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Misc inFAMOUS Character Abilities

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Just wanted to add a couple of misc abilities to Conduits in general and then to specific Conduits


Conduits in General

Resistance/Immunity to Disease/Sicknesses


Conduits are stated to be immune to the Ray Field Plague. This is a disease so deadly that it killed people the same day it showed symptoms. Kessler lived for nearly a century and was unaffected by said Plague. Cole was exposed to Sasha's Black Tar, which spread the Plague throughout the Empire City Quarantine, and shrugged it off in a couple of minutes. The first time, he needed a little help to fight off the effects of the Black Tar, but after that first encounter, he managed to shrug it off after a few minutes. So it makes sense that Conduits should have a resistance to most diseases and illnesses.

Mid-Low Regenerationn; Low-Mid via absorbing energy

My justification is that even though they have to stop taking damage in order for their healing factor to kick in, I think that can be chalked up to game mechanics. We have guys from the Call of Duty verse whose regen works in the excact same manner (they have to stop taking damage in order for their healing factor to kick in) and they get Mid-Low regen, so why not Conduits?

Also, Conduits have shown some impressive healing feats.

In the prequels, Cole was run over by a freight truck, hit square in the chest, whipped underneath, both legs broken, and walked out a few days later with nothing but a few bruises. And this was way before his powers even fully activated.

In the aftermath comics, Cole was able to heal from a beating from David Warner in the span of a few panels, twice.

The first time can be seen here in pages 8-12

You can see that David's hitting him so hard that he starts coughing up blood, and in a couple of panels, he's already up and running.

Another couple of feats are shown here in pages 6-8 and 11-14.

As you can see, Cole acknowledges that he has suffered an injury from David's physical blows. This can be seen from his wavy text bubbles and the fact that he actually needed help standing up. Due the fact that we can't see any external injuries, I can only assume that the injury is internal, meaning that the injury can be anything from a broken bone to a ruptured organ. And in the span of a few panels, Cole is up and fighting David with all he's got.

Delsin, not too long after gaining his powers, healed from the concrete torture he suffered at the hands of Augustine, where she impaled his legs with numerous concrete shards, in a few days. This torture was so extreme that doctors said that the shards would slowly kill the victims and were incurable. Not too long after that, when his powers were still just activating, he healed from a bullet wound in seconds.

The only evidence against Mid-Low regen for Cole is that he has a scar on his face. Said scar isn't ever really explained, and can probably be chalked up to character design of PIS. He didn't get it in the first game, or the comics. He just showed up in the second game with a scar on his face. That's it. No explanation whatsoever. And even then, it heals over time if you choose the good karma path, and gets worse if you choose he evil karma path, further proof that it's probably a character design.

So Conduits having a Mid-Low regent isn't too far fetched.

This next thing, however, might be.

It is known that Conduits can speed up their natural healing process by absorbing their respective energy/matter that they manipulate. However, how much they can heal is unknown, so we leave it at "Higher" on this wiki.

Recently, I found a feat that could boost a Conduits healing ability via absorbing energy to Low-Mid. As you can see here at 6:32, ice titans can regrow their arms by absorbing to water vapor/cold in the area. Ice Titans are considered imperfect Conduits due to the fact that their powers were artificially given to them. If an imperfect Conduit can regrow their arms by absorbing energy, then it makes sense that natural Conduits can do the same.

TL;DR

Conduits regen should get bumped to Mid-Low, Low-Mid via absorbing energy

Specific Conduits

Alden Tate

Minor Pyrokinesis


Alden was able to launch giant balls of fire during his battle with Cole. I assume he does this through an advanced telekinesis technique.

Kessler

Immunity to Mind Manipulation


Kessler didn't even consider Sasha a threat. Sasha was able to control an entire city with her mind control tar. It was stated in the Dead Drops by John White that Sasha was frustrated by her inability tontrol him. Despite Kessler's extended period of time with Sasha, he never once was controlled by her.

Mind Manipulation via Phantasoms and Memory Injectio

Kessler has shown the ability to attack people's minds. Like when he forcefully injected his memories into Cole. His phantasms, when they touched someone, would deliver a brutal mental attack. Two of these phantasms could kill Cole at the end of the first game.

Though, a weakness to this is that the memory injection requires physical contact, and the phantasms need to touch the target to inflict damage, and they are kinda slow.

Heat Resistance

Kessler was mostly unaffected by the heat of both his and Cole's lightning. Kessler lightning was so hot that it easily tore through Kevlar/body armor and still left the soldiers bodies steaming, as seen here. Also, he was able to shrug off Cole's lightning storm, which even back then was hot enough to scorch/melt concrete.

