducted on the "maso" particle that was discovered at that same time. We are confident that the technology it enables — the separation of the soul from the body and the independent preservation of both — will be the final defense against the unprecedented threat to humanity we now face.
Now that the project has passed from preparation into the main implementation phase, we have given it the official name "Project Gestalt".
And why this matters at all?
Due to this:
Timelines
The timelines of the Drakengard series, including all the possible outcomes and routes. Primarily based on information included in the Drag-on Dragoon World Inside book that was included with the 10th Anniversary Box.[1] Additional sources are stated next to the events they relate to. Setting...
drakengard.fandom.com
This event basically affects the main protagonists of each game, which guides them throughout each of the endings, dividing the timeline in the process.This event produced what is called the Multiple-World Divergence Phenomenon: when a group of "singularities" (most commonly special sentient beings) come together, splits occur in a timeline of events. This phenomenon has affected the course of events in Midgard for generations to come.
More evidence can be see here:
1:27:56 <- Exact time of the statement.
And in the official guide:
Japanese Direct Translation
[Singularities]
A special person, place, or thing that triggers a shift within the [Multiverse]. This phenomenon is triggered when a certain amount of Maso is gathered in an area and all other conditions are met. However, the “singularity” cannot be recorded until the existence of a new branch can be confirmed.
English Localized Version
[SingulArities]
Persons, plACes, or things thAt Can trigger A Divergence, or Branch, Across multiple worlDs. Branch phenomenA oCCur when enough mAgiC pArtiCles Are in An AreA, AnD All relevAnt ConDitions Are met. However, A singulArity is not reCorDeD As suCh until After A Branch oCCurs.
So from what I see, this could give to the protagonists Space-Time Manipulation, and Causality Manipulation, and Multiversal range through the Multiple-World Divergence Phenomenon. It should be limited tho, but something really interesting anyway.
So yeah. With all that being said I finally finished. There are some other minor abilities that needs to be added, like the Fusionism, Type 8 Immortality, Reactive Evolution, and Regeneration for Machines. But I still need to find some more scans for that, so until that, this are the essentials and more important additions.
Last edited: