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So, the Mob Psycho profiles need updating.
I made a respect thread with a list of feats up to the Kuzuki fight, and calced the most relevent feats.
Short story: New powers need to be added, scaling needs to be re-evaluated, profiles need to be updated.
Long story:
New Powers/Abilities:
I made a respect thread with a list of feats up to the Kuzuki fight, and calced the most relevent feats.
Short story: New powers need to be added, scaling needs to be re-evaluated, profiles need to be updated.
Long story:
New Powers/Abilities:
- All/Most Espers:
- Psychic Energy Projection, Empowerment/Rage Power (Espers awaken and enhance their powers with strong emotions), Statistics Amplification (See previous power. Also, a lot of espers like Teruki can enhance their physical blows with psychic energy), Aura (Most espers have a psychic "aura", and some can weaponize it), Extrasensory Perception (Being able to see spirits, psychic energy, and the auras of other espers), Resistance to Spiritual Possession and Mind Manipulation (All Espers posses a basic resistance to possession and mindhax, which upscales as the more powerful the esper becomes)
- Mob:
- Power Bestowal (Can grant his powers to other people), Attack Reflection (Can send back attacks that he absorbs; also reflected mind-based attacks to fry another psychic's brain), Mind Manipulation/Empathic Manipulation (100% Mob only, made someone experience his memories and emotions), Smoke Manipulation (While in 100% mode he produced and manipulated a dark cloud of smoke), Curse Removal, and Resistance to Soul Manipulation (His astral form survived and regenerated from being ripped into pieces before going into ???% Mode)
- I will also be expanding on the justifications of his existing powers.
- Soul Manipulation should be replaced with Non-Physical Interaction, as he doesn't have any power over souls as much as he can just interact with non-physical beings like spirits and ghosts.
- Standard Spirit Abilities:
- Intangibility, Invisibility, Spiritual Possession, Extrasensory Perception, Regenerationn (Varies depending on the spirit; stronger spirits like Dimple can come back from being reduced to a minuscule and sometimes microscopic size. Not combat applicable, though)
- There's no reason for Koyama or Sho to be 8-C/High 8-C. The aforementioned "2 ton punch" is only 500 kilos in the manga, and it's yeild is on the lower end of 9-B (See the calc linked above). Even spirits and espers significantly stronger than base Mob shouldn't be anywhere above 9-A at most, as mob's best feats outside of 100% mode come around that level.
- The calcs I did above don't change any of the ratings for 100% Mob and Base Mob.
- IDK where the supersonic rating comes from; and even then Teruki should scale to it as he scales to practically any decently powered esper.
- Most characters' intelligence and stamina are severely underplayed. Mob continuously gets the shit kicked out of him by Suzuki for an extended period of time and repeatedly goes back into different 100% modes as Suzuki increases his power. Keep in mind Mob's fight with Suzuki is after him fighting high ranking members of Claw repeatedly without any rest.
- Teruki's car-lifting feat should be Class 25, as lifting 10 cars (Of which are individually on average 4009 lbs/1818.452 kg), is ~ 18184.52 kg. Mob and comparable espers should scale too.