Durability Negation via Electric Touch

Kessler can turn your own electricity against you. This move is extremely powerful against anything with a nervous system.

Though, a weakness to this would be that this move requires physical contact, and anyone with high resistance/immunity to electrocution would probably be fine.

Cole MacGrath

Resistance to Mind Manipulation


Cole was able to fight off the mind controlling effects of Sasha's Tar, which, as aforementioned, could easily control an entire city. The only difference between Cole and Kessler in this regard is that Cole had to put effort in fighting off Sasha, whereas Kessler showed no problem ignoring Sasha's mind control.

Heat Resistance

Much like with Kessler, Cole is resistant to heat. He is seemingly unaffected by the heat of his lighting storm, which is hot enough to melt/scorch concrete. In inFAMOUS 2, he can summon lightning bolts that actually set fire to the ground underneath him, and he is completely fine. Here is the feat. And Cole can shrug off attacks from Nix, who attacks with flames and napalm, which can reach temperatures up to 5,000 degrees Fahrenheit

Cold/Ice/Sub-Zero Temperature Resistance

Cole can shrug off ice attacks from Ice Soldiers. Attacks that freeze civilians, peak humans, and swamp monsters only slightly damages Cole. It is also implied here that the Ice Soldiers use variants of Cole and Kuo's ice power, which includes the Ionic Freeze, which can freeze over an entire city block. Cole's Freeze Rockets involve Cole launching a ball of subzero gas.

Durability Negation via Bioleech

Bioleech allows Cole to drain the bio/neuro-electricity as well as the life energy from a person. This ability is extremely deadly to basically anything with a nervous system, since that energy is required to keep it running. When Cole drains said energy, he is basically shutting down your body.

A weakness to this would be that Bioleech requires physical contact in order to activate. Though, Evil Cole can upgrade this ability to drain everything from the surround area via Ionic Drain, but it costs one Ionic Charge.

This next one is a bit of a stretch

Resistance to Absorption/Atomizatio

Cole was able to withstand the the Beast's pseudo-Black Hole, which, according to this has the ability to absorb matter. It even states that the Beast absorbs matter to grow into his giant form.

Resistance to Poison/Toxi

Cole was able to fight off the effects of Sasha's toxic tar, which downed and killed full grown men in seconds.

Resistance to Acid

Cole was able to withstand the acid attacks from the Corrupted in inFAMOUS 2, which easily tore through cars.

Lucy Kuo

Resistance to Cold/Ice/Sub-Zero Temperature


Basically for the same reasoning as Cole, except it should be higher for Kuo, since her body is constantly irradiating cold and frost.

Dematerialization/Intangibility

She can turn into a mass of of mist, which she uses to travel/fly.

Nix

Heat Resistance


Same reasoning as Cole, but it should be higher.

Rage Empowerment

While angered over the loss of her numerous swamp monsters, Nix was able to severely damage the Beast. So badly, that it took him a couple of minutes to regenerate and get back into the fight. The Beast is someone who regenerated from a few atoms, could keep fighting with half of his head blown off, and even survived a direct hit from a nuke. Nix was not shown to be this strong throughout the game, only being comparable to Cole when he was using his non-Ionic attacks.

Though, her attack on the Beast was more of a suicidal all or nothing attack, it still shows how strong Nix could be when sufficiently enraged.

John White aka the Beast

Durability Negation via Ray Sphere Blast


Ray Sphere radiation/energy basically destroys anything that's not a Conduit. Any non-Conduit caught by said energy will either be atomized or, if they happen to survive, they'll contract the Ray Field Plague, which can kill people the same day they started showing symptoms of having it.

This energy is so deadly, that even Kessler was worried that Cole would die from the Ray Sphere detonating, and he almost did. Cole is a Conduit btw. John, when he came into contact with a broken Ray Sphere, was atomized, though he eventually activated his powers and pulled himself back together.

Though, a weakness to this is that if you have resistance/immunity to diseases, you should be able to shake off the effects of the Plague.

Delsin Rowe

Rage Empowerment


While enraged over the death of his brother, Deleon managed to completely pwn Augustine and her squadron of DUP goons. He then proceeded to sink her concrete mini-island with just 2 Karma Bombs.

Abigail Walker aka Fetch

Rage Empowerment


Fetch, while enraged gains a temporary power boost. She managed to escape Curdan Cay by blowing through its reinforced concrete walls, which were designed to hold powerful Conduits. She also has the possibility of gaining a new power during these rage snaps.
 
Imo bumps are typically one day apart, anyway I support all of these. Nice catches on these btw. They also have basic stat enhancement and Regenerationn but I suppose that's already added. Don't forget that Cole's lightning storms could also somehow shut down force fields even if they didn't hit the generators or whatever it was made of.
 
It would be but once you think about it there's a likelihood that the lightning was so hot that even a barrier cannot shield everything from the intense heat. Kinda like what Misaka does in to aru majutsu against a monster that used a barrier.
 
Also, I was thinking about adding this but I wasn't sure, would rage empowerment be an ability for Delsin and Fetch. They were able to pull off some impressive feats when they were pissed, like Delsin manhandling Augustine and her goons, and then proceeding to sink her concrete mini-island.
 
Just thought of one. Could be a bit of a stretch, but maybe I could add Durability Negation via Electric Touch, since he is using your own electricity against you.
 
Would adding in Mid-Low regen for Conduits in General make sense?

My justification is that even though they have to stop taking damage in order for their healing factor to kick in, I think that can be chalked up to game mechanics. We have guys from the Call of Duty verse whose regen works in the excact same manner (they have to stop taking damage in order for their healing factor to kick in) and they get Mid-Low regen, so why not Conduits?

Also, Conduits have shown some impressive healing feats.

In the prequels, Cole was run over by a freight truck, hit square in the chest, whipped underneath, both legs broken, and walked out a few days later with nothing but a few bruises. And this was way before his powers even fully activated.

In the aftermath comics, Cole was able to heal from a beating from David Warner in the span of a few panels, twice.

The first time can be seen here in pages 8-12

You can see that David's hitting him so hard that he starts coughing up blood, and in a couple of panels, he's already up and running.

Another couple of feats are shown here in pages 6-8 and 11-14.

As you can see, Cole acknowledges that he has suffered an injury from David's physical blows. This can be seen from his wavy text bubbles and the fact that he actually needed help standing up. Due the fact that we can't see any external injuries, I can only assume that the injury is internal, meaning that the injury can be anything from a broken bone to a ruptured organ. And in the span of a few panels, Cole is up and fighting David with all he's got.

Delsin, not too long after gaining his powers, healed from the concrete torture he suffered at the hands of Augustine, where she impaled his legs with numerous concrete shards, in a few days. This torture was so extreme that doctors said that the shards would slowly kill the victims and were incurable. Not too long after that, when his powers were still just activating, he healed from a bullet wound in seconds.

The only evidence against Mid-Low regen for Cole is that he has a scar on his face. Said scar isn't ever really explained, and can probably be chalked up to character design of PIS. He didn't get it in the first game, or the comics. He just showed up in the second game with a scar on his face. That's it. No explanation whatsoever. And even then, it heals over time if you choose the good karma path, and gets worse if you choose he evil karma path, further proof that it's probably a character design.

So Conduits having a Mid-Low regent isn't too far fetched.

This next thing, however, might be.

It is known that Conduits can speed up their natural healing process by absorbing their respective energy/matter that they manipulate. However, how much they can heal is unknown, so we leave it at "Higher" on this wiki.

Recently, I found a feat that could boost a Conduits healing ability via absorbing energy to High-Low. As you can see here at 6:32, ice titans can regrow their arms by absorbing to water vapor/cold in the area. Ice Titans are considered imperfect Conduits due to the fact that their powers were artificially given to them. If an imperfect Conduit can regrow their arms by absorbing energy, then it makes sense that natural Conduits can do the same.

TL;DR

Conduits regen should get bumped to Mid-Low, High-Low via absorbing energy
 
Shouldn't it be Low-Mid with energy since they are regrowing entire limbs up to their shoulders? I mean, Delsin can also heal a hole in his stomach and both him and Cole can shrug off getting shot THROUGH the head. Not to mention, like you said, the Vermaak 88 are imperfect Conduits, so Prime Conduits like Cole and Delsin should have much more efficient healing.
 
Also, Cole's Frieght Truck feat is even more impressive when Zeke says that he didn't stay for a few days, he only stayed OVERNIGHT.
 
Did you implement all the upgrades yet? Also doesn't John, Cole, and Kessler have means to bypass conventional durability? And Augustine too with how she can form rocks inside people's bodies.
 
I thought Augustine already had the durability negation thing?

I alreaddy listed the ways Cole, Kessler and John can bypass durability in the OP, unless there's something I missed.

I didn't add he upgrades, I thought I needed more input or at least permission from an admin. Isn't Cole's page locked?
 
